Files
fabric-carpet/src/main/java/carpet/helpers/FeatureGenerator.java
T
2020-05-02 20:05:40 -03:00

376 lines
24 KiB
Java

package carpet.helpers;
import carpet.CarpetSettings;
import carpet.fakes.StructureFeatureInterface;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Sets;
import net.minecraft.block.Blocks;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.structure.StructureManager;
import net.minecraft.structure.StructureStart;
import net.minecraft.util.math.BlockBox;
import net.minecraft.structure.BastionRemnantGenerator;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.biome.source.BiomeAccess;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSourceConfig;
import net.minecraft.world.gen.ChunkRandom;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGeneratorConfig;
import net.minecraft.world.gen.decorator.BeehiveTreeDecorator;
import net.minecraft.world.gen.feature.BastionRemnantFeatureConfig;
import net.minecraft.world.gen.feature.BoulderFeatureConfig;
import net.minecraft.world.gen.feature.ConfiguredFeature;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.FeatureConfig;
import net.minecraft.world.gen.feature.HugeFungusFeatureConfig;
import net.minecraft.world.gen.feature.MineshaftFeature;
import net.minecraft.world.gen.feature.MineshaftFeatureConfig;
import net.minecraft.world.gen.feature.OceanRuinFeature;
import net.minecraft.world.gen.feature.OceanRuinFeatureConfig;
import net.minecraft.world.gen.feature.RandomPatchFeatureConfig;
import net.minecraft.world.gen.feature.SeaPickleFeatureConfig;
import net.minecraft.world.gen.feature.SeagrassFeatureConfig;
import net.minecraft.world.gen.feature.ShipwreckFeatureConfig;
import net.minecraft.world.gen.feature.SingleStateFeatureConfig;
import net.minecraft.world.gen.feature.StructureFeature;
import net.minecraft.world.gen.feature.StructurePoolFeatureConfig;
import net.minecraft.world.gen.feature.TreeFeatureConfig;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
import static net.minecraft.world.biome.DefaultBiomeFeatures.FANCY_TREE_CONFIG;
import static net.minecraft.world.biome.DefaultBiomeFeatures.OAK_TREE_CONFIG;
public class FeatureGenerator
{
@FunctionalInterface
private interface Thing
{
Boolean plop(ServerWorld world, BlockPos pos);
}
private static Thing simplePlop(ConfiguredFeature feature)
{
return (w, p) -> {
CarpetSettings.skipGenerationChecks=true;
try
{
return feature.generate(w, w.getStructureAccessor(), w.getChunkManager().getChunkGenerator(), w.random, p);
}
finally
{
CarpetSettings.skipGenerationChecks = false;
}
};
}
private static Thing simplePlop(Feature<DefaultFeatureConfig> feature)
{
return simplePlop(feature.configure(FeatureConfig.DEFAULT));
}
private static Thing simpleTree(TreeFeatureConfig config)
{
config.ignoreFluidCheck();
return simplePlop(Feature.TREE.configure(config));
}
private static Thing simplePatch(RandomPatchFeatureConfig config)
{
return simplePlop(Feature.RANDOM_PATCH.configure(config));
}
private static Thing spawnCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
return setupCustomStructure(structure, conf, biome, false);
}
private static Thing gridCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
return setupCustomStructure(structure, conf, biome, true);
}
private static Thing setupCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome, boolean wireOnly)
{
//if (1+2==3)
// throw new RuntimeException("rebuild me");
return (w, p) -> {
ChunkGenerator chunkgen = new OverworldChunkGenerator(w, w.getChunkManager().getChunkGenerator().getBiomeSource(), new OverworldChunkGeneratorConfig()) // BiomeSourceType.VANILLA_LAYERED.applyConfig((BiomeSourceType.VANILLA_LAYERED.getConfig())), ChunkGeneratorType.SURFACE.createSettings())
{
