Fix on_player_command firing on the wrong thread
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@@ -280,7 +280,7 @@ public class ServerGamePacketListenerImpl_scarpetEventsMixin
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}
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}
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@Inject(method = "handleChatCommand(Lnet/minecraft/network/protocol/game/ServerboundChatCommandPacket;)V",
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@Inject(method = "method_44356", // lambda of handleChatCommand(ServerboundChatCommandPacket)
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at = @At(value = "HEAD")
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)
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private void onChatCommandMessage(ServerboundChatCommandPacket serverboundChatCommandPacket, CallbackInfo ci) {
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