From 16b7d569fc372e0082d30bfe0ca77bbcdef07230 Mon Sep 17 00:00:00 2001
From: gnembon
Date: Tue, 21 Jan 2020 02:04:47 -0400
Subject: [PATCH] sometimes works
---
src/main/java/carpet/script/CarpetExpression.java | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/main/java/carpet/script/CarpetExpression.java b/src/main/java/carpet/script/CarpetExpression.java
index c609c992..0e937c37 100644
--- a/src/main/java/carpet/script/CarpetExpression.java
+++ b/src/main/java/carpet/script/CarpetExpression.java
@@ -3004,7 +3004,8 @@ public class CarpetExpression
* all extra position / biome / random requirements for structure / feature placement, but some hardcoded limitations
* may still cause some of strucutures/features not to place. Some features require special blocks to be present, like
* coral -> water or ice spikes -> snow block, and for some features, like fossils, placement is all sorts of
- * messed up.
+ * messed up. This can be partially avoided for structures by setting their structure information via structure_set
+ * which sets it without looking into world blocks, and then use plop to fill it with blocks. This may, or may not work
*
* All generated structures will retain their properties, like mob spawning, however in many cases the world / dimension
* itself has certain rules to spawn mobs, like plopping a nether fortress in the overworld will not spawn nether mobs