@Override
public <C extends FeatureConfig> C getStructureConfig(Biome biome_1, StructureFeature<C> structureFeature_1)
{
return (C)conf;
}
@Override
public BiomeSource getBiomeSource()
{
return new VanillaLayeredBiomeSource(new VanillaLayeredBiomeSourceConfig(w.getLevelProperties().getSeed()))
{
@Override
public Biome getBiomeForNoiseGen(int i, int j, int k)
{
return biome;
}
@Override
public Set<Biome> getBiomesInArea(int int_1, int int_2, int int_3, int int_4)
{
return Sets.newHashSet(biome);
}
};
}
};
return ((StructureFeatureInterface)structure).plopAnywhere(w, p, chunkgen, wireOnly);
};
}
public static Boolean spawn(String name, ServerWorld world, BlockPos pos)
{
if (featureMap.containsKey(name))
return featureMap.get(name).plop(world, pos);
return null;
}
public static void noop() {System.out.println("boo");}
public static Boolean gridStructure(String name, ServerWorld world, BlockPos pos)
{
if (gridMap.containsKey(name))
return gridMap.get(name).plop(world, pos);
return null;
}
public static BlockBox DEFAULT_BOX = new BlockBox(0,0,0,1,1,1);
public static BlockBox shouldStructureStartAt(ServerWorld world, BlockPos pos, StructureFeature<?> structure, boolean computeBox)
{
ChunkGenerator generator = world.getChunkManager().getChunkGenerator();
if (!generator.getBiomeSource().hasStructureFeature(structure))
return null;
BiomeAccess biomeAccess = world.getBiomeAccess().withSource(generator.getBiomeSource());
ChunkRandom chunkRandom = new ChunkRandom();
ChunkPos chunkPos = new ChunkPos(pos);
Biome biome = biomeAccess.getBiome(new BlockPos(chunkPos.getStartX() + 9, 0, chunkPos.getStartZ() + 9));
if (structure.method_27217(biomeAccess, generator, chunkRandom, chunkPos.x, chunkPos.z, biome)) // should start at
{
if (!computeBox) return DEFAULT_BOX;
StructureManager manager = world.getStructureManager();
StructureStart structureStart3 = structure.getStructureStartFactory().create(structure, chunkPos.x, chunkPos.z, BlockBox.empty(), 0, generator.getSeed());
structureStart3.init(generator, manager, chunkPos.x, chunkPos.z, biome);
if (!structureStart3.hasChildren()) return null;
return structureStart3.getBoundingBox();
}
return null;
}
public static final Map<String, List<String>> structureToFeature = new HashMap<>();
public static final Map<String, String> featureToStructure = new HashMap<>();
static
{
structureToFeature.put(Feature.OCEAN_MONUMENT.getName(), Collections.singletonList("monument"));
structureToFeature.put(Feature.END_CITY.getName(), Collections.singletonList("end_city"));
structureToFeature.put(Feature.OCEAN_RUIN.getName(), Arrays.asList("ocean_ruin", "ocean_ruin_warm", "ocean_ruin_small", "ocean_ruin_warm_small", "ocean_ruin_tall", "ocean_ruin_warm_tall"));
structureToFeature.put(Feature.VILLAGE.getName(), Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy"));
structureToFeature.put(Feature.WOODLAND_MANSION.getName(), Collections.singletonList("mansion"));
structureToFeature.put(Feature.BURIED_TREASURE.getName(), Collections.singletonList("treasure"));
structureToFeature.put(Feature.SWAMP_HUT.getName(), Collections.singletonList("witch_hut"));
structureToFeature.put(Feature.STRONGHOLD.getName(), Collections.singletonList("stronghold"));
structureToFeature.put(Feature.DESERT_PYRAMID.getName(), Collections.singletonList("desert_temple"));
structureToFeature.put(Feature.JUNGLE_TEMPLE.getName(), Collections.singletonList("jungle_temple"));
structureToFeature.put(Feature.SHIPWRECK.getName(), Arrays.asList("shipwreck", "shipwreck2"));
structureToFeature.put(Feature.PILLAGER_OUTPOST.getName(), Collections.singletonList("pillager_outpost"));
structureToFeature.put(Feature.MINESHAFT.getName(), Arrays.asList("mineshaft", "mineshaft_mesa"));
