tuning of shapes
This commit is contained in:
1 parent
f14fcbba9f
commit
5285eb33d6
3 files changed
+89
-48
No files matched your search
@@ -393,7 +393,11 @@ public class ShapeDispatcher
|
||||
public static class Sphere extends ExpiringShape
|
||||
{
|
||||
private final Set<String> required = ImmutableSet.of("center", "radius");
|
||||
private final Map<String, Value> optional = ImmutableMap.of("width", new NumericValue(2.0), "level", Value.ZERO);
|
||||
private final Map<String, Value> optional = ImmutableMap.of(
|
||||
"width", new NumericValue(2.0),
|
||||
"level", Value.ZERO,
|
||||
"fill", new NumericValue(0xffffff00)
|
||||
);
|
||||
@Override
|
||||
protected Set<String> requiredParams() { return Sets.union(super.requiredParams(), required); }
|
||||
@Override
|
||||
@@ -410,6 +414,9 @@ public class ShapeDispatcher
|
||||
int subdivisions;
|
||||
float lineWidth;
|
||||
|
||||
protected float fr, fg, fb, fa;
|
||||
protected int fillColor;
|
||||
|
||||
@Override
|
||||
protected void init(Map<String, Value> options)
|
||||
{
|
||||
@@ -426,6 +433,11 @@ public class ShapeDispatcher
|
||||
subdivisions = Math.max(10, (int)(10*Math.sqrt(radius)));
|
||||
}
|
||||
lineWidth = NumericValue.asNumber(options.getOrDefault("width", optional.get("width"))).getFloat();
|
||||
fillColor = NumericValue.asNumber(options.getOrDefault("fill", optional.get("fill"))).getInt();
|
||||
this.fr = (float)(fillColor >> 24 & 0xFF) / 255.0F;
|
||||
this.fg = (float)(fillColor >> 16 & 0xFF) / 255.0F;
|
||||
this.fb = (float)(fillColor >> 8 & 0xFF) / 255.0F;
|
||||
this.fa = (float)(fillColor & 0xFF) / 255.0F;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -461,7 +473,7 @@ public class ShapeDispatcher
|
||||
hash = 31*hash + Float.hashCode(radius);
|
||||
hash = 31*hash + level;
|
||||
hash = 31*hash + Float.hashCode(lineWidth);
|
||||
|
||||
if (fa != 0.0) hash = 31*hash + fillColor;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
@@ -685,7 +697,7 @@ public class ShapeDispatcher
|
||||
public static class FillColorParam extends ColorParam
|
||||
{
|
||||
@Override
|
||||
public boolean appliesTo(ExpiringShape shape) { return shape instanceof Box; }
|
||||
public boolean appliesTo(ExpiringShape shape) { return shape instanceof Box || shape instanceof Sphere; }
|
||||
@Override
|
||||
public String identify() { return "fill"; }
|
||||
}
|
||||
@@ -693,7 +705,7 @@ public class ShapeDispatcher
|
||||
public static class FromParam extends Vec3Param
|
||||
{
|
||||
@Override
|
||||
public boolean appliesTo(ExpiringShape shape) { return (shape instanceof Line) || (shape instanceof Box); }
|
||||
public boolean appliesTo(ExpiringShape shape) { return shape instanceof Line || shape instanceof Box; }
|
||||
@Override
|
||||
public boolean roundsUpForBlocks() { return false; }
|
||||
@Override
|
||||
|
||||
@@ -9,7 +9,6 @@ import net.minecraft.client.render.Tessellator;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.VertexFormats;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
@@ -50,45 +49,49 @@ public class ShapesRenderer
|
||||
DimensionType dimensionType = iWorld.getDimension().getType();
|
||||
if (shapes.get(dimensionType).isEmpty()) return;
|
||||
long currentTime = client.world.getTime();
|
||||
RenderSystem.disableTexture();
|
||||
RenderSystem.enableDepthTest();
|
||||
RenderSystem.depthFunc(515);
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
//RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO);
|
||||
RenderSystem.shadeModel(7425);
|
||||
//RenderSystem.shadeModel(7425);
|
||||
RenderSystem.shadeModel(GL11.GL_FLAT);
|
||||
RenderSystem.enableAlphaTest();
|
||||
RenderSystem.defaultAlphaFunc();
|
||||
Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity();
|
||||
//RenderSystem.alphaFunc(GL11.GL_GREATER, 0.005F);
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.disableLighting();
|
||||
RenderSystem.depthMask(false);
|
||||
RenderSystem.polygonOffset(-3f, -3f);
|
||||
RenderSystem.enablePolygonOffset();
|
||||
//Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity();
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
double d = 0.0D - cameraY;
|
||||
double e = 256.0D - cameraY;
|
||||
