Rewrite regenerateChunkRegion
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19 files changed
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@@ -0,0 +1,65 @@
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package carpet.mixins;
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import org.spongepowered.asm.mixin.Mixin;
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import carpet.fakes.ChunkLightProviderInterface;
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import carpet.fakes.LightStorageInterface;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkSectionPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.LightType;
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import net.minecraft.world.chunk.ChunkNibbleArray;
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import net.minecraft.world.chunk.ChunkProvider;
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import net.minecraft.world.chunk.light.BlockLightStorage;
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import net.minecraft.world.chunk.light.BlockLightStorage.Data;
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import net.minecraft.world.chunk.light.ChunkLightProvider;
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import net.minecraft.world.chunk.light.LightStorage;
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@Mixin(BlockLightStorage.class)
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public abstract class BlockLightStorage_scarpetChunkCreationMixin extends LightStorage<Data> implements LightStorageInterface
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{
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private BlockLightStorage_scarpetChunkCreationMixin(final LightType lightType, final ChunkProvider chunkProvider, final Data lightData)
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{
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super(lightType, chunkProvider, lightData);
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}
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@Override
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public void processRelight(final ChunkLightProvider<?, ?> lightProvider, final long cPos)
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{
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final LevelPropagatorInterface levelPropagator = (LevelPropagatorInterface) lightProvider;
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for (int y = -1; y < 17; ++y)
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{
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final long sectionPos = ChunkSectionPos.asLong(ChunkSectionPos.getX(cPos), y, ChunkSectionPos.getZ(cPos));
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final long pos = BlockPos.asLong(ChunkSectionPos.getWorldCoord(ChunkSectionPos.getX(sectionPos)), ChunkSectionPos.getWorldCoord(y), ChunkSectionPos.getWorldCoord(ChunkSectionPos.getZ(sectionPos)));
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if (!this.hasLight(sectionPos))
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continue;
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for (final Direction dir : Direction.Type.HORIZONTAL)
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{
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final ChunkNibbleArray neighborLightArray = this.getLightArray(ChunkSectionPos.offset(sectionPos, dir));
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if (neighborLightArray == null)
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continue;
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final int ox = 15 * Math.max(dir.getOffsetX(), 0);
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final int oz = 15 * Math.max(dir.getOffsetZ(), 0);
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final int dx = Math.abs(dir.getOffsetZ());
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final int dz = Math.abs(dir.getOffsetX());
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for (int t = 0; t < 16; ++t)
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for (int dy = 0; dy < 16; ++dy)
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{
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final long dst = BlockPos.add(pos, ox + t * dx, dy, oz + t * dz);
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final long src = BlockPos.offset(dst, dir);
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final int srcLevel = ((ChunkLightProviderInterface) lightProvider).callGetCurrentLevelFromArray(neighborLightArray, src);
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levelPropagator.invokeUpdateLevel(src, dst, levelPropagator.callGetPropagatedLevel(src, dst, srcLevel), true);
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}
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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package carpet.mixins;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import carpet.fakes.ChunkLightProviderInterface;
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import carpet.fakes.Lighting_scarpetChunkCreationInterface;
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import net.minecraft.world.chunk.ChunkNibbleArray;
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import net.minecraft.world.chunk.light.ChunkLightProvider;
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import net.minecraft.world.chunk.light.LightStorage;
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@Mixin(ChunkLightProvider.class)
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public abstract class ChunkLightProvider_scarpetChunkCreationMixin implements Lighting_scarpetChunkCreationInterface, ChunkLightProviderInterface
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{
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@Shadow
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@Final
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protected LightStorage<?> lightStorage;
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@Override
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public void removeLightData(final long pos)
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{
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((Lighting_scarpetChunkCreationInterface) this.lightStorage).removeLightData(pos);
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}
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@Override
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public void relight(final long pos)
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{
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((Lighting_scarpetChunkCreationInterface) this.lightStorage).relight(pos);
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}
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@Override
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@Invoker("getCurrentLevelFromArray")
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public abstract int callGetCurrentLevelFromArray(ChunkNibbleArray array, long blockPos);
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}
