* Added onExplosion Scarpet Event * Reverted changes to Full.md * Grammar corrections by James103 Co-authored-by: James103 <37945304+James103@users.noreply.github.com> * Separated Explosion Mixins Applied Ghoulboy78 suggestion. WARNING: 'blocks' list is now empty if 'explosionNoBlockDamage' carpet rule is set to 'true' * List Value from Triple Suggested by Gnembon * Explosion Mixin priority Suggestion by Gnembon * Added affectedEntities parameter * Updated docs * Optimizing calls * Update src/main/java/carpet/helpers/OptimizedExplosion.java * Update docs/scarpet/api/Events.md Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com> * Update docs/scarpet/api/Events.md Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com> * Update src/main/java/carpet/mixins/Explosion_scarpetEventMixin.java Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com> Co-authored-by: James103 <37945304+James103@users.noreply.github.com> Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com>
47 lines
2.0 KiB
Plaintext
47 lines
2.0 KiB
Plaintext
__command() ->
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__config() ->
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__on_chunk_generated(x, z) ->
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__on_close() ->
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__on_player_attacks_entity(player, entity) ->
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__on_player_breaks_block(player, block) ->
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__on_player_clicks_block(player, block, face) ->
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__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
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__on_player_chooses_recipe(player, recipe, full_stack) ->
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__on_player_collides_with_entity(player, entity) ->
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__on_player_deploys_elytra(player) ->
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__on_player_drops_item(player) ->
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__on_player_drops_stack(player) ->
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__on_player_finishes_using_item(player, item_tuple, hand) ->
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__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
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__on_player_interacts_with_entity(player, entity, hand) ->
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__on_player_jumps(player) ->
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__on_player_picks_up_item(player, item) ->
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__on_player_places_block(player, item_tuple, hand, block) ->
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__on_player_releases_item(player, item_tuple, hand) ->
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__on_player_rides(player, forward, strafe, jumping, sneaking) ->
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__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
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__on_player_starts_sneaking(player) ->
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__on_player_starts_sprinting(player) ->
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__on_player_stops_sneaking(player) ->
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__on_player_stops_sprinting(player) ->
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__on_player_swings_hand(player, hand) ->
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__on_player_switches_slot(player, from, to) ->
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__on_player_swaps_hands(player) ->
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__on_player_takes_damage(player, amount, source, entity) ->
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__on_player_trades(player, entity, buy_left, buy_right, sell) ->
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__on_player_uses_item(player, item_tuple, hand) ->
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__on_player_wakes_up(player) ->
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__on_player_escapes_sleep(player) ->
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__on_statistic(player, category, event, value) ->
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__on_start() ->
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__on_tick() ->
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__on_tick_ender() ->
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__on_tick_nether() ->
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__on_player_takes_damage(player, amount, source, source_entity) ->
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__on_player_deals_damage(player, amount, entity) ->
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__on_player_dies(player) ->
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__on_player_respawns(player) ->
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__on_player_disconnects(player, reason) ->
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__on_player_connects(player) ->
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__on_explosion(pos, power, source, create_fire, blocks, entities) ->
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