RenderSystem.disableTexture();
|
||||
//RenderSystem.disableBlend();
|
||||
double f = (double)(entity.chunkX << 4) - cameraX;
|
||||
double g = (double)(entity.chunkZ << 4) - cameraZ;
|
||||
|
||||
// render
|
||||
synchronized (shapes)
|
||||
{
|
||||
shapes.get(dimensionType).int2ObjectEntrySet().removeIf(
|
||||
entry -> entry.getValue().isExpired(currentTime)
|
||||
);
|
||||
shapes.get(dimensionType).values().forEach(
|
||||
s -> s.render(tessellator, bufferBuilder, (float) cameraX, (float) cameraY, (float) cameraZ)
|
||||
);
|
||||
shapes.get(dimensionType).values().forEach(
|
||||
s -> s.render2pass(tessellator, bufferBuilder, (float) cameraX, (float) cameraY, (float) cameraZ)
|
||||
);
|
||||
//lines
|
||||
shapes.get(dimensionType).values().forEach(
|
||||
s -> s.render(tessellator, bufferBuilder, (float) cameraX, (float) cameraY, (float) cameraZ)
|
||||
);
|
||||
}
|
||||
|
||||
RenderSystem.lineWidth(1.0F);
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
RenderSystem.enableTexture();
|
||||
RenderSystem.shadeModel(7424);
|
||||
}
|
||||
|
||||
public void addShape(CompoundTag tag)
|
||||
{
|
||||
//CarpetSettings.LOG.error("Received tag: "+tag.asString());
|
||||
ShapeDispatcher.ExpiringShape shape = ShapeDispatcher.fromTag(tag);
|
||||
if (shape == null) return;
|
||||
BiFunction<MinecraftClient, ShapeDispatcher.ExpiringShape, RenderedShape<? extends ShapeDispatcher.ExpiringShape >> shapeFactory;
|
||||
@@ -160,14 +163,13 @@ public class ShapesRenderer
|
||||
@Override
|
||||
public void render(Tessellator tessellator, BufferBuilder bufferBuilder, float cx, float cy, float cz)
|
||||
{
|
||||
if (shape.a == 0.0) return;
|
||||
RenderSystem.lineWidth(shape.lineWidth);
|
||||
|
||||
drawBoxWireGLLines(tessellator, bufferBuilder,
|
||||
shape.x1 - cx-renderEpsilon, shape.y1 - cy-renderEpsilon, shape.z1 - cz-renderEpsilon,
|
||||
shape.x2 - cx+renderEpsilon, shape.y2 - cy+renderEpsilon, shape.z2 - cz+renderEpsilon,
|
||||
shape.r, shape.g, shape.b, shape.a, shape.r, shape.g, shape.b
|
||||
);
|
||||
tessellator.draw();
|
||||
}
|
||||
@Override
|
||||
public void render2pass(Tessellator tessellator, BufferBuilder bufferBuilder, float cx, float cy, float cz)
|
||||
@@ -211,12 +213,23 @@ public class ShapesRenderer
|
||||
@Override
|
||||
public void render(Tessellator tessellator, BufferBuilder bufferBuilder, float cx, float cy, float cz)
|
||||
{
|
||||
if (shape.a == 0.0) return;
|
||||
RenderSystem.lineWidth(shape.lineWidth);
|
||||
drawSphereWireframe(tessellator, bufferBuilder,
|
||||
shape.cx-cx-renderEpsilon, shape.cy-cy-renderEpsilon, shape.cz-cz-renderEpsilon,
|
||||
shape.radius, shape.subdivisions,
|
||||
shape.r, shape.g, shape.b, shape.a);
|
||||
}
|
||||
@Override
|
||||
public void render2pass(Tessellator tessellator, BufferBuilder bufferBuilder, float cx, float cy, float cz)
|
||||
{
|
||||
if (shape.fa == 0.0) return;
|
||||
RenderSystem.lineWidth(1.0f);
|
||||
drawSphereFaces(tessellator, bufferBuilder,
|
||||
shape.cx-cx-renderEpsilon, shape.cy-cy-renderEpsilon, shape.cz-cz-renderEpsilon,
|
||||
shape.radius, shape.subdivisions,
|
||||
shape.fr, shape.fg, shape.fb, shape.fa);
|
||||
}
|
||||
}
|
||||
|
||||
// some raw shit
|
||||
@@ -225,10 +238,10 @@ public class ShapesRenderer
|
||||
builder.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR); // 3
|
||||
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
public static void drawBoxWireGLLines(Tessellator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha, float red2, float grn2, float blu2) {
|
||||
public static void drawBoxWireGLLines(Tessellator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha, float red2, float grn2, float blu2)
|
||||
{
|
||||
builder.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR); // 3
|
||||
builder.vertex(x1, y1, z1).color(red1, grn2, blu2, alpha).next();
|
||||
builder.vertex(x2, y1, z1).color(red1, grn2, blu2, alpha).next();
|
||||
@@ -254,24 +267,26 @@ public class ShapesRenderer
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
public static void drawBoxFaces(Tessellator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha) {
|
||||
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR); // 3