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@@ -0,0 +1,26 @@
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package carpet.mixins;
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import java.util.Set;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import carpet.fakes.ChunkTicketManagerInterface;
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import net.minecraft.server.world.ChunkHolder;
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import net.minecraft.server.world.ChunkTicketManager;
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@Mixin(ChunkTicketManager.class)
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public abstract class ChunkTicketManager_scarpetChunkCreationMixin implements ChunkTicketManagerInterface
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{
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@Shadow
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@Final
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private Set<ChunkHolder> chunkHolders;
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@Override
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public void replaceHolder(final ChunkHolder oldHolder, final ChunkHolder newHolder)
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{
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this.chunkHolders.remove(oldHolder);
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this.chunkHolders.add(newHolder);
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}
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}
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@@ -0,0 +1,16 @@
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package carpet.mixins;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import net.minecraft.world.chunk.light.LevelPropagator;
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@Mixin(LevelPropagator.class)
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public interface LevelPropagatorInterface
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{
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@Invoker("updateLevel")
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void invokeUpdateLevel(long sourceId, long id, int level, boolean decrease);
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@Invoker("getPropagatedLevel")
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int callGetPropagatedLevel(long sourceId, long targetId, int level);
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}
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@@ -0,0 +1,115 @@
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package carpet.mixins;
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import java.util.Arrays;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import carpet.fakes.LightStorageInterface;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import net.minecraft.util.math.ChunkSectionPos;
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import net.minecraft.world.chunk.ChunkNibbleArray;
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import net.minecraft.world.chunk.ChunkToNibbleArrayMap;
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import net.minecraft.world.chunk.light.ChunkLightProvider;
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import net.minecraft.world.chunk.light.LightStorage;
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@Mixin(LightStorage.class)
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public abstract class LightStorage_scarpetChunkCreationMixin implements LightStorageInterface
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{
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@Shadow
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protected abstract ChunkNibbleArray getLightArray(final long sectionPos, final boolean cached);
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@Shadow
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protected abstract void removeChunkData(final ChunkLightProvider<?, ?> storage, final long blockChunkPos);
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@Shadow
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@Final
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protected LongSet field_15802;
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@Shadow
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@Final
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protected ChunkToNibbleArrayMap<?> lightArrays;
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@Shadow protected abstract boolean hasLight(final long sectionPos);
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@Shadow
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@Final
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protected Long2ObjectMap<ChunkNibbleArray> lightArraysToAdd;
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@Shadow protected abstract void setLightEnabled(final long l, final boolean bl);
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@Unique
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private final LongSet removedChunks = new LongOpenHashSet();
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@Unique
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private final LongSet relightChunks = new LongOpenHashSet();
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@Override
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public void removeLightData(final long pos)
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{
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this.removedChunks.add(pos);
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}
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@Override
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public void relight(final long pos)
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{
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this.relightChunks.add(pos);
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}
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@Inject(
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method = "updateLightArrays(Lnet/minecraft/world/chunk/light/ChunkLightProvider;ZZ)V",
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at = @At("HEAD")
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)
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private void processData(final ChunkLightProvider<?, ?> lightProvider, final boolean doSkylight, final boolean skipEdgeLightPropagation, final CallbackInfo ci)
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{
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// Process light removal
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for (final long cPos : this.removedChunks)
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{
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for (int y = -1; y < 17; ++y)
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{
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final long sectionPos = ChunkSectionPos.asLong(ChunkSectionPos.getX(cPos), y, ChunkSectionPos.getZ(cPos));
