package carpet.utils; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Registry; import net.minecraft.network.chat.BaseComponent; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.MobSpawnType; import net.minecraft.world.entity.PathfinderMob; import net.minecraft.world.entity.ai.goal.RandomStrollGoal; import net.minecraft.world.entity.ai.util.DefaultRandomPos; import net.minecraft.world.entity.monster.ZombifiedPiglin; import net.minecraft.world.level.LightLayer; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.material.MaterialColor; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.Vec3; public class BlockInfo { public static final Map soundName = new HashMap() {{ put(SoundType.WOOD, "wood" ); put(SoundType.GRAVEL, "gravel"); put(SoundType.GRASS, "grass" ); put(SoundType.LILY_PAD, "lily_pad"); put(SoundType.STONE, "stone" ); put(SoundType.METAL, "metal" ); put(SoundType.GLASS , "glass" ); put(SoundType.WOOL , "wool" ); put(SoundType.SAND , "sand" ); put(SoundType.SNOW , "snow" ); put(SoundType.POWDER_SNOW , "powder_snow" ); put(SoundType.LADDER, "ladder"); put(SoundType.ANVIL , "anvil" ); put(SoundType.SLIME_BLOCK , "slime" ); put(SoundType.HONEY_BLOCK , "honey" ); put(SoundType.WET_GRASS , "sea_grass" ); put(SoundType.CORAL_BLOCK , "coral" ); put(SoundType.BAMBOO , "bamboo" ); put(SoundType.BAMBOO_SAPLING , "shoots" ); put(SoundType.SCAFFOLDING , "scaffolding" ); put(SoundType.SWEET_BERRY_BUSH , "berry" ); put(SoundType.CROP , "crop" ); put(SoundType.HARD_CROP , "stem" ); put(SoundType.VINE , "vine" ); put(SoundType.NETHER_WART , "wart" ); put(SoundType.LANTERN , "lantern" ); put(SoundType.STEM, "fungi_stem"); put(SoundType.NYLIUM, "nylium"); put(SoundType.FUNGUS, "fungus"); put(SoundType.ROOTS, "roots"); put(SoundType.SHROOMLIGHT, "shroomlight"); put(SoundType.WEEPING_VINES, "weeping_vine"); put(SoundType.TWISTING_VINES, "twisting_vine"); put(SoundType.SOUL_SAND, "soul_sand"); put(SoundType.SOUL_SOIL, "soul_soil"); put(SoundType.BASALT, "basalt"); put(SoundType.WART_BLOCK, "wart"); put(SoundType.NETHERRACK, "netherrack"); put(SoundType.NETHER_BRICKS, "nether_bricks"); put(SoundType.NETHER_SPROUTS, "nether_sprouts"); put(SoundType.NETHER_ORE, "nether_ore"); put(SoundType.BONE_BLOCK, "bone"); put(SoundType.NETHERITE_BLOCK, "netherite"); put(SoundType.ANCIENT_DEBRIS, "ancient_debris"); put(SoundType.LODESTONE, "lodestone"); put(SoundType.CHAIN, "chain"); put(SoundType.NETHER_GOLD_ORE, "nether_gold_ore"); put(SoundType.GILDED_BLACKSTONE, "gilded_blackstone"); put(SoundType.CANDLE, "candle"); put(SoundType.AMETHYST, "amethyst"); put(SoundType.AMETHYST_CLUSTER, "amethyst_cluster"); put(SoundType.SMALL_AMETHYST_BUD, "small_amethyst_bud"); put(SoundType.MEDIUM_AMETHYST_BUD, "medium_amethyst_bud"); put(SoundType.LARGE_AMETHYST_BUD, "large_amethyst_bud"); put(SoundType.TUFF, "tuff"); put(SoundType.CALCITE, "calcite"); put(SoundType.DRIPSTONE_BLOCK, "dripstone"); put(SoundType.POINTED_DRIPSTONE, "pointed_dripstone"); put(SoundType.COPPER, "copper"); put(SoundType.CAVE_VINES, "cave_vine"); put(SoundType.SPORE_BLOSSOM, "spore_blossom"); put(SoundType.AZALEA, "azalea"); put(SoundType.FLOWERING_AZALEA, "flowering_azalea"); put(SoundType.MOSS_CARPET, "moss_carpet"); put(SoundType.MOSS, "moss"); put(SoundType.BIG_DRIPLEAF, "big_dripleaf"); put(SoundType.SMALL_DRIPLEAF, "small_dripleaf"); put(SoundType.ROOTED_DIRT, "rooted_dirt"); put(SoundType.HANGING_ROOTS, "hanging_roots"); put(SoundType.AZALEA_LEAVES, "azalea_leaves"); put(SoundType.SCULK_SENSOR, "sculk_sensor"); put(SoundType.GLOW_LICHEN, "glow_lichen"); put(SoundType.DEEPSLATE, "deepslate"); put(SoundType.DEEPSLATE_BRICKS, "deepslate_bricks"); put(SoundType.DEEPSLATE_TILES, "deepslate_tiles"); put(SoundType.POLISHED_DEEPSLATE, "polished_deepslate"); }}; public static final Map mapColourName = new HashMap() {{ put(MaterialColor.NONE , "air" ); put(MaterialColor.GRASS , "grass" ); put(MaterialColor.SAND , "sand" ); put(MaterialColor.WOOL , "wool" ); put(MaterialColor.FIRE , "tnt" ); put(MaterialColor.ICE , "ice" ); put(MaterialColor.METAL , "iron" ); put(MaterialColor.PLANT , "foliage" ); put(MaterialColor.SNOW , "snow" ); put(MaterialColor.CLAY , "clay" ); put(MaterialColor.DIRT , "dirt" ); put(MaterialColor.STONE , "stone" ); put(MaterialColor.WATER , "water" ); put(MaterialColor.WOOD , "wood" ); put(MaterialColor.QUARTZ , "quartz" ); put(MaterialColor.COLOR_ORANGE , "adobe" ); put(MaterialColor.COLOR_MAGENTA , "magenta" ); put(MaterialColor.COLOR_LIGHT_BLUE, "light_blue"); put(MaterialColor.COLOR_YELLOW , "yellow" ); put(MaterialColor.COLOR_LIGHT_GREEN , "lime" ); put(MaterialColor.COLOR_PINK , "pink" ); put(MaterialColor.COLOR_GRAY , "gray" ); put(MaterialColor.COLOR_LIGHT_GRAY, "light_gray"); put(MaterialColor.COLOR_CYAN , "cyan" ); put(MaterialColor.COLOR_PURPLE , "purple" ); put(MaterialColor.COLOR_BLUE , "blue" ); put(MaterialColor.COLOR_BROWN , "brown" ); put(MaterialColor.COLOR_GREEN , "green" ); put(MaterialColor.COLOR_RED , "red" ); put(MaterialColor.COLOR_BLACK , "black" ); put(MaterialColor.GOLD , "gold" ); put(MaterialColor.DIAMOND , "diamond" ); put(MaterialColor.LAPIS , "lapis" ); put(MaterialColor.EMERALD , "emerald" ); put(MaterialColor.PODZOL , "obsidian" ); put(MaterialColor.NETHER , "netherrack"); //TODO fix these put(MaterialColor.TERRACOTTA_WHITE , "white_terracotta" ); put(MaterialColor.TERRACOTTA_ORANGE , "orange_terracotta" ); put(MaterialColor.TERRACOTTA_MAGENTA , "magenta_terracotta" ); put(MaterialColor.TERRACOTTA_LIGHT_BLUE, "light_blue_terracotta" ); put(MaterialColor.TERRACOTTA_YELLOW , "yellow_terracotta" ); put(MaterialColor.TERRACOTTA_LIGHT_GREEN , "lime_terracotta" ); put(MaterialColor.TERRACOTTA_PINK , "pink_terracotta" ); put(MaterialColor.TERRACOTTA_GRAY , "gray_terracotta" ); put(MaterialColor.TERRACOTTA_LIGHT_GRAY, "light_gray_terracotta" ); put(MaterialColor.TERRACOTTA_CYAN , "cyan_terracotta" ); put(MaterialColor.TERRACOTTA_PURPLE , "purple_terracotta" ); put(MaterialColor.TERRACOTTA_BLUE , "blue_terracotta" ); put(MaterialColor.TERRACOTTA_BROWN , "brown_terracotta" ); put(MaterialColor.TERRACOTTA_GREEN , "green_terracotta" ); put(MaterialColor.TERRACOTTA_RED , "red_terracotta" ); put(MaterialColor.TERRACOTTA_BLACK , "black_terracotta" ); put(MaterialColor.CRIMSON_NYLIUM , "crimson_nylium" ); put(MaterialColor.CRIMSON_STEM , "crimson_stem" ); put(MaterialColor.CRIMSON_HYPHAE , "crimson_hyphae" ); put(MaterialColor.WARPED_NYLIUM , "warped_nylium" ); put(MaterialColor.WARPED_STEM , "warped_stem" ); put(MaterialColor.WARPED_HYPHAE , "warped_hyphae" ); put(MaterialColor.WARPED_WART_BLOCK , "warped_wart" ); put(MaterialColor.DEEPSLATE , "deepslate" ); put(MaterialColor.RAW_IRON , "raw_iron" ); put(MaterialColor.GLOW_LICHEN , "glow_lichen" ); }}; public static final Map materialName = new HashMap() {{ put(Material.AIR , "air" ); put(Material.STRUCTURAL_AIR , "void" ); put(Material.PORTAL , "portal" ); put(Material.CLOTH_DECORATION , "carpet" ); put(Material.PLANT , "plant" ); put(Material.WATER_PLANT, "water_plant" ); put(Material.REPLACEABLE_PLANT, "vegetation" ); put(Material.REPLACEABLE_FIREPROOF_PLANT, "nether_shoots" ); put(Material.REPLACEABLE_WATER_PLANT, "sea_grass" ); put(Material.WATER , "water" ); put(Material.BUBBLE_COLUMN , "bubble_column"); put(Material.LAVA , "lava" ); put(Material.TOP_SNOW , "snow_layer" ); put(Material.FIRE , "fire" ); put(Material.DECORATION , "decoration" ); put(Material.WEB , "cobweb" ); put(Material.SCULK , "sculk" ); put(Material.BUILDABLE_GLASS , "redstone_lamp"); put(Material.CLAY, "clay" ); put(Material.DIRT , "dirt" ); put(Material.GRASS , "grass" ); put(Material.ICE_SOLID , "packed_ice" ); put(Material.SAND , "sand" ); put(Material.SPONGE , "sponge" ); put(Material.SHULKER_SHELL , "shulker" ); put(Material.WOOD , "wood" ); put(Material.NETHER_WOOD , "nether_wood" ); put(Material.BAMBOO_SAPLING , "shoots" ); put(Material.BAMBOO , "bamboo" ); put(Material.WOOL , "wool" ); put(Material.EXPLOSIVE , "tnt" ); put(Material.LEAVES , "leaves" ); put(Material.GLASS , "glass" ); put(Material.ICE , "ice" ); put(Material.CACTUS , "cactus" ); put(Material.STONE , "stone" ); put(Material.METAL , "metal" ); put(Material.SNOW , "snow" ); put(Material.HEAVY_METAL , "anvil" ); put(Material.BARRIER , "barrier" ); put(Material.PISTON , "piston" ); put(Material.MOSS , "moss" ); put(Material.VEGETABLE , "gourd" ); put(Material.EGG , "dragon_egg" ); put(Material.CAKE , "cake" ); put(Material.AMETHYST , "amethyst" ); put(Material.POWDER_SNOW , "powder_snow"); }}; public static List blockInfo(BlockPos pos, ServerLevel world) { BlockState state = world.getBlockState(pos); Material material = state.getMaterial(); Block block = state.getBlock(); String metastring = ""; for (net.minecraft.world.level.block.state.properties.Property iproperty : state.getProperties()) { metastring += ", "+iproperty.getName() + '='+state.getValue(iproperty); } List lst = new ArrayList<>(); lst.add(Messenger.s("")); lst.add(Messenger.s("=====================================")); lst.add(Messenger.s(String.format("Block info for %s%s (id %d%s):",Registry.BLOCK.getKey(block),metastring, Registry.BLOCK.getId(block), metastring ))); lst.add(Messenger.s(String.format(" - Material: %s", materialName.get(material)))); lst.add(Messenger.s(String.format(" - Map colour: %s", mapColourName.get(state.getMapColor(world, pos))))); lst.add(Messenger.s(String.format(" - Sound type: %s", soundName.get(block.getSoundType(state))))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Full block: %s", state.isCollisionShapeFullBlock(world, pos)))); // isFullCube() ))); lst.add(Messenger.s(String.format(" - Normal cube: %s", state.isRedstoneConductor(world, pos)))); //isNormalCube()))); isSimpleFullBlock