Correct fake player perspective when they start riding a boat

Fixes #2100
This commit is contained in:
altrisi committed 2025-11-29 22:07:47 +01:00
1 parent 2a958920e2
commit aa276e6056
1 file changed
+15 -1
@@ -26,6 +26,7 @@ import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.vehicle.boat.AbstractBoat;
import net.minecraft.world.food.FoodData;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.component.ResolvableProfile;
@@ -219,8 +220,21 @@ public class EntityPlayerMPFake extends ServerPlayer
// happens with that paper port thingy - not sure what that would fix, but hey
// the game not gonna crash violently.
}
}
@Override
public boolean startRiding(Entity entityToRide, boolean force, boolean sendEventAndTriggers) {
if (super.startRiding(entityToRide, force, sendEventAndTriggers)) {
// from ClientPacketListener.handleSetEntityPassengersPacket
if (entityToRide instanceof AbstractBoat) {
this.yRotO = entityToRide.getYRot();
this.setYRot(entityToRide.getYRot());
this.setYHeadRot(entityToRide.getYRot());
}
return true;
} else {
return false;
}
}
private void shakeOff()