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this.lightArraysToAdd.remove(sectionPos);
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if (this.hasLight(sectionPos))
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{
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this.removeChunkData(lightProvider, sectionPos);
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if (this.field_15802.add(sectionPos))
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this.lightArrays.replaceWithCopy(sectionPos);
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Arrays.fill(this.getLightArray(sectionPos, true).asByteArray(), (byte) 0);
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}
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}
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this.processRemoveLightData(cPos);
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}
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this.removedChunks.clear();
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// Process relighting
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for (final long cPos : this.relightChunks)
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this.processRelight(lightProvider, cPos);
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this.relightChunks.clear();
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}
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@Override
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public void processRemoveLightData(final long pos)
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{
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}
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@Override
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public void processRelight(final ChunkLightProvider<?, ?> lightProvider, final long pos)
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{
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}
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}
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@@ -0,0 +1,41 @@
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package carpet.mixins;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import carpet.fakes.Lighting_scarpetChunkCreationInterface;
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import net.minecraft.world.chunk.light.ChunkLightProvider;
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import net.minecraft.world.chunk.light.LightingProvider;
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@Mixin(LightingProvider.class)
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public abstract class LightingProvider_scarpetChunkCreationMixin implements Lighting_scarpetChunkCreationInterface
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{
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@Shadow
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@Final
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private ChunkLightProvider<?, ?> blockLightProvider;
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@Shadow
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@Final
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private ChunkLightProvider<?, ?> skyLightProvider;
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@Override
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public void removeLightData(final long pos)
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{
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if (this.blockLightProvider != null)
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((Lighting_scarpetChunkCreationInterface) this.blockLightProvider).removeLightData(pos);
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if (this.skyLightProvider != null)
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((Lighting_scarpetChunkCreationInterface) this.skyLightProvider).removeLightData(pos);
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}
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@Override
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public void relight(final long pos)
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{
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if (this.blockLightProvider != null)
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((Lighting_scarpetChunkCreationInterface) this.blockLightProvider).relight(pos);
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if (this.skyLightProvider != null)
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((Lighting_scarpetChunkCreationInterface) this.skyLightProvider).relight(pos);
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}
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}
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@@ -1,54 +1,84 @@
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package carpet.mixins;
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import carpet.fakes.ServerLightingProviderInterface;
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import it.unimi.dsi.fastutil.objects.ObjectList;
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import net.minecraft.server.world.ServerLightingProvider;
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import net.minecraft.util.math.ChunkPos;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.IntSupplier;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import java.util.concurrent.atomic.AtomicBoolean;
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import static java.lang.Thread.yield;
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import carpet.fakes.Lighting_scarpetChunkCreationInterface;
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import carpet.fakes.ServerLightingProviderInterface;
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import carpet.fakes.ThreadedAnvilChunkStorageInterface;
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import net.minecraft.server.world.ServerLightingProvider;
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import net.minecraft.server.world.ServerLightingProvider.Stage;
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import net.minecraft.server.world.ThreadedAnvilChunkStorage;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.ChunkSectionPos;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkProvider;
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import net.minecraft.world.chunk.light.LightingProvider;
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@Mixin(ServerLightingProvider.class)
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public abstract class ServerLightingProvider_scarpetChunkCreationMixin implements ServerLightingProviderInterface
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public abstract class ServerLightingProvider_scarpetChunkCreationMixin extends LightingProvider implements ServerLightingProviderInterface
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{
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private ServerLightingProvider_scarpetChunkCreationMixin(final ChunkProvider chunkProvider, final boolean hasBlockLight, final boolean hasSkyLight)