structureToFeature.put(Feature.IGLOO.getName(), Collections.singletonList("igloo"));
structureToFeature.put(Feature.NETHER_BRIDGE.getName(), Collections.singletonList("fortress"));
structureToFeature.put("Nether_Fossil", Collections.singletonList("nether_fossil"));
structureToFeature.put("Bastion_Remnant", Arrays.asList("bastion_remnant", "bastion_remnant_housing", "bastion_remnant_stable", "bastion_remnant_treasure", "bastion_remnant_bridge"));
structureToFeature.put("Ruined_Portal", Collections.singletonList("ruined_portal"));
structureToFeature.forEach((key, value) -> value.forEach(el -> featureToStructure.put(el, key)));
}
private static final Map<String, Thing> gridMap = new HashMap<String, Thing>() {{
put("monument", ((StructureFeatureInterface)Feature.OCEAN_MONUMENT)::gridAnywhere);
put("fortress", ((StructureFeatureInterface)Feature.NETHER_BRIDGE)::gridAnywhere);
put("mansion", ((StructureFeatureInterface)Feature.WOODLAND_MANSION)::gridAnywhere);
put("jungle_temple", ((StructureFeatureInterface)Feature.JUNGLE_TEMPLE)::gridAnywhere);
put("desert_temple", ((StructureFeatureInterface)Feature.DESERT_PYRAMID)::gridAnywhere);
put("end_city", ((StructureFeatureInterface)Feature.END_CITY)::gridAnywhere);
put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::gridAnywhere);
put("shipwreck", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
put("shipwreck2", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
put("witch_hut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::gridAnywhere);
put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::gridAnywhere);
put("ocean_ruin_small", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
put("ocean_ruin_warm_small", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
put("ocean_ruin_tall", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
put("ocean_ruin_warm_tall", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
put("ocean_ruin", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
put("ocean_ruin_warm", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::gridAnywhere);
put("pillager_outpost", ((StructureFeatureInterface)Feature.PILLAGER_OUTPOST)::gridAnywhere);
put("mineshaft", gridCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS));
put("mineshaft_mesa", gridCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS));
put("village", gridCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/plains/town_centers",6), Biomes.PLAINS));
put("village_desert", gridCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/desert/town_centers", 6), Biomes.PLAINS));
put("village_savanna", gridCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/savanna/town_centers", 6), Biomes.PLAINS));
put("village_taiga", gridCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/taiga/town_centers", 6), Biomes.PLAINS));
put("village_snowy", gridCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/snowy/town_centers", 6), Biomes.PLAINS));
put("nether_fossil", ((StructureFeatureInterface)Feature.NETHER_FOSSIL)::gridAnywhere);
put("bastion_remnant", gridCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(BastionRemnantGenerator.START_POOLS_TO_SIZES), Biomes.NETHER_WASTES));
put("bastion_remnant_housing", gridCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/units/base", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_stable", gridCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/hoglin_stable/origin", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_treasure", gridCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/treasure/starters", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_bridge", gridCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/bridge/start", 60).build()), Biomes.NETHER_WASTES));
