* Progress by now. * Output conversions plus a few extra random things * More progress, mostly list converting and a way to get converters * Apply ValueConverters, refactor valueconverter getter to accept types with annotations and generics, made listconverter pass those params and annotations recursively. And probably more things. * Some extra docs, the 100% most important thing * Added MapConverter, strict Strings and Texts, some docs additions and commented out heuristics * Rework StrictParam to use SimpleTypeConverters and be saved in a map * Minor changes and docs & added non-fully-functional context "converter" * Added support for variable value count converters, multi-value eaters & 0 value eaters (Context). * Docs update, enable Context converter, fix minor TODOs * Move (most) parameter annotations into a single class, remove deprecated ValueCaster#cast, update some docs. * Small refactor of Param.Strict registering, added boolean to it * Added PairConverter, moved Context and LV ValueConverters to Params * Document public methods of AnnotationParser * Add a lot more docs, make it ready for the first preview PR * Move ValueConverter population outside of makeFunction, check lv size for > max arguments, minor doc updates and workaround for Mercury#28 until released * Added optional parameters (declared using Java's Optional), made evalAndConvert check for the presence of the next iteration, updated test class * Generalize Value OutputConverter * ListConverter and MapConverter now follow ValueConverter contract of incorrect value handling, returning a complete null for an incorrect value anywhere. Also small fix to OptionalConverter and docs. Getting ready for checking null in AnnotationParser! * Change reflection's #invoke to a MethodHandle to boost speed by a lot Commented * Dedupe code, update and remove outdated todos, add 2 new ValueCasters * Merge lambdas in display_title2 test function to be more accurate * Check nulls somehow, I guess * Move base function logic into a class to stop passing hundreds of parameters into static functions and therefore simplify it * Reduce visibility and fix a bug with PairConverter * Hide Context provider in usage report * Add support for primitive varargs * Added TheLazyT converter * Drop #getPrefixedTypeName and use 'something' as name of values * Use value again because of varargs, document that * Remove a completed TODO * Remove old disabled heuristic value type name getter * Fix TheLazyT * Preparing locators before touching current Carpet infrastructure * Add notes about non-implementedness of remaining locators * Added APIs to register custom ValueConverters * Mention new APIs in javadocs * Adapt to new Carpet changes and deprecated non-implemented annotations * Update example function for display_title() * Better implementation for player_list example * Fix example error message * FunctionArgument no longer has generics * Modernize Text converters * OutputConverter is final, plus other small changes * Few non-behavioural changes * Rename LazyFunction to ScarpetFunction * Drop LazyValue in parameters, not in return Updating docs was a nightmare * CARPET CHANGE - Make Fluff.AbstractLazyFunction.unpackArgs call unpackLazy (was duped) * Make errors more like current Scarpet errors * Allow customizing ContextType when evaluating arguments * Add a few missing docs, comment out outdated ValueCaster doc It's been a while, wow * Fix for new Carpet signature :irritatered: Please don't break API methods! Extensions may be using them, and they will just crash the game or behave in unexpected ways else! * Format all code to Carpet's. Powered by Eclipse Reviewed to be sure it's ok. No functional changes, except from a small correction * Always use full name for Context.Type * Add parsing for all current Scarpet api and language classes And remove test functions * Allow void return type * Fix no param methods Whoops! * Remove outdated comment and fix small javadoc linting problem * Drop Param.TheLazyT in favour of just Context.Type type And small performance improvement to varargs varargs since fastutil's toArray is crap * Quote functions in error messages * Make SimpleTypeConverter independent of ValueCaster 'Real world' usage demonstrated it can be annoying else, mostly for wrapper only values where you just want the wrapped object
Fabric Carpet
Cause all carpets are made of fabric?
This is the Fabric version of Carpet Mod, for Minecraft 1.14.X, 1.15.X, 1.16.X and above.
Carpet Mod is a mod for vanilla Minecraft that allows you to take full control of what matters from a technical perspective of the game.
- Test your farms over several hours in only a few minutes using
/tick warp - ...and then see a detailed breakdown of the items they produce using
hopperCounters - See the server mobcap, TPS, etc. update live with
/log - Let pistons push block entities (ie. chests) with
movableBlockEntities - Fix many things
Carpet mod ecosystem
For core carpet functionality, this is the right place. Check available downloads on the release page
carpet-extra
Check carpet-extra add-on mod for more whacky and crazy features, including autocrafting, block-placing dispensers, and even chicken-shearing!
auto crafting table
Due to compatibility issues with vanilla and other mods, download auto crafting table by Skyrising as a separate add-on to carpet
scarpet app store
If you want to browse or contribute to the scarpet app store check available apps, go here, its free!
quick-carpet
Have problems with the recent snapshot or someone is slacking with releasing the base carpet mod, but you need some basic carpet functionality, check the minimal build of quick-carpet. It hopefully works just fine. You will not be able to add any extensions or use scarpet apps on this one though.
Other community-based extensions to carpet
Here is a list of other carpet extensions created by the community.
Everybody can create your own carpet features or extend scarpet language with some new API, by creating a carpet extension using this carpet extension mod template.
How? Hwat?
Follow instructions for all other fabric mods in https://fabricmc.net/use/ and dump carpet...jar in mods folder along with other compatible mods.
See the mod showcase on youtube for an explanation of every setting and command, and check the List of all currently available settings on the wiki for an updated list of every setting.
Carpet Mod Settings
See List of all currently available settings on the wiki
For previous Minecraft versions: 1.13 check gnembon/carpetmod and for 1.12 check gnembon/carpetmod112.