Files
fabric-carpet/src/main/java/carpet/utils/BlockInfo.java
T

313 lines
17 KiB
Java

package carpet.utils;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.network.chat.BaseComponent;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.MobSpawnType;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.ai.goal.RandomStrollGoal;
import net.minecraft.world.entity.ai.util.DefaultRandomPos;
import net.minecraft.world.entity.monster.ZombifiedPiglin;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.material.MaterialColor;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.Vec3;
public class BlockInfo
{
public static final Map<SoundType, String> soundName = new HashMap<SoundType, String>() {{
put(SoundType.WOOD, "wood" );
put(SoundType.GRAVEL, "gravel");
put(SoundType.GRASS, "grass" );
put(SoundType.LILY_PAD, "lily_pad");
put(SoundType.STONE, "stone" );
put(SoundType.METAL, "metal" );
put(SoundType.GLASS , "glass" );
put(SoundType.WOOL , "wool" );
put(SoundType.SAND , "sand" );
put(SoundType.SNOW , "snow" );
put(SoundType.POWDER_SNOW , "powder_snow" );
put(SoundType.LADDER, "ladder");
put(SoundType.ANVIL , "anvil" );
put(SoundType.SLIME_BLOCK , "slime" );
put(SoundType.HONEY_BLOCK , "honey" );
put(SoundType.WET_GRASS , "sea_grass" );
put(SoundType.CORAL_BLOCK , "coral" );
put(SoundType.BAMBOO , "bamboo" );
put(SoundType.BAMBOO_SAPLING , "shoots" );
put(SoundType.SCAFFOLDING , "scaffolding" );
put(SoundType.SWEET_BERRY_BUSH , "berry" );
put(SoundType.CROP , "crop" );
put(SoundType.HARD_CROP , "stem" );
put(SoundType.VINE , "vine" );
put(SoundType.NETHER_WART , "wart" );
put(SoundType.LANTERN , "lantern" );
put(SoundType.STEM, "fungi_stem");
put(SoundType.NYLIUM, "nylium");
put(SoundType.FUNGUS, "fungus");
put(SoundType.ROOTS, "roots");
put(SoundType.SHROOMLIGHT, "shroomlight");
put(SoundType.WEEPING_VINES, "weeping_vine");
put(SoundType.TWISTING_VINES, "twisting_vine");
put(SoundType.SOUL_SAND, "soul_sand");
put(SoundType.SOUL_SOIL, "soul_soil");
put(SoundType.BASALT, "basalt");
put(SoundType.WART_BLOCK, "wart");
put(SoundType.NETHERRACK, "netherrack");
put(SoundType.NETHER_BRICKS, "nether_bricks");
put(SoundType.NETHER_SPROUTS, "nether_sprouts");
put(SoundType.NETHER_ORE, "nether_ore");
put(SoundType.BONE_BLOCK, "bone");
put(SoundType.NETHERITE_BLOCK, "netherite");
put(SoundType.ANCIENT_DEBRIS, "ancient_debris");
put(SoundType.LODESTONE, "lodestone");
put(SoundType.CHAIN, "chain");
put(SoundType.NETHER_GOLD_ORE, "nether_gold_ore");
put(SoundType.GILDED_BLACKSTONE, "gilded_blackstone");
put(SoundType.CANDLE, "candle");
put(SoundType.AMETHYST, "amethyst");
put(SoundType.AMETHYST_CLUSTER, "amethyst_cluster");
put(SoundType.SMALL_AMETHYST_BUD, "small_amethyst_bud");
put(SoundType.MEDIUM_AMETHYST_BUD, "medium_amethyst_bud");
put(SoundType.LARGE_AMETHYST_BUD, "large_amethyst_bud");
put(SoundType.TUFF, "tuff");
put(SoundType.CALCITE, "calcite");
put(SoundType.DRIPSTONE_BLOCK, "dripstone");
put(SoundType.POINTED_DRIPSTONE, "pointed_dripstone");
put(SoundType.COPPER, "copper");
put(SoundType.CAVE_VINES, "cave_vine");
put(SoundType.SPORE_BLOSSOM, "spore_blossom");
put(SoundType.AZALEA, "azalea");
put(SoundType.FLOWERING_AZALEA, "flowering_azalea");
