Files
fabric-carpet/src/main/java/carpet/mixins/ServerLightingProvider_scarpetChunkCreationMixin.java
T

85 lines
3.2 KiB
Java

package carpet.mixins;
import java.util.concurrent.CompletableFuture;
import java.util.function.IntSupplier;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.gen.Invoker;
import carpet.fakes.Lighting_scarpetChunkCreationInterface;
import carpet.fakes.ServerLightingProviderInterface;
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
import net.minecraft.server.world.ServerLightingProvider;
import net.minecraft.server.world.ServerLightingProvider.Stage;
import net.minecraft.server.world.ThreadedAnvilChunkStorage;
import net.minecraft.util.Util;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.ChunkSectionPos;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkProvider;
import net.minecraft.world.chunk.light.LightingProvider;
@Mixin(ServerLightingProvider.class)
public abstract class ServerLightingProvider_scarpetChunkCreationMixin extends LightingProvider implements ServerLightingProviderInterface
{
private ServerLightingProvider_scarpetChunkCreationMixin(final ChunkProvider chunkProvider, final boolean hasBlockLight, final boolean hasSkyLight)
{
super(chunkProvider, hasBlockLight, hasSkyLight);
}
@Shadow
protected abstract void enqueue(final int x, final int z, final IntSupplier completedLevelSupplier, final Stage stage, final Runnable task);
@Shadow
@Final
private ThreadedAnvilChunkStorage chunkStorage;
@Override
@Invoker("updateChunkStatus")
public abstract void invokeUpdateChunkStatus(ChunkPos pos);
@Override
public void removeLightData(final Chunk chunk)
{
final ChunkPos pos = chunk.getPos();
chunk.setLightOn(false);
this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.PRE_UPDATE, Util.debugRunnable(() -> {
super.setLightEnabled(pos, false);
((Lighting_scarpetChunkCreationInterface) this).removeLightData(ChunkSectionPos.withZeroZ(ChunkSectionPos.asLong(pos.x, 0, pos.z)));
},
() -> "Remove light data " + pos
));
}
@Override
public CompletableFuture<Void> relight(final Chunk chunk)
{
final ChunkPos pos = chunk.getPos();
this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.PRE_UPDATE, Util.debugRunnable(() -> {
super.setLightEnabled(pos, true);
chunk.getLightSourcesStream().forEach(
blockPos -> super.addLightSource(blockPos, chunk.getLuminance(blockPos))
);
((Lighting_scarpetChunkCreationInterface) this).relight(ChunkSectionPos.withZeroZ(ChunkSectionPos.asLong(pos.x, 0, pos.z)));
},
() -> "Relight chunk " + pos
));
return CompletableFuture.runAsync(
Util.debugRunnable(() -> {
chunk.setLightOn(true);
((ThreadedAnvilChunkStorageInterface) this.chunkStorage).releaseRelightTicket(pos);
},
() -> "Release relight ticket " + pos
),
runnable -> this.enqueue(pos.x, pos.z, () -> 0, ServerLightingProvider.Stage.POST_UPDATE, runnable)
);
}
}