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{
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super(chunkProvider, hasBlockLight, hasSkyLight);
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}
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@Shadow protected abstract void updateChunkStatus(ChunkPos pos);
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@Shadow
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protected abstract void enqueue(final int x, final int z, final IntSupplier completedLevelSupplier, final Stage stage, final Runnable task);
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@Shadow private volatile int taskBatchSize;
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@Shadow public abstract void setTaskBatchSize(int taskBatchSize);
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@Shadow @Final private AtomicBoolean field_18812;
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@Shadow @Final private ObjectList pendingTasks;
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@Shadow protected abstract void runTasks();
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@Shadow
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@Final
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private ThreadedAnvilChunkStorage chunkStorage;
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@Override
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public void publicUpdateChunkStatus(ChunkPos pos)
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@Invoker("updateChunkStatus")
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public abstract void invokeUpdateChunkStatus(ChunkPos pos);
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@Override
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public void removeLightData(final Chunk chunk)
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{
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updateChunkStatus(pos);
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final ChunkPos pos = chunk.getPos();
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chunk.setLightOn(false);
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this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.PRE_UPDATE, Util.debugRunnable(() -> {
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super.setLightEnabled(pos, false);
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((Lighting_scarpetChunkCreationInterface) this).removeLightData(ChunkSectionPos.withZeroZ(ChunkSectionPos.asLong(pos.x, 0, pos.z)));
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},
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() -> "Remove light data " + pos
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));
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}
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@Override
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public void flush()
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public CompletableFuture<Void> relight(final Chunk chunk)
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{
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try
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{
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while (!field_18812.compareAndSet(false, true)) yield();
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if (pendingTasks.size() == 0) return;
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int prevTaskBatchSize = taskBatchSize;
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setTaskBatchSize(pendingTasks.size());
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runTasks();
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setTaskBatchSize(prevTaskBatchSize);
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}
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finally
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{
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this.field_18812.set(false);
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}
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final ChunkPos pos = chunk.getPos();
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this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.PRE_UPDATE, Util.debugRunnable(() -> {
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super.setLightEnabled(pos, true);
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chunk.getLightSourcesStream().forEach(
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blockPos -> super.addLightSource(blockPos, chunk.getLuminance(blockPos))
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);
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((Lighting_scarpetChunkCreationInterface) this).relight(ChunkSectionPos.withZeroZ(ChunkSectionPos.asLong(pos.x, 0, pos.z)));
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},
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() -> "Relight chunk " + pos
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));
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return CompletableFuture.runAsync(
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Util.debugRunnable(() -> {
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chunk.setLightOn(true);
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((ThreadedAnvilChunkStorageInterface) this.chunkStorage).releaseRelightTicket(pos);
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},
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() -> "Release relight ticket " + pos
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),
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runnable -> this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.POST_UPDATE, runnable)
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);
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}
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}
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@@ -0,0 +1,109 @@
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package carpet.mixins;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import carpet.fakes.ChunkLightProviderInterface;
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import carpet.fakes.LightStorageInterface;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkSectionPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.LightType;
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import net.minecraft.world.chunk.ChunkNibbleArray;
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import net.minecraft.world.chunk.ChunkProvider;
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import net.minecraft.world.chunk.light.BlockLightStorage.Data;
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import net.minecraft.world.chunk.light.ChunkLightProvider;
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import net.minecraft.world.chunk.light.LightStorage;
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import net.minecraft.world.chunk.light.SkyLightStorage;
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@Mixin(SkyLightStorage.class)