put(SoundType.MOSS_CARPET, "moss_carpet");
put(SoundType.MOSS, "moss");
put(SoundType.BIG_DRIPLEAF, "big_dripleaf");
put(SoundType.SMALL_DRIPLEAF, "small_dripleaf");
put(SoundType.ROOTED_DIRT, "rooted_dirt");
put(SoundType.HANGING_ROOTS, "hanging_roots");
put(SoundType.AZALEA_LEAVES, "azalea_leaves");
put(SoundType.SCULK_SENSOR, "sculk_sensor");
put(SoundType.GLOW_LICHEN, "glow_lichen");
put(SoundType.DEEPSLATE, "deepslate");
put(SoundType.DEEPSLATE_BRICKS, "deepslate_bricks");
put(SoundType.DEEPSLATE_TILES, "deepslate_tiles");
put(SoundType.POLISHED_DEEPSLATE, "polished_deepslate");
}};
public static final Map<MaterialColor, String> mapColourName = new HashMap<MaterialColor, String>() {{
put(MaterialColor.NONE , "air" );
put(MaterialColor.GRASS , "grass" );
put(MaterialColor.SAND , "sand" );
put(MaterialColor.WOOL , "wool" );
put(MaterialColor.FIRE , "tnt" );
put(MaterialColor.ICE , "ice" );
put(MaterialColor.METAL , "iron" );
put(MaterialColor.PLANT , "foliage" );
put(MaterialColor.SNOW , "snow" );
put(MaterialColor.CLAY , "clay" );
put(MaterialColor.DIRT , "dirt" );
put(MaterialColor.STONE , "stone" );
put(MaterialColor.WATER , "water" );
put(MaterialColor.WOOD , "wood" );
put(MaterialColor.QUARTZ , "quartz" );
put(MaterialColor.COLOR_ORANGE , "adobe" );
put(MaterialColor.COLOR_MAGENTA , "magenta" );
put(MaterialColor.COLOR_LIGHT_BLUE, "light_blue");
put(MaterialColor.COLOR_YELLOW , "yellow" );
put(MaterialColor.COLOR_LIGHT_GREEN , "lime" );
put(MaterialColor.COLOR_PINK , "pink" );
put(MaterialColor.COLOR_GRAY , "gray" );
put(MaterialColor.COLOR_LIGHT_GRAY, "light_gray");
put(MaterialColor.COLOR_CYAN , "cyan" );
put(MaterialColor.COLOR_PURPLE , "purple" );
put(MaterialColor.COLOR_BLUE , "blue" );
put(MaterialColor.COLOR_BROWN , "brown" );
put(MaterialColor.COLOR_GREEN , "green" );
put(MaterialColor.COLOR_RED , "red" );
put(MaterialColor.COLOR_BLACK , "black" );
put(MaterialColor.GOLD , "gold" );
put(MaterialColor.DIAMOND , "diamond" );
put(MaterialColor.LAPIS , "lapis" );
put(MaterialColor.EMERALD , "emerald" );
put(MaterialColor.PODZOL , "obsidian" );
put(MaterialColor.NETHER , "netherrack"); //TODO fix these
put(MaterialColor.TERRACOTTA_WHITE , "white_terracotta" );
put(MaterialColor.TERRACOTTA_ORANGE , "orange_terracotta" );
put(MaterialColor.TERRACOTTA_MAGENTA , "magenta_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_BLUE, "light_blue_terracotta" );
put(MaterialColor.TERRACOTTA_YELLOW , "yellow_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_GREEN , "lime_terracotta" );
put(MaterialColor.TERRACOTTA_PINK , "pink_terracotta" );
put(MaterialColor.TERRACOTTA_GRAY , "gray_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_GRAY, "light_gray_terracotta" );
put(MaterialColor.TERRACOTTA_CYAN , "cyan_terracotta" );
put(MaterialColor.TERRACOTTA_PURPLE , "purple_terracotta" );
put(MaterialColor.TERRACOTTA_BLUE , "blue_terracotta" );
put(MaterialColor.TERRACOTTA_BROWN , "brown_terracotta" );
put(MaterialColor.TERRACOTTA_GREEN , "green_terracotta" );
put(MaterialColor.TERRACOTTA_RED , "red_terracotta" );
put(MaterialColor.TERRACOTTA_BLACK , "black_terracotta" );
put(MaterialColor.CRIMSON_NYLIUM , "crimson_nylium" );
