better smooths WIP

This commit is contained in:
gnembon committed 2020-01-02 17:30:19 -04:00
1 parent b6632d7ec8
commit f15ecd1dd2
1 file changed
+56
@@ -0,0 +1,56 @@
package carpet.mixins;
import carpet.CarpetSettings;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.PistonBlockEntity;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.network.packet.ChunkDataS2CPacket;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import org.spongepowered.asm.mixin.injection.struct.InjectionInfo;
import java.util.Iterator;
@Mixin(ClientPlayNetworkHandler.class)
public class ClientPlayNetworkHandler_smoothClientAnimationsMixin
{
@Shadow private ClientWorld world;
// as suggested by G4me4u
@Inject( method = "onChunkData", locals = LocalCapture.CAPTURE_FAILSOFT, require = 0, at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/world/ClientWorld;getBlockEntity(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/entity/BlockEntity;",
shift = At.Shift.AFTER
))
private void recreateMovingPistons(ChunkDataS2CPacket packet, CallbackInfo ci,
Iterator var5, CompoundTag tag, BlockPos blockPos)
{
if (CarpetSettings.smoothClientAnimations) //WIP
{
BlockEntity blockEntity = world.getBlockEntity(blockPos);
if (blockEntity == null && "minecraft:piston".equals(tag.getString("id")))
{
BlockState blockState = world.getBlockState(blockPos);
if (blockState.getBlock() == Blocks.MOVING_PISTON) {
blockEntity = new PistonBlockEntity();
blockEntity.fromTag(tag);
world.setBlockEntity(blockPos, blockEntity);
// Probably not needed but it's done in
// other places so let's keep the standard.
blockEntity.resetBlock();
}
}
}
}
}