Files
fabric-carpet/src/main/java/carpet/mixins/ServerPlayNetworkHandler_tickMixin.java
T

66 lines
2.3 KiB
Java

package carpet.mixins;
import carpet.helpers.TickSpeed;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.network.packet.c2s.play.PlayerInputC2SPacket;
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ServerPlayNetworkHandler.class)
public class ServerPlayNetworkHandler_tickMixin
{
@Shadow public ServerPlayerEntity player;
@Shadow private double lastTickX;
@Shadow private double lastTickY;
@Shadow private double lastTickZ;
@Inject(method = "onPlayerInput", at = @At(value = "RETURN"))
private void checkMoves(PlayerInputC2SPacket p, CallbackInfo ci)
{
if (p.getSideways() != 0.0F || p.getForward() != 0.0F || p.isJumping() || p.isSneaking())
{
TickSpeed.reset_player_active_timeout();
}
}
// to skip reposition adjustment check
private static long lastMovedTick = 0L;
private static double lastMoved = 0.0D;
@Inject(method = "onPlayerMove", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/network/ServerPlayerEntity;isSleeping()Z",
shift = At.Shift.BEFORE
))
private void checkMove(PlayerMoveC2SPacket p, CallbackInfo ci)
{
double movedBy = player.getPos().squaredDistanceTo(lastTickX, lastTickY, lastTickZ);
if (movedBy == 0.0D) return;
// corrective tick
if (movedBy < 0.0009 && lastMoved > 0.0009 && Math.abs(player.getServer().getTicks()-lastMovedTick-20)<2)
{
//CarpetSettings.LOG.error("Corrective movement packet");
return;
}
if (movedBy > 0.0D)
{
//CarpetSettings.LOG.error(String.format(
// "moved by %.6f at %d",
// player.getPos().squaredDistanceTo(lastTickX, lastTickY, lastTickZ),
// player.getServer().getTicks()-lastMovedTick
//));
lastMoved = movedBy;
lastMovedTick = player.getServer().getTicks();
TickSpeed.reset_player_active_timeout();
}
}
}