put(MaterialColor.CRIMSON_STEM , "crimson_stem" );
put(MaterialColor.CRIMSON_HYPHAE , "crimson_hyphae" );
put(MaterialColor.WARPED_NYLIUM , "warped_nylium" );
put(MaterialColor.WARPED_STEM , "warped_stem" );
put(MaterialColor.WARPED_HYPHAE , "warped_hyphae" );
put(MaterialColor.WARPED_WART_BLOCK , "warped_wart" );
put(MaterialColor.DEEPSLATE , "deepslate" );
put(MaterialColor.RAW_IRON , "raw_iron" );
put(MaterialColor.GLOW_LICHEN , "glow_lichen" );
}};
public static final Map<Material, String> materialName = new HashMap<Material, String>() {{
put(Material.AIR , "air" );
put(Material.STRUCTURAL_AIR , "void" );
put(Material.PORTAL , "portal" );
put(Material.CLOTH_DECORATION , "carpet" );
put(Material.PLANT , "plant" );
put(Material.WATER_PLANT, "water_plant" );
put(Material.REPLACEABLE_PLANT, "vegetation" );
put(Material.REPLACEABLE_FIREPROOF_PLANT, "nether_shoots" );
put(Material.REPLACEABLE_WATER_PLANT, "sea_grass" );
put(Material.WATER , "water" );
put(Material.BUBBLE_COLUMN , "bubble_column");
put(Material.LAVA , "lava" );
put(Material.TOP_SNOW , "snow_layer" );
put(Material.FIRE , "fire" );
put(Material.DECORATION , "decoration" );
put(Material.WEB , "cobweb" );
put(Material.SCULK , "sculk" );
put(Material.BUILDABLE_GLASS , "redstone_lamp");
put(Material.CLAY, "clay" );
put(Material.DIRT , "dirt" );
put(Material.GRASS , "grass" );
put(Material.ICE_SOLID , "packed_ice" );
put(Material.SAND , "sand" );
put(Material.SPONGE , "sponge" );
put(Material.SHULKER_SHELL , "shulker" );
put(Material.WOOD , "wood" );
put(Material.NETHER_WOOD , "nether_wood" );
put(Material.BAMBOO_SAPLING , "shoots" );
put(Material.BAMBOO , "bamboo" );
put(Material.WOOL , "wool" );
put(Material.EXPLOSIVE , "tnt" );
put(Material.LEAVES , "leaves" );
put(Material.GLASS , "glass" );
put(Material.ICE , "ice" );
put(Material.CACTUS , "cactus" );
put(Material.STONE , "stone" );
put(Material.METAL , "metal" );
put(Material.SNOW , "snow" );
put(Material.HEAVY_METAL , "anvil" );
put(Material.BARRIER , "barrier" );
put(Material.PISTON , "piston" );
put(Material.MOSS , "moss" );
put(Material.VEGETABLE , "gourd" );
put(Material.EGG , "dragon_egg" );
put(Material.CAKE , "cake" );
put(Material.AMETHYST , "amethyst" );
put(Material.POWDER_SNOW , "powder_snow");
}};
public static List<BaseComponent> blockInfo(BlockPos pos, ServerLevel world)
{
BlockState state = world.getBlockState(pos);
Material material = state.getMaterial();
Block block = state.getBlock();
String metastring = "";
for (net.minecraft.world.level.block.state.properties.Property<?> iproperty : state.getProperties())
{
metastring += ", "+iproperty.getName() + '='+state.getValue(iproperty);
}
List<BaseComponent> lst = new ArrayList<>();
lst.add(Messenger.s(""));
lst.add(Messenger.s("====================================="));
lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getKey(block),metastring, Registry.BLOCK.getId(block), metastring )));
lst.add(Messenger.s(String.format(" - Material: %s", materialName.get(material))));
lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getMapColor(world, pos)))));
lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundType(state)))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Full block: %s", state.isCollisionShapeFullBlock(world, pos)))); // isFullCube() )));
lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isRedstoneConductor(world, pos)))); //isNormalCube()))); isSimpleFullBlock
lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid())));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Light in: %d, above: %d",
Math.max(world.getBrightness(LightLayer.BLOCK, pos),world.getBrightness(LightLayer.SKY, pos)) ,
Math.max(world.getBrightness(LightLayer.BLOCK, pos.above()),world.getBrightness(LightLayer.SKY, pos.above())))));
lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.above()))));
lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() )));
//lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos))));
lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().isSolidBlocking())));
//lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue())));
//lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.isSuffocating(world, pos)))); //canSuffocate
lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.isPathfindable(world,pos, PathComputationType.LAND))));
lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.isPathfindable(world,pos, PathComputationType.AIR))));
lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.isPathfindable(world,pos, PathComputationType.WATER))));
lst.add(Messenger.s(String.format(" - Can burn: %s", material.isFlammable())));
lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe
lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getDestroySpeed(world, pos))));
lst.add(Messenger.s(String.format(" - Blast resistance: %.2f", block.getExplosionResistance())));
lst.add(Messenger.s(String.format(" - Ticks randomly: %s", block.isRandomlyTicking(state))));
lst.add(Messenger.s(""));
lst.add(Messenger.s(String.format(" - Can provide power: %s", state.isSignalSource())));
lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getDirectSignalTo(pos))));
lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getBestNeighborSignal(pos))));
lst.add(Messenger.s(""));
lst.add(wander_chances(pos.above(), world));
return lst;
}
private static BaseComponent wander_chances(BlockPos pos, ServerLevel worldIn)
{
PathfinderMob creature = new ZombifiedPiglin(EntityType.ZOMBIFIED_PIGLIN, worldIn);
creature.finalizeSpawn(worldIn, worldIn.getCurrentDifficultyAt(pos), MobSpawnType.NATURAL, null, null);
creature.moveTo(pos, 0.0F, 0.0F);
RandomStrollGoal wander = new RandomStrollGoal(creature, 0.8D);
int success = 0;
for (int i=0; i<1000; i++)
{
Vec3 vec = DefaultRandomPos.getPos(creature, 10, 7); // TargetFinder.findTarget(creature, 10, 7);
if (vec == null)
{
continue;
}
success++;
}
long total_ticks = 0;
for (int trie=0; trie<1000; trie++)
{
int i;
for (i=1;i<30*20*60; i++) //*60 used to be 5 hours, limited to 30 mins
{
if (wander.canUse())
{
break;
}
}
total_ticks += 3*i;
}
creature.discard(); // discarded // remove(Entity.RemovalReason.field_26999); // 2nd option - DISCARDED
long total_time = (total_ticks)/1000/20;
return Messenger.s(String.format(" - Wander chance above: %.1f%%\n - Average standby above: %s",
(100.0F*success)/1000,
((total_time>5000)?"INFINITY":(total_time +" s"))
));
}
}