lst.add(Messenger.s(String.format(" - Is liquid: %s", material.isLiquid()))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Light in: %d, above: %d", Math.max(world.getBrightness(LightLayer.BLOCK, pos),world.getBrightness(LightLayer.SKY, pos)) , Math.max(world.getBrightness(LightLayer.BLOCK, pos.above()),world.getBrightness(LightLayer.SKY, pos.above()))))); lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.above())))); lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() ))); //lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos)))); lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().isSolidBlocking()))); //lst.add(Messenger.s(String.format(" - Emitted light: %d", state.getLightValue()))); //lst.add(Messenger.s(String.format(" - Picks neighbour light value: %s", state.useNeighborBrightness(world, pos)))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Causes suffocation: %s", state.isSuffocating(world, pos)))); //canSuffocate lst.add(Messenger.s(String.format(" - Blocks movement on land: %s", !state.isPathfindable(world,pos, PathComputationType.LAND)))); lst.add(Messenger.s(String.format(" - Blocks movement in air: %s", !state.isPathfindable(world,pos, PathComputationType.AIR)))); lst.add(Messenger.s(String.format(" - Blocks movement in liquids: %s", !state.isPathfindable(world,pos, PathComputationType.WATER)))); lst.add(Messenger.s(String.format(" - Can burn: %s", material.isFlammable()))); lst.add(Messenger.s(String.format(" - Requires a tool: %s", !material.isReplaceable()))); //?maybe lst.add(Messenger.s(String.format(" - Hardness: %.2f", state.getDestroySpeed(world, pos)))); lst.add(Messenger.s(String.format(" - Blast resistance: %.2f", block.getExplosionResistance()))); lst.add(Messenger.s(String.format(" - Ticks randomly: %s", block.isRandomlyTicking(state)))); lst.add(Messenger.s("")); lst.add(Messenger.s(String.format(" - Can provide power: %s", state.isSignalSource()))); lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getDirectSignalTo(pos)))); lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getBestNeighborSignal(pos)))); lst.add(Messenger.s("")); lst.add(wander_chances(pos.above(), world)); return lst; } private static BaseComponent wander_chances(BlockPos pos, ServerLevel worldIn) { PathfinderMob creature = new ZombifiedPiglin(EntityType.ZOMBIFIED_PIGLIN, worldIn); creature.finalizeSpawn(worldIn, worldIn.getCurrentDifficultyAt(pos), MobSpawnType.NATURAL, null, null); creature.moveTo(pos, 0.0F, 0.0F); RandomStrollGoal wander = new RandomStrollGoal(creature, 0.8D); int success = 0; for (int i=0; i<1000; i++) { Vec3 vec = DefaultRandomPos.getPos(creature, 10, 7); // TargetFinder.findTarget(creature, 10, 7); if (vec == null) { continue; } success++; } long total_ticks = 0; for (int trie=0; trie<1000; trie++) { int i; for (i=1;i<30*20*60; i++) //*60 used to be 5 hours, limited to 30 mins { if (wander.canUse()) { break; } } total_ticks += 3*i; } creature.discard(); // discarded // remove(Entity.RemovalReason.field_26999); // 2nd option - DISCARDED long total_time = (total_ticks)/1000/20; return Messenger.s(String.format(" - Wander chance above: %.1f%%\n - Average standby above: %s", (100.0F*success)/1000, ((total_time>5000)?"INFINITY":(total_time +" s")) )); } }