|
||||
public static void drawBoxFaces(Tessellator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha)
|
||||
{
|
||||
builder.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR);
|
||||
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
|
||||
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
|
||||
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
|
||||
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
@@ -279,9 +294,9 @@ public class ShapesRenderer
|
||||
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
|
||||
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
|
||||
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).next();
|
||||
@@ -327,4 +342,31 @@ public class ShapesRenderer
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void drawSphereFaces(Tessellator tessellator, BufferBuilder builder,
|
||||
float cx, float cy, float cz,
|
||||
float r, int subd,
|
||||
float red, float grn, float blu, float alpha)
|
||||
{
|
||||
float pihalf = (float)(Math.PI / 180.0f);
|
||||
float step = 180f / (subd/2);
|
||||
for (float i = 0f; i < 359.99f; i += step)
|
||||
{
|
||||
float theta = i * pihalf;
|
||||
float thetaprime = (i + step) * pihalf;
|
||||
builder.begin(GL11.GL_QUAD_STRIP, VertexFormats.POSITION_COLOR);
|
||||
for (float j = 0f; j < 179.9f; j += step)
|
||||
{
|
||||
float phi = j * pihalf;
|
||||
float x = r * MathHelper.sin(phi) * MathHelper.cos(theta);
|
||||
float z = r * MathHelper.sin(phi) * MathHelper.sin(theta);
|
||||
float y = r * MathHelper.cos(phi);
|
||||
float xp = r * MathHelper.sin(phi) * MathHelper.cos(thetaprime);
|
||||
float zp = r * MathHelper.sin(phi) * MathHelper.sin(thetaprime);
|
||||
builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).next();
|
||||
builder.vertex(xp + cx, y + cy, zp + cz).color(red, grn, blu, alpha).next();
|
||||
}
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ global_renderers = m(
|
||||
l('handler', '__structure_renderer'),
|
||||
l('tasks', m()),
|
||||
l('range', 3),
|
||||
l('max_pieces', 4)
|
||||
l('max_pieces', 6)
|
||||
)),
|
||||
l('chunks', m(
|
||||
l('active', false),
|
||||
@@ -94,20 +94,16 @@ __structure_renderer(player_name) ->
|
||||
l(from, to) = structure_data;
|
||||
total_size = _euclidean(from, to);
|
||||
density = max(10, total_size/10);
|
||||
//particle_box('dust 0 1 1 2', from, to+1, density);
|
||||
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'width', 3);
|
||||
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'width', 3, 'fill', 0x00FFFF22);
|
||||
structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
|
||||
for (structure_pieces, l(piece, direction, from, to) = _;
|
||||
//factor = 1- _i / config:'max_pieces' / 2;
|
||||
//total_size = _euclidean(from, to);
|
||||
//density = max(_i+1, total_size/10);
|
||||
//particle_box(str('dust %.2f %.2f 1 1',factor, factor), from, to+1, density);
|
||||
r = 255 - 128 * _i/config:'max_pieces';
|
||||
r = 255 - floor(128 * _i/config:'max_pieces');
|
||||
g = r;
|
||||
b = 255;
|
||||
a = 255;
|
||||
color = 256*(b+256*(g+256*r)); // leaving out a
|
||||
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', color+a, 'fill', color+a/6);
|
||||
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', color+a);
|
||||
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0xffffff00, 'fill', 0xffffff22);
|
||||
)
|
||||
)
|
||||
);
|
||||
@@ -143,15 +139,6 @@ __chunk_renderer(player_name) ->
|
||||
draw_shape('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'width', 3);
|
||||
draw_shape('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'width', 3);
|
||||
draw_shape('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'width', 3);
|
||||
|
||||
//part = 'dust 0.2 0.8 0.2 2';
|
||||
//density = 2+player_distance/2;
|
||||
//particle_line(part, top_00, top_10, density);
|
||||
//particle_line(part, top_10, top_11, density);
|
||||
//particle_line(part, top_11, top_01, density);
|
||||
//particle_line(part, top_01, top_00, density);
|
||||
//particle_line(part, top_00, top_11, density);
|
||||
//particle_line(part, top_01, top_10, density);
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
Reference in new issue
Block a user