}};
private static final Map<String, Thing> featureMap = new HashMap<String, Thing>() {{
put("oak", simpleTree(OAK_TREE_CONFIG));
put("oak_beehive", simpleTree(
(OAK_TREE_CONFIG.setTreeDecorators((ImmutableList.of(new BeehiveTreeDecorator(1.0F))))
)));
put("oak_large", simpleTree(DefaultBiomeFeatures.FANCY_TREE_CONFIG));
put("oak_large_beehive", simpleTree(
FANCY_TREE_CONFIG.setTreeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F)))));
put("birch", simpleTree(DefaultBiomeFeatures.BIRCH_TREE_CONFIG));
put("birch_large", simpleTree(DefaultBiomeFeatures.LARGE_BIRCH_TREE_CONFIG));
put("shrub", simpleTree(DefaultBiomeFeatures.JUNGLE_GROUND_BUSH_CONFIG));
put("jungle", simpleTree(DefaultBiomeFeatures.JUNGLE_TREE_CONFIG));
put("jungle_large", simpleTree(DefaultBiomeFeatures.MEGA_JUNGLE_TREE_CONFIG));
put("spruce", simpleTree(DefaultBiomeFeatures.SPRUCE_TREE_CONFIG));
put("spruce_large", simpleTree(DefaultBiomeFeatures.MEGA_SPRUCE_TREE_CONFIG));
put("pine", simpleTree(DefaultBiomeFeatures.PINE_TREE_CONFIG));
put("pine_large", simpleTree(DefaultBiomeFeatures.MEGA_PINE_TREE_CONFIG));
put("dark_oak", simpleTree(DefaultBiomeFeatures.DARK_OAK_TREE_CONFIG));
put("acacia", simpleTree(DefaultBiomeFeatures.ACACIA_TREE_CONFIG));
put("oak_swamp", simpleTree(DefaultBiomeFeatures.SWAMP_TREE_CONFIG));
put("well", simplePlop(Feature.DESERT_WELL));
put("grass", simplePatch(DefaultBiomeFeatures.GRASS_CONFIG));
put("tall_grass", simplePatch(DefaultBiomeFeatures.TALL_GRASS_CONFIG));
put("lush_grass", simplePatch(DefaultBiomeFeatures.LUSH_GRASS_CONFIG));
put("fern", simplePatch(DefaultBiomeFeatures.LARGE_FERN_CONFIG));
put("cactus", simplePatch(DefaultBiomeFeatures.CACTUS_CONFIG));
put("dead_bush", simplePatch(DefaultBiomeFeatures.DEAD_BUSH_CONFIG));
put("fossils", simplePlop(Feature.FOSSIL)); // spawn above, spawn invisible
put("mushroom_brown", simplePlop(Feature.HUGE_BROWN_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_BROWN_MUSHROOM_CONFIG)));
put("mushroom_red", simplePlop(Feature.HUGE_RED_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_RED_MUSHROOM_CONFIG)));
put("ice_spike", simplePlop(Feature.ICE_SPIKE));
put("glowstone", simplePlop(Feature.GLOWSTONE_BLOB));
put("melon", simplePatch(DefaultBiomeFeatures.MELON_PATCH_CONFIG));
put("melon_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.MELON_PILE_CONFIG)));
put("pumpkin", simplePatch(DefaultBiomeFeatures.PUMPKIN_PATCH_CONFIG));
put("pumpkin_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.PUMPKIN_PILE_CONFIG)));
put("sugarcane", simplePatch(DefaultBiomeFeatures.SUGAR_CANE_CONFIG));
put("lilypad", simplePatch(DefaultBiomeFeatures.LILY_PAD_CONFIG));
put("dungeon", simplePlop(Feature.MONSTER_ROOM));
put("iceberg", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.PACKED_ICE.getDefaultState()))));
put("iceberg_blue", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.BLUE_ICE.getDefaultState()))));
put("lake", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.WATER.getDefaultState()))));
put("lake_lava", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.LAVA.getDefaultState()))));
//put("end tower", simplePlop(Feature.END_SPIKE.configure(new EndSpikeFeatureConfig(false, ))));
put("end_island", simplePlop(Feature.END_ISLAND));
put("chorus", simplePlop(Feature.CHORUS_PLANT));
put("sea_grass", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(80, 0.8D))));
put("sea_grass_river", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(48, 0.4D))));
put("kelp", simplePlop(Feature.KELP));
put("coral_tree", simplePlop(Feature.CORAL_TREE));
put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM));
put("coral_claw", simplePlop(Feature.CORAL_CLAW));
put("coral", (w, p) ->
w.random.nextInt(3)!=0?