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public abstract class SkyLightStorage_scarpetChunkCreationMixin extends LightStorage<Data> implements LightStorageInterface
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{
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protected SkyLightStorage_scarpetChunkCreationMixin(final LightType lightType, final ChunkProvider chunkProvider, final Data lightData)
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{
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super(lightType, chunkProvider, lightData);
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}
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@Shadow
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@Final
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private LongSet pendingSkylightUpdates;
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@Shadow
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@Final
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private LongSet field_15816;
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@Shadow
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@Final
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private LongSet field_15820;
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@Shadow protected abstract boolean isAboveTopmostLightArray(final long pos);
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@Shadow protected abstract boolean isLightEnabled(final long sectionPos);
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@Override
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public void processRemoveLightData(final long cPos)
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{
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for (int y = -1; y < 17; ++y)
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{
|
||||
final long sectionPos = ChunkSectionPos.asLong(ChunkSectionPos.getX(cPos), y, ChunkSectionPos.getZ(cPos));
|
||||
|
||||
this.pendingSkylightUpdates.remove(sectionPos);
|
||||
this.field_15816.remove(sectionPos);
|
||||
|
||||
this.field_15820.remove(sectionPos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void processRelight(final ChunkLightProvider<?, ?> lightProvider, final long cPos)
|
||||
{
|
||||
final LevelPropagatorInterface levelPropagator = (LevelPropagatorInterface) lightProvider;
|
||||
|
||||
for (int y = -1; y < 17; ++y)
|
||||
{
|
||||
final long sectionPos = ChunkSectionPos.asLong(ChunkSectionPos.getX(cPos), y, ChunkSectionPos.getZ(cPos));
|
||||
final long pos = BlockPos.asLong(ChunkSectionPos.getWorldCoord(ChunkSectionPos.getX(sectionPos)), ChunkSectionPos.getWorldCoord(y), ChunkSectionPos.getWorldCoord(ChunkSectionPos.getZ(sectionPos)));
|
||||
|
||||
if (!this.hasLight(sectionPos))
|
||||
continue;
|
||||
|
||||
for (final Direction dir : Direction.Type.HORIZONTAL)
|
||||
{
|
||||
long neighborCeilingSectionPos = ChunkSectionPos.offset(sectionPos, dir);
|
||||
final ChunkNibbleArray neighborLightArray = this.getLightArray(neighborCeilingSectionPos);
|
||||
|
||||
ChunkNibbleArray neighborCeilingLightArray = neighborLightArray;
|
||||
|
||||
while (neighborCeilingLightArray == null && !this.isAboveTopmostLightArray(neighborCeilingSectionPos))
|
||||
{
|
||||
neighborCeilingSectionPos = ChunkSectionPos.offset(neighborCeilingSectionPos, Direction.UP);
|
||||
neighborCeilingLightArray = this.getLightArray(neighborCeilingSectionPos);
|
||||
}
|
||||
|
||||
final int ox = 15 * Math.max(dir.getOffsetX(), 0);
|
||||
final int oz = 15 * Math.max(dir.getOffsetZ(), 0);
|
||||
|
||||
final int dx = Math.abs(dir.getOffsetZ());
|
||||
final int dz = Math.abs(dir.getOffsetX());
|
||||
|
||||
for (int t = 0; t < 16; ++t)
|
||||
for (int dy = 0; dy < 16; ++dy)
|
||||
{
|
||||
final long dst = BlockPos.add(pos, ox + t * dx, dy, oz + t * dz);
|
||||
long src = BlockPos.offset(dst, dir);
|
||||
|
||||
if (neighborLightArray == null)
|
||||
src = BlockPos.asLong(BlockPos.unpackLongX(src), ChunkSectionPos.getWorldCoord(ChunkSectionPos.getY(neighborCeilingSectionPos)), BlockPos.unpackLongZ(src));
|
||||
|
||||
final int srcLevel = neighborCeilingLightArray != null ?
|
||||
((ChunkLightProviderInterface) lightProvider).callGetCurrentLevelFromArray(neighborCeilingLightArray, src)
|
||||
: this.isLightEnabled(ChunkSectionPos.withZeroZ(neighborCeilingSectionPos)) ? 0 : 15;
|
||||
|
||||
levelPropagator.invokeUpdateLevel(src, dst, levelPropagator.callGetPropagatedLevel(src, dst, srcLevel), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+349
-169
@@ -1,222 +1,402 @@
|
||||
package carpet.mixins;
|
||||
|
||||
import carpet.fakes.ChunkHolderInterface;
|
||||
import carpet.fakes.ServerLightingProviderInterface;
|
||||
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
|
||||
import carpet.script.utils.WorldTools;
|
||||
import com.mojang.datafixers.util.Either;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import net.minecraft.server.WorldGenerationProgressListener;
|
||||
import net.minecraft.server.world.ChunkHolder;
|
||||
import net.minecraft.server.world.ChunkTaskPrioritySystem;
|
||||
import net.minecraft.server.world.ServerLightingProvider;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.server.world.ThreadedAnvilChunkStorage;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.thread.ThreadExecutor;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.WorldChunk;
|
||||
import net.minecraft.world.storage.RegionFile;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Queue;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.function.IntFunction;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import com.mojang.datafixers.util.Either;
|
||||
|
||||
import carpet.fakes.ChunkHolderInterface;
|
||||
import carpet.fakes.ChunkTicketManagerInterface;
|
||||
import carpet.fakes.ServerLightingProviderInterface;
|
||||
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
|
||||
import carpet.script.utils.WorldTools;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.LongSet;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
|
||||
import net.minecraft.server.WorldGenerationProgressListener;
|
||||
import net.minecraft.server.world.ChunkHolder;
|
||||
import net.minecraft.server.world.ChunkHolder.Unloaded;
|
||||
import net.minecraft.server.world.ChunkTaskPrioritySystem;
|
||||
import net.minecraft.server.world.ChunkTicketType;
|
||||
import net.minecraft.server.world.ServerLightingProvider;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.server.world.ThreadedAnvilChunkStorage;
|
||||
import net.minecraft.server.world.ThreadedAnvilChunkStorage.TicketManager;
|
||||
import net.minecraft.util.Util;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.thread.ThreadExecutor;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.WorldChunk;
|
||||
import net.minecraft.world.storage.RegionFile;
|
||||
|
||||
import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED;
|
||||
|
||||
@Mixin(ThreadedAnvilChunkStorage.class)
|
||||
public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implements ThreadedAnvilChunkStorageInterface
|
||||
{
|
||||
