tuning of shapes

This commit is contained in:
gnembon committed 2020-06-03 23:03:11 -03:00
1 parent 5285eb33d6
commit bd29eef3e8
1 file changed
+4 -2
@@ -63,8 +63,8 @@ public class ShapesRenderer
RenderSystem.disableCull();
RenderSystem.disableLighting();
RenderSystem.depthMask(false);
RenderSystem.polygonOffset(-3f, -3f);
RenderSystem.enablePolygonOffset();
//RenderSystem.polygonOffset(-3f, -3f);
//RenderSystem.enablePolygonOffset();
//Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
@@ -83,6 +83,8 @@ public class ShapesRenderer
s -> s.render(tessellator, bufferBuilder, (float) cameraX, (float) cameraY, (float) cameraZ)
);
}
RenderSystem.enableCull();
RenderSystem.depthMask(true);
RenderSystem.lineWidth(1.0F);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();