(w.random.nextInt(2)!=0?
simplePlop(Feature.CORAL_MUSHROOM).plop(w, p):
simplePlop(Feature.CORAL_TREE).plop(w, p))
:simplePlop(Feature.CORAL_CLAW).plop(w, p));
put("sea_pickle", simplePlop(Feature.SEA_PICKLE.configure( new SeaPickleFeatureConfig(20))));
put("boulder", simplePlop(Feature.FOREST_ROCK.configure( new BoulderFeatureConfig(Blocks.MOSSY_COBBLESTONE.getDefaultState(), 0))));
put("crimson_fungus", simplePlop(Feature.HUGE_FUNGUS.configure(HugeFungusFeatureConfig.CRIMSON_FUNGUS_NOT_PLANTED_CONFIG)));
put("warped_fungus", simplePlop(Feature.HUGE_FUNGUS.configure(HugeFungusFeatureConfig.WARPED_FUNGUS_NOT_PLANTED_CONFIG)));
put("nether_sprouts", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.NETHER_SPROUTS_CONFIG)));
put("crimson_roots", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.CRIMSON_ROOTS_CONFIG)));
put("warped_roots", simplePlop(Feature.NETHER_FOREST_VEGETATION.configure(DefaultBiomeFeatures.WARPED_ROOTS_CONFIG)));
put("weeping_vines", simplePlop(Feature.WEEPING_VINES));
put("twisting_vines", simplePlop(Feature.TWISTING_VINES));
put("basalt_pillar", simplePlop(Feature.BASALT_PILLAR));
//structures
put("monument", ((StructureFeatureInterface)Feature.OCEAN_MONUMENT)::plopAnywhere);
put("fortress", ((StructureFeatureInterface)Feature.NETHER_BRIDGE)::plopAnywhere);
put("mansion", ((StructureFeatureInterface)Feature.WOODLAND_MANSION)::plopAnywhere);
put("jungle_temple", ((StructureFeatureInterface)Feature.JUNGLE_TEMPLE)::plopAnywhere);
put("desert_temple", ((StructureFeatureInterface)Feature.DESERT_PYRAMID)::plopAnywhere);
put("end_city", ((StructureFeatureInterface)Feature.END_CITY)::plopAnywhere);
put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::plopAnywhere);
put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
put("witch_hut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::plopAnywhere);
put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::plopAnywhere);
put("ocean_ruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
put("ocean_ruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
put("ocean_ruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
put("ocean_ruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
put("ocean_ruin", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
put("ocean_ruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::plopAnywhere);
put("pillager_outpost", ((StructureFeatureInterface)Feature.PILLAGER_OUTPOST)::plopAnywhere);
put("mineshaft", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS));
put("mineshaft_mesa", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS));
put("village", spawnCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/plains/town_centers",6), Biomes.PLAINS));
put("village_desert", spawnCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/desert/town_centers", 6), Biomes.PLAINS));
put("village_savanna", spawnCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/savanna/town_centers", 6), Biomes.PLAINS));
put("village_taiga", spawnCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/taiga/town_centers", 6), Biomes.PLAINS));
put("village_snowy", spawnCustomStructure(Feature.VILLAGE, new StructurePoolFeatureConfig("village/snowy/town_centers", 6), Biomes.PLAINS));
put("nether_fossil", ((StructureFeatureInterface)Feature.NETHER_FOSSIL)::plopAnywhere);
put("bastion_remnant", spawnCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(BastionRemnantGenerator.START_POOLS_TO_SIZES), Biomes.NETHER_WASTES));
put("bastion_remnant_housing", spawnCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/units/base", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_stable", spawnCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/hoglin_stable/origin", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_treasure", spawnCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/treasure/starters", 60).build()), Biomes.NETHER_WASTES));
put("bastion_remnant_bridge", spawnCustomStructure(Feature.BASTION_REMNANT, new BastionRemnantFeatureConfig(new ImmutableMap.Builder<String,Integer>().put("bastion/bridge/start", 60).build()), Biomes.NETHER_WASTES));
put("ruined_portal", ((StructureFeatureInterface)Feature.RUINED_PORTAL)::plopAnywhere);
}};
}