@Shadow @Final private ServerWorld world;
|
||||
@Shadow
|
||||
@Final
|
||||
private ServerWorld world;
|
||||
|
||||
@Shadow @Final private LongSet loadedChunks;
|
||||
@Shadow
|
||||
@Final
|
||||
private LongSet loadedChunks;
|
||||
|
||||
@Shadow @Final private LongSet unloadedChunks;
|
||||
@Shadow
|
||||
@Final
|
||||
private Long2ObjectLinkedOpenHashMap<ChunkHolder> currentChunkHolders;
|
||||
|
||||
@Shadow @Final private Long2ObjectLinkedOpenHashMap<ChunkHolder> currentChunkHolders;
|
||||
@Shadow
|
||||
private boolean chunkHolderListDirty;
|
||||
|
||||
@Shadow @Final private Long2ObjectLinkedOpenHashMap<ChunkHolder> field_18807;
|
||||
@Shadow
|
||||
@Final
|
||||
private ServerLightingProvider serverLightingProvider;
|
||||
|
||||
@Shadow private boolean chunkHolderListDirty;
|
||||
@Shadow
|
||||
@Final
|
||||
private ChunkTaskPrioritySystem chunkTaskPrioritySystem;
|
||||
|
||||
@Shadow protected abstract void method_20458(long l, ChunkHolder chunkHolder);
|
||||
@Shadow
|
||||
@Final
|
||||
private ThreadExecutor<Runnable> mainThreadExecutor;
|
||||
|
||||
@Shadow @Final private Queue<Runnable> field_19343;
|
||||
@Shadow
|
||||
@Final
|
||||
private WorldGenerationProgressListener worldGenerationProgressListener;
|
||||
|
||||
@Shadow @Final private ServerLightingProvider serverLightingProvider;
|
||||
@Shadow
|
||||
@Final
|
||||
private TicketManager ticketManager;
|
||||
|
||||
@Shadow @Final private ChunkTaskPrioritySystem chunkTaskPrioritySystem;
|
||||
@Shadow
|
||||
protected abstract boolean updateHolderMap();
|
||||
|
||||
@Shadow protected abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> convertToFullChunk(ChunkHolder chunkHolder);
|
||||
|
||||
@Shadow public abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> createChunkFuture(ChunkHolder chunkHolder, ChunkStatus chunkStatus);
|
||||
|
||||
@Shadow @Final private ThreadExecutor<Runnable> mainThreadExecutor;
|
||||
|
||||
@Shadow protected abstract boolean save(Chunk chunk);
|
||||
|
||||
@Shadow @Final private WorldGenerationProgressListener worldGenerationProgressListener;
|
||||
@Shadow
|
||||
protected abstract CompletableFuture<Either<List<Chunk>, Unloaded>> createChunkRegionFuture(final ChunkPos centerChunk, final int margin, final IntFunction<ChunkStatus> distanceToStatus);
|
||||
|
||||
//in method_20617
|
||||
//method_19534(Lnet/minecraft/server/world/ChunkHolder;Lnet/minecraft/world/chunk/Chunk;)Ljava/util/concurrent/CompletableFuture;
|
||||
// incmopatibility with optifine makes this mixin fail.
|
||||
@Inject(method = "method_19534", require = 0, at = @At(
|
||||
value = "INVOKE",
|
||||
target = "Lnet/minecraft/server/world/ThreadedAnvilChunkStorage;convertToFullChunk(Lnet/minecraft/server/world/ChunkHolder;)Ljava/util/concurrent/CompletableFuture;",
|
||||
shift = At.Shift.AFTER
|
||||
value = "INVOKE",
|
||||
target = "Lnet/minecraft/server/world/ThreadedAnvilChunkStorage;convertToFullChunk(Lnet/minecraft/server/world/ChunkHolder;)Ljava/util/concurrent/CompletableFuture;",
|
||||
shift = At.Shift.AFTER
|
||||
))
|
||||
private void onChunkGenerated(ChunkHolder chunkHolder, Chunk chunk, CallbackInfoReturnable<CompletableFuture> cir)
|
||||
private void onChunkGenerated(final ChunkHolder chunkHolder, final Chunk chunk, final CallbackInfoReturnable<CompletableFuture> cir)
|
||||
{
|
||||
if (CHUNK_GENERATED.isNeeded())
|
||||
world.getServer().execute( () -> CHUNK_GENERATED.onChunkGenerated(world, chunk) );
|
||||
this.world.getServer().execute(() -> CHUNK_GENERATED.onChunkGenerated(this.world, chunk));
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void addTicket(final ChunkPos pos, final ChunkStatus status)
|
||||
{
|
||||
this.ticketManager.addTicketWithLevel(ChunkTicketType.UNKNOWN, pos, 33 + ChunkStatus.getTargetGenerationRadius(status), pos);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void addTicket(final ChunkPos pos)
|
||||
{
|
||||
this.addTicket(pos, ChunkStatus.EMPTY);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void addRelightTicket(final ChunkPos pos)
|
||||
{
|
||||
this.ticketManager.addTicket(ChunkTicketType.LIGHT, pos, 1, pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Map<String, Integer> regenerateChunkRegion(List<ChunkPos> requestedChunks)
|
||||
public void releaseRelightTicket(final ChunkPos pos)
|
||||
{
|
||||
Map<String, Integer> report = new HashMap<>();
|
||||
report.put("requested_chunks",requestedChunks.size());
|
||||
//flushning all tasks on the thread executor so all futures are ready - we don't want any deadlocks
|
||||
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
|
||||
// save all pending chunks
|
||||
// hopefully that would flush all chunk writes, including current chunk, if exists
|
||||
Runnable runnable;
|
||||
while((runnable = field_19343.poll()) != null) {
|
||||
runnable.run();
|
||||
}
|
||||
this.mainThreadExecutor.send(Util.debugRunnable(
|
||||
() -> this.ticketManager.removeTicket(ChunkTicketType.LIGHT, pos, 1, pos),
|
||||
() -> "release relight ticket " + pos
|
||||
));
|
||||
}
|
||||
|
||||
Set<ChunkPos> loadedChunks = new HashSet<>();
|
||||
for (ChunkPos pos: requestedChunks)
|
||||
@Unique
|
||||
private void tickTicketManager()
|
||||
{
|
||||
this.ticketManager.tick((ThreadedAnvilChunkStorage) (Object) this);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Set<ChunkPos> getExistingChunks(final Set<ChunkPos> requestedChunks)
|
||||
{
|
||||
final Map<String, RegionFile> regionCache = new HashMap<>();
|
||||
final Set<ChunkPos> ret = new HashSet<>();
|
||||
|
||||
for (final ChunkPos pos : requestedChunks)
|
||||
if (WorldTools.canHasChunk(this.world, pos, regionCache, true))
|
||||
ret.add(pos);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Set<ChunkPos> loadExistingChunksFromDisk(final Set<ChunkPos> requestedChunks)
|
||||
{
|
||||
final Set<ChunkPos> existingChunks = this.getExistingChunks(requestedChunks);
|
||||
for (final ChunkPos pos : existingChunks)
|
||||
this.currentChunkHolders.get(pos.toLong()).createFuture(ChunkStatus.EMPTY, (ThreadedAnvilChunkStorage) (Object) this);
|
||||
|
||||
return existingChunks;
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks, final Object2IntMap<String> report)
|
||||
{
|
||||
if (report != null)
|
||||
report.put("requested_chunks", requestedChunks.size());
|
||||
|
||||
// Load all relevant ChunkHolders into this.currentChunkHolders
|
||||
// This will not trigger loading from disk yet
|
||||
|
||||
for (final ChunkPos pos : requestedChunks)
|
||||
this.addTicket(pos);
|
||||
|
||||
this.tickTicketManager();
|
||||
|
||||
// Fetch all currently loaded chunks
|
||||
|
||||
final Set<ChunkPos> loadedChunks = requestedChunks.stream().filter(
|
||||
pos -> this.currentChunkHolders.get(pos.toLong()).getCompletedChunk() != null // all relevant ChunkHolders exist
|
||||
).collect(Collectors.toSet());
|
||||
|
||||
if (report != null)
|
||||
report.put("loaded_chunks", loadedChunks.size());
|
||||
|
||||
// Load remaining chunks from disk
|
||||
|
||||
final Set<ChunkPos> unloadedChunks = new HashSet<>(requestedChunks);
|
||||
unloadedChunks.removeAll(loadedChunks);
|
||||
|
||||
