sometimes works

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gnembon committed 2020-01-21 02:04:47 -04:00
1 parent 50d30aafb2
commit 16b7d569fc
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+2 -1
@@ -3004,7 +3004,8 @@ public class CarpetExpression
* all extra position / biome / random requirements for structure / feature placement, but some hardcoded limitations
* may still cause some of strucutures/features not to place. Some features require special blocks to be present, like
* coral -> water or ice spikes -> snow block, and for some features, like fossils, placement is all sorts of
* messed up.</p>
* messed up. This can be partially avoided for structures by setting their structure information via <code>structure_set</code>
* which sets it without looking into world blocks, and then use <code>plop</code> to fill it with blocks. This may, or may not work</p>
* <p>
* All generated structures will retain their properties, like mob spawning, however in many cases the world / dimension
* itself has certain rules to spawn mobs, like plopping a nether fortress in the overworld will not spawn nether mobs