diff --git a/src/main/java/carpet/script/CarpetExpression.java b/src/main/java/carpet/script/CarpetExpression.java index c609c992..0e937c37 100644 --- a/src/main/java/carpet/script/CarpetExpression.java +++ b/src/main/java/carpet/script/CarpetExpression.java @@ -3004,7 +3004,8 @@ public class CarpetExpression * all extra position / biome / random requirements for structure / feature placement, but some hardcoded limitations * may still cause some of strucutures/features not to place. Some features require special blocks to be present, like * coral -> water or ice spikes -> snow block, and for some features, like fossils, placement is all sorts of - * messed up.
+ * messed up. This can be partially avoided for structures by setting their structure information viastructure_set
+ * which sets it without looking into world blocks, and then use plop to fill it with blocks. This may, or may not work
* * All generated structures will retain their properties, like mob spawning, however in many cases the world / dimension * itself has certain rules to spawn mobs, like plopping a nether fortress in the overworld will not spawn nether mobs