final Set<ChunkPos> existingChunks = this.loadExistingChunksFromDisk(unloadedChunks);
|
||||
|
||||
existingChunks.addAll(loadedChunks);
|
||||
|
||||
return existingChunks;
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Set<ChunkPos> loadExistingChunks(final Set<ChunkPos> requestedChunks)
|
||||
{
|
||||
return this.loadExistingChunks(requestedChunks, null);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void waitFor(final Future<?> future)
|
||||
{
|
||||
this.mainThreadExecutor.runTasks(future::isDone);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void waitFor(final List<? extends CompletableFuture<?>> futures)
|
||||
{
|
||||
this.waitFor(Util.combine(futures));
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Chunk getCurrentChunk(final ChunkPos pos)
|
||||
{
|
||||
final CompletableFuture<Chunk> future = this.currentChunkHolders.get(pos.toLong()).getFuture();
|
||||
this.waitFor(future);
|
||||
|
||||
return future.join();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList)
|
||||
{
|
||||
final Object2IntMap<String> report = new Object2IntOpenHashMap<>();
|
||||
final Set<ChunkPos> requestedChunks = new HashSet<>(requestedChunksList);
|
||||
|
||||
// Load requested chunks
|
||||
|
||||
final Set<ChunkPos> existingChunks = this.loadExistingChunks(requestedChunks, report);
|
||||
|
||||
// Finish pending generation stages
|
||||
// This ensures that no generation events will be put back on the main thread after the chunks have been deleted
|
||||
|
||||
final Set<Chunk> affectedChunks = new HashSet<>();
|
||||
|
||||
for (final ChunkPos pos : existingChunks)
|
||||
affectedChunks.add(this.getCurrentChunk(pos));
|
||||
|
||||
report.put("affected_chunks", affectedChunks.size());
|
||||
|
||||
// Load neighbors for light removal
|
||||
|
||||
final Set<ChunkPos> neighbors = new HashSet<>();
|
||||
|
||||
for (final Chunk chunk : affectedChunks)
|
||||
{
|
||||
Chunk chunk = world.getChunk(pos.x, pos.z, ChunkStatus.FULL, false);
|
||||
if (chunk != null && chunk.getStatus() != ChunkStatus.EMPTY)
|
||||
loadedChunks.add(pos);
|
||||
}
|
||||
report.put("loaded_chunks", loadedChunks.size());
|
||||
final ChunkPos pos = chunk.getPos();
|
||||
|
||||
Map<ChunkPos,ChunkStatus> targetStatus = new HashMap<>();
|
||||
Map<String, RegionFile> regionCache = new HashMap<>();
|
||||
for (ChunkPos pos: requestedChunks)
|
||||
{
|
||||
if (!WorldTools.canHasChunk(world, pos, regionCache, true)) continue;
|
||||
Chunk chunk = world.getChunk(pos.x, pos.z, ChunkStatus.EMPTY, true);
|
||||
if (chunk == null || chunk.getStatus() == ChunkStatus.EMPTY)
|
||||
continue;
|
||||
//unloaded areas can have unknown skirt chunk area
|
||||
targetStatus.put(pos, loadedChunks.contains(pos)?chunk.getStatus():ChunkStatus.STRUCTURE_STARTS);
|
||||
}
|
||||
regionCache.clear();
|
||||
report.put("affected_chunks", targetStatus.size());
|
||||
|
||||
|
||||
for (ChunkPos chpos : targetStatus.keySet())
|
||||
{
|
||||
Long id = chpos.toLong();
|
||||
//chunk is currently in memory in some shape or form / loaded / unloaded / queued / cached
|
||||
ChunkHolder chunkHolder = currentChunkHolders.remove(id);
|
||||
int currentLevel = ThreadedAnvilChunkStorage.MAX_LEVEL;
|
||||
if (chunkHolder != null)
|
||||
{
|
||||
currentLevel = chunkHolder.getLevel()-1;
|
||||
//method_20458(id, chunkHolder); // saving chunk // skipping entities etc
|
||||
Chunk chunk = null;
|
||||
try
|
||||
{
|
||||
// fingers crossed
|
||||
chunk = chunkHolder.getFuture().get();
|
||||
}
|
||||
catch (InterruptedException | ExecutionException e)
|
||||
{
|
||||
}
|
||||
// if (field_18807.remove(id, chunkHolder) && chunk != null) {
|
||||
if (chunk != null)
|
||||
{
|
||||
if (chunk instanceof WorldChunk)
|
||||
for (int x = -1; x <= 1; ++x)
|
||||
for (int z = -1; z <= 1; ++z)
|
||||
if (x != 0 || z != 0)
|
||||
{
|
||||
((WorldChunk) chunk).setLoadedToWorld(false);
|
||||
final ChunkPos nPos = new ChunkPos(pos.x + x, pos.z + z);
|
||||
if (!requestedChunks.contains(nPos))
|
||||
neighbors.add(nPos);
|
||||
}
|
||||
save(chunk);
|
||||
if (this.loadedChunks.remove(id) && chunk instanceof WorldChunk)
|
||||
{
|
||||
WorldChunk worldChunk = (WorldChunk) chunk;
|
||||
//apparently that doesn't remove them for the client
|
||||
this.world.unloadEntities(worldChunk);
|
||||
}
|
||||
((ServerLightingProviderInterface)this.serverLightingProvider).publicUpdateChunkStatus(chunk.getPos()); // we might need that as some point
|
||||
serverLightingProvider.tick();
|
||||
worldGenerationProgressListener.setChunkStatus(chunk.getPos(), (ChunkStatus) null);
|
||||
}
|
||||
}
|
||||
unloadedChunks.remove(id);
|
||||
loadedChunks.remove(id);
|
||||
field_18807.remove(id);
|
||||
ChunkHolder newHolder = new ChunkHolder(chpos, currentLevel,serverLightingProvider, chunkTaskPrioritySystem, (ChunkHolder.PlayersWatchingChunkProvider) this);
|
||||
((ChunkHolderInterface)newHolder).setDefaultProtoChunk(chpos, mainThreadExecutor);
|
||||
this.currentChunkHolders.put(id, newHolder);
|
||||
//removed holders
|
||||
field_18807.put(id, newHolder);
|
||||
//loadedChunks.add(id);
|
||||
|
||||
}
|
||||
//getting rid of all signs
|
||||
|
||||
this.loadExistingChunks(neighbors);
|
||||
|
||||
// Determine affected neighbors
|
||||
|
||||
final Set<Chunk> affectedNeighbors = new HashSet<>();
|
||||
|
||||
for (final ChunkPos pos : neighbors)
|
||||
{
|
||||
final Chunk chunk = this.getCurrentChunk(pos);
|
||||
|
||||
if (chunk.getStatus().isAtLeast(ChunkStatus.LIGHT.getPrevious()))
|
||||
affectedNeighbors.add(chunk);
|
||||
}
|
||||
|
||||
// Unload affected chunks
|
||||
|
||||
for (final Chunk chunk : affectedChunks)
|
||||
{
|
||||
final ChunkPos pos = chunk.getPos();
|
||||
|
||||
if (chunk instanceof WorldChunk)
|
||||
((WorldChunk) chunk).setLoadedToWorld(false);
|
||||
|
||||
if (this.loadedChunks.remove(pos.toLong()) && chunk instanceof WorldChunk)
|
||||
this.world.unloadEntities((WorldChunk) chunk);
|
||||
|
||||
((ServerLightingProviderInterface) this.serverLightingProvider).invokeUpdateChunkStatus(pos);
|
||||
((ServerLightingProviderInterface) this.serverLightingProvider).removeLightData(chunk);
|
||||
|
||||
this.worldGenerationProgressListener.setChunkStatus(pos, null);
|
||||
}
|
||||
|
||||
// Replace ChunkHolders
|
||||
|
||||
for (final Chunk chunk : affectedChunks)
|
||||
{
|
||||
final ChunkPos cPos = chunk.getPos();
|
||||
final long pos = cPos.toLong();
|
||||
|
||||
final ChunkHolder oldHolder = this.currentChunkHolders.remove(pos);
|
||||
final ChunkHolder newHolder = new ChunkHolder(cPos, oldHolder.getLevel(), this.serverLightingProvider, this.chunkTaskPrioritySystem, (ChunkHolder.PlayersWatchingChunkProvider) this);
|
||||
((ChunkHolderInterface) newHolder).setDefaultProtoChunk(cPos, this.mainThreadExecutor);
|
||||
this.currentChunkHolders.put(pos, newHolder);
|
||||
|
||||
((ChunkTicketManagerInterface) this.ticketManager).replaceHolder(oldHolder, newHolder);
|
||||
}
|
||||
|
||||
this.chunkHolderListDirty = true;
|
||||
// not needed right now
|
||||
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
|
||||
((ServerLightingProviderInterface)this.serverLightingProvider).flush();
|
||||
//worldgenExecutor.
