trying to readd all lights
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@@ -1,10 +1,11 @@
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package carpet.fakes;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.chunk.Chunk;
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public interface ServerLightingProviderInterface
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{
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void publicUpdateChunkStatus(ChunkPos pos);
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void flush();
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void resetLight(ChunkPos pos);
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void resetLight(Chunk chunk, ChunkPos pos);
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}
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@@ -6,7 +6,9 @@ import net.minecraft.server.world.ServerLightingProvider;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.ChunkSectionPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.LightType;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkNibbleArray;
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import net.minecraft.world.chunk.ChunkProvider;
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import net.minecraft.world.chunk.light.LightingProvider;
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@@ -28,14 +30,14 @@ public abstract class ServerLightingProvider_scarpetMixin extends LightingProvid
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}
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@Override
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public void resetLight(ChunkPos chpos)
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public void resetLight(Chunk chunk, ChunkPos pos)
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{
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//super.setRetainData(pos, false);
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//super.setLightEnabled(pos, false);
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for (int x = chpos.x-1; x <= chpos.x+1; x++ )
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for (int z = chpos.z-1; z <= chpos.z+1; z++ )
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//for (int x = chpos.x-1; x <= chpos.x+1; x++ )
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// for (int z = chpos.z-1; z <= chpos.z+1; z++ )
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{
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ChunkPos pos = new ChunkPos(x, z);
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//ChunkPos pos = new ChunkPos(x, z);
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int j;
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for(j = -1; j < 17; ++j) {
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super.queueData(LightType.BLOCK, ChunkSectionPos.from(pos, j), new ChunkNibbleArray());
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@@ -44,6 +46,17 @@ public abstract class ServerLightingProvider_scarpetMixin extends LightingProvid
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for(j = 0; j < 16; ++j) {
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super.updateSectionStatus(ChunkSectionPos.from(pos, j), true);
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}
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super.setLightEnabled(pos, true);
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chunk.getLightSourcesStream().forEach((blockPos) -> {
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super.addLightSource(blockPos, chunk.getLuminance(blockPos));
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});
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}
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}
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}
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@@ -2955,7 +2955,9 @@ public class CarpetExpression
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BlockArgument locator = BlockArgument.findIn(cc, lv, 0);
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BlockPos pos = locator.block.getPos();
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ServerWorld world = cc.s.getWorld();
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((ServerLightingProviderInterface)world.getChunkManager().getLightingProvider()).resetLight(new ChunkPos(pos)); //light(world.getChunk(pos), false);
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((ServerLightingProviderInterface)world.getChunkManager().getLightingProvider()).resetLight(world.getChunk(pos), new ChunkPos(pos)); //light(world.getChunk(pos), false);
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forceChunkUpdate(pos, world);
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world.getChunkManager().getLightingProvider().light(world.getChunk(pos), false);
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return LazyValue.TRUE;
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});
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