Merge branch 'master' into 1.15
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@@ -9,7 +9,7 @@ org.gradle.jvmargs=-Xmx1G
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loader_version=0.7.2+build.175
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# Mod Properties
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mod_version = 1.3.2+v191227
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mod_version = 1.3.2+v191230
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maven_group = carpet
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archives_base_name = fabric-carpet
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@@ -31,7 +31,7 @@ import static carpet.settings.RuleCategory.DISPENSER;
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public class CarpetSettings
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{
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public static final String carpetVersion = "1.3.2+v191227";
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public static final String carpetVersion = "1.3.2+v191230";
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public static final Logger LOG = LogManager.getLogger();
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public static boolean skipGenerationChecks = false;
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public static boolean impendingFillSkipUpdates = false;
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@@ -2,25 +2,25 @@ __command() ->
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(
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print('camera: scarpet app.');
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print('-------------------');
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print(' "/camera start" - set the starting point, resets the path');
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print(' "/camera start" - Set the starting point, resetting the path');
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print('');
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print(' "/camera add <N>" - add point to the end <N> seconds later');
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print(' "/camera prepend <N>" - prepend point <N> seconds before');
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print(' "/camera clear" - removes entire path');
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print(' "/camera select" - or punch a point, to select it');
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print(' "/camera place_player - moves a player to a selected point');
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print(' "/camera move" - moves selected point toplayer location');
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print(' "/camera duration <X>" - resizes current selected path');
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print(' "/camera split_point>" - splits current selected path in half');
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print(' "/camera delete_point" - removes current keypoint');
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print(' "/camera trim_path" - removes all keypoints from selected');
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print(' "/camera add <N>" - Add a point to the end, <N> secs later');
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print(' "/camera prepend <N>" - Prepend the start <N> secs before');
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print(' "/camera clear" - Remove entire path');
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print(' "/camera select" - .. a point or just punch it, to select it');
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print(' "/camera place_player - Move player to the selected point');
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print(' "/camera move" - Move the selected point to players location');
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print(' "/camera duration <X>" - Set new selected path duration');
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print(' "/camera split_point>" - Split selected path in half.');
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print(' "/camera delete_point" - Remove current key point');
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print(' "/camera trim_path" - Remove all key points from selected up');
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print('');
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print(' "/camera save_as <name>"');
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print(' "/camera load <name>"');
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print(' - stores and loads paths from files in /scripts folder');
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print(' - Store and load paths from world saves /scripts folder');
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print('');
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print(' "/camera interpolation < linear | gauss | cr | gauss_<num> >"');
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print(' Selects interpolation between points:');
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print(' Select interpolation between points:');
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print(' - cr: Catmull-Rom interpolation (default).');
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print(' smooth path that goes through all points.');
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print(' - linear: straight paths between points.');
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@@ -35,20 +35,20 @@ __command() ->
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print(' Repeat existing points configuration n-times');
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print(' using <last_delay> seconds to link path ends');
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print('');
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print(' "/camera stretch <factor>" - ');
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print(' Change number of frames between points');
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print(' "/camera stretch <factor (in %)>" - ');
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print(' Change length of the entire path');
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print(' from 25 -> 4x faster, to 400 -> 4x slower,');
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print('');
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print(' "/camera transpose" - ');
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print(' Move entire path with start at player position.');
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print(' Move entire path with the start at players position.');
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print('');
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print(' "/camera play : run a path with a player');
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print(' "/camera play : Run the path with the player');
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print(' use "sneak" to stop it prematurely');
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print(' run /camera hide and F1 to clear the view');
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print('');
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print(' "/camera show": shows current path');
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print(' "/camera show": Show current path particles');
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print(' color of particles used is different for different players');
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print(' "/camera hide": hides path display');
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print(' "/camera hide": Hide path display');
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print('');
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''
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);
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