|
||||
// save all pending chunks / potentially only one max - ours
|
||||
// hopefully that would flush all chunk writes, including current chink
|
||||
while ((runnable = field_19343.poll()) != null)
|
||||
this.updateHolderMap();
|
||||
|
||||
// Remove light for affected neighbors
|
||||
|
||||
for (final Chunk chunk : affectedNeighbors)
|
||||
((ServerLightingProviderInterface) this.serverLightingProvider).removeLightData(chunk);
|
||||
|
||||
// Schedule relighting of neighbors
|
||||
|
||||
for (final Chunk chunk : affectedNeighbors)
|
||||
this.addRelightTicket(chunk.getPos());
|
||||
|
||||
this.tickTicketManager();
|
||||
|
||||
final List<CompletableFuture<?>> lightFutures = new ArrayList<>();
|
||||
|
||||
for (final Chunk chunk : affectedNeighbors)
|
||||
{
|
||||
runnable.run();
|
||||
final ChunkPos pos = chunk.getPos();
|
||||
|
||||
lightFutures.add(this.createChunkRegionFuture(pos, 1, (pos_) -> ChunkStatus.LIGHT).thenCompose(
|
||||
either -> either.map(
|
||||
list -> ((ServerLightingProviderInterface) this.serverLightingProvider).relight(chunk),
|
||||
unloaded -> {
|
||||
this.releaseRelightTicket(pos);
|
||||
return CompletableFuture.completedFuture(null);
|
||||
}
|
||||
)
|
||||
));
|
||||
}
|
||||
|
||||
for (ChunkStatus status : ChunkStatus.createOrderedList())
|
||||
// Force generation to previous states
|
||||
// This ensures that the world is in a consistent state after this method
|
||||
// Also, this is needed to ensure chunks are saved to disk
|
||||
|
||||
final Map<ChunkPos, ChunkStatus> targetGenerationStatus = affectedChunks.stream().collect(
|
||||
Collectors.toMap(Chunk::getPos, Chunk::getStatus)
|
||||
);
|
||||
|
||||
for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
|
||||
this.addTicket(entry.getKey(), entry.getValue());
|
||||
|
||||
this.tickTicketManager();
|
||||
|
||||
final List<Pair<ChunkStatus, CompletableFuture<?>>> targetGenerationFutures = new ArrayList<>();
|
||||
|
||||
for (final Entry<ChunkPos, ChunkStatus> entry : targetGenerationStatus.entrySet())
|
||||
targetGenerationFutures.add(Pair.of(
|
||||
entry.getValue(),
|
||||
this.currentChunkHolders.get(entry.getKey().toLong()).createFuture(entry.getValue(), (ThreadedAnvilChunkStorage) (Object) this)
|
||||
));
|
||||
|
||||
final Map<ChunkStatus, List<CompletableFuture<?>>> targetGenerationFuturesGrouped = targetGenerationFutures.stream().collect(
|
||||
Collectors.groupingBy(
|
||||
Pair::getKey,
|
||||
Collectors.mapping(
|
||||
Entry::getValue,
|
||||
Collectors.toList()
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
for (final ChunkStatus status : ChunkStatus.createOrderedList())
|
||||
{
|
||||
report.put("layer_count_"+status.getId(),targetStatus.size());
|
||||
long start = System.currentTimeMillis();
|
||||
//if (status == ChunkStatus.LIGHT)
|
||||
//{
|
||||
// serverLightingProvider.setTaskBatchSize(targetStatus.size() + 20);
|
||||
//}
|
||||
for (ChunkPos chpos : new ArrayList<>(targetStatus.keySet()))
|
||||
{
|
||||
if (targetStatus.get(chpos) == status)
|
||||
targetStatus.remove(chpos);
|
||||
world.getChunk(chpos.x, chpos.z, status);
|
||||
if (status == ChunkStatus.FULL)
|
||||
convertToFullChunk(currentChunkHolders.get(chpos.toLong()));
|
||||
}
|
||||
if (status == ChunkStatus.LIGHT)
|
||||
{ // default task batch size after initial generation is done
|
||||
//serverLightingProvider.setTaskBatchSize(5);
|
||||
((ServerLightingProviderInterface)this.serverLightingProvider).flush();
|
||||
}
|
||||
report.put("layer_time_"+status.getId(), (int) (System.currentTimeMillis()-start));
|
||||
final List<CompletableFuture<?>> futures = targetGenerationFuturesGrouped.get(status);
|
||||
|
||||
if (futures == null)
|
||||
continue;
|
||||
|
||||
report.put("layer_count_" + status.getId(), futures.size());
|
||||
final long start = System.currentTimeMillis();
|
||||
|
||||
this.waitFor(futures);
|
||||
|
||||
report.put("layer_time_" + status.getId(), (int) (System.currentTimeMillis() - start));
|
||||
}
|
||||
|
||||
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
|
||||
//worldgenExecutor.
|
||||
// save all pending chunks / potentially only one max - ours
|
||||
// hopefully that would flush all chunk writes, including current chink
|
||||
while ((runnable = field_19343.poll()) != null)
|
||||
{
|
||||
runnable.run();
|
||||
}
|
||||
report.put("relight_count", lightFutures.size());
|
||||
final long relightStart = System.currentTimeMillis();
|
||||
|
||||
this.waitFor(lightFutures);
|
||||
|
||||
report.put("relight_time", (int) (System.currentTimeMillis() - relightStart));
|
||||
|
||||
return report;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user