483 lines
13 KiB
Markdown
483 lines
13 KiB
Markdown
# Fabric Carpet
|
|
|
|
Cause all carpets are made of fabric?
|
|
|
|
# How? Hwat?
|
|
|
|
Follow instructions for all other fabric mods in https://fabricmc.net/use/ and dump carpet...jar in `mods` folder along
|
|
with other compatible mods.
|
|
|
|
# Carpet Mod Settings
|
|
## antiCheatDisabled
|
|
Prevents players from rubberbanding when moving too fast
|
|
... or being kicked out for 'flying'
|
|
Puts more trust in clients positioning
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`, `SURVIVAL`
|
|
|
|
## carpets
|
|
Placing carpets may issue carpet commands for non-op players
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`
|
|
|
|
## combineXPOrbs
|
|
XP orbs combine with other into bigger orbs
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## commandCameramode
|
|
Enables /c and /s commands to quickly switch between camera and survival modes
|
|
/c and /s commands are available to all players regardless of their permission levels
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandDistance
|
|
Enables /distance command to measure in game distance between points
|
|
Also enables brown carpet placement action if 'carpets' rule is turned on as well
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandDraw
|
|
Enables /draw commands
|
|
... allows for drawing simple shapes
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandInfo
|
|
Enables /info command for blocks
|
|
Also enables gray carpet placement action
|
|
if 'carpets' rule is turned on as well
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandLog
|
|
Enables /log command to monitor events in the game via chat and overlays
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* A few bits still needs implementing - we are working on it
|
|
* It has an accompanying command
|
|
|
|
## commandPerimeterInfo
|
|
Enables /perimeterinfo command
|
|
... that scans the area around the block for potential spawnable spots
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandPlayer
|
|
Enables /player command to control/spawn players
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandScript
|
|
Enables /script command
|
|
An in-game scripting API for Scarpet programming language
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandSpawn
|
|
Enables /spawn command for spawn tracking
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandTick
|
|
Enables /tick command to control game clocks
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## commandTrackAI
|
|
Allows to track mobs AI via /track command
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## ctrlQCraftingFix
|
|
Dropping entire stacks works also from on the crafting UI result slot
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `BUGFIX`, `SURVIVAL`
|
|
|
|
## customMOTD
|
|
Sets a different motd message on client trying to connect to the server
|
|
use '_' to use the startup setting from server.properties
|
|
* Type: `String`
|
|
* Default value: `_`
|
|
* Suggested options: `_`
|
|
* Categories: `CREATIVE`
|
|
|
|
## defaultLoggers
|
|
sets these loggers in their default configurations for all new players
|
|
use csv, like 'tps,mobcaps' for multiple loggers, none for nothing
|
|
* Type: `String`
|
|
* Default value: `none`
|
|
* Suggested options: `none`, `tps`, `mobcaps,tps`
|
|
* Categories: `CREATIVE`, `SURVIVAL`
|
|
|
|
## desertShrubs
|
|
Saplings turn into dead shrubs in hot climates and no water access
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## disableSpawnChunks
|
|
Allows spawn chunks to unload
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## explosionNoBlockDamage
|
|
Explosions won't destroy blocks
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## fastRedstoneDust
|
|
Lag optimizations for redstone dust
|
|
by Theosib
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `EXPERIMENTAL`, `OPTIMIZATION`
|
|
|
|
## fillLimit
|
|
Customizable fill/clone volume limit
|
|
* Type: `int`
|
|
* Default value: `32768`
|
|
* Suggested options: `32768`, `250000`, `1000000`
|
|
* Categories: `CREATIVE`
|
|
* Additional notes:
|
|
* You must choose a value from 1 to 20M
|
|
|
|
## fillUpdates
|
|
fill/clone/setblock and structure blocks cause block updates
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## flippinCactus
|
|
Players can flip and rotate blocks when holding cactus
|
|
Doesn't cause block updates when rotated/flipped
|
|
Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc...
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`, `SURVIVAL`, `FEATURE`
|
|
|
|
## hopperCounters
|
|
hoppers pointing to wool will count items passing through them
|
|
Enables /counter command, and actions while placing red and green carpets on wool blocks
|
|
Use /counter <color?> reset to reset the counter, and /counter <color?> to query
|
|
In survival, place green carpet on same color wool to query, red to reset the counters
|
|
Counters are global and shared between players, 16 channels available
|
|
Items counted are destroyed, count up to one stack per tick per hopper
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `COMMAND`, `CREATIVE`, `FEATURE`
|
|
* Additional notes:
|
|
* It has an accompanying command
|
|
|
|
## horseWanderingFix
|
|
Prevents horses and other mobs to wander into the distance after dismounting
|
|
Fixes issues with various Joergens wandering off and disappearing client-side
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `BUGFIX`
|
|
|
|
## huskSpawningInTemples
|
|
Only husks spawn in desert temples
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## kelpGenerationGrowthLimit
|
|
limits growth limit of newly naturally generated kelp to this amount of blocks
|
|
* Type: `int`
|
|
* Default value: `25`
|
|
* Suggested options: `0`, `2`, `25`
|
|
* Categories: `FEATURE`
|
|
* Additional notes:
|
|
* You must choose a value from 0 to 25. 25 and all natural kelp can grow 25 blocks, choose 0 to make all generated kelp not to grow
|
|
|
|
## lagFreeSpawning
|
|
Spawning requires much less CPU and Memory
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `OPTIMIZATION`
|
|
|
|
## leadFix
|
|
Fixes leads breaking/becoming invisible in unloaded chunks
|
|
You may still get visibly broken leash links on the client side, but server side the link is still there.
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `BUGFIX`
|
|
|
|
## maxEntityCollisions
|
|
Customizable maximal entity collision limits, 0 for no limits
|
|
* Type: `int`
|
|
* Default value: `0`
|
|
* Suggested options: `0`, `1`, `20`
|
|
* Categories: `OPTIMIZATION`
|
|
* Additional notes:
|
|
* Must be a positive number
|
|
|
|
## miningGhostBlockFix
|
|
Fixes mining ghost blocks by trusting clients with block breaking
|
|
Increases player allowed mining distance to 32 blocks
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`
|
|
|
|
## missingTools
|
|
Pistons, Glass and Sponge can be broken faster with their appropriate tools
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`
|
|
|
|
## movableBlockEntities
|
|
Pistons can push block entities, like hoppers, chests etc.
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `EXPERIMENTAL`, `FEATURE`
|
|
|
|
## onePlayerSleeping
|
|
One player is required on the server to cause night to pass
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`
|
|
|
|
## persistentParrots
|
|
Parrots don't get of your shoulders until you receive proper damage
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`, `FEATURE`
|
|
|
|
## placementRotationFix
|
|
fixes block placement rotation issue when player rotates quickly while placing blocks
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `BUGFIX`
|
|
|
|
## portalCaching
|
|
Alternative, persistent caching strategy for nether portals
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`, `CREATIVE`
|
|
|
|
## portalCreativeDelay
|
|
Portals won't let a creative player go through instantly
|
|
Holding obsidian in either hand won't let you through at all
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## portalSuffocationFix
|
|
Nether portals correctly place entities going through
|
|
Entities shouldn't suffocate in obsidian
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `BUGFIX`
|
|
|
|
## pushLimit
|
|
Customizable piston push limit
|
|
* Type: `int`
|
|
* Default value: `12`
|
|
* Suggested options: `10`, `12`, `14`, `100`
|
|
* Categories: `CREATIVE`
|
|
* Additional notes:
|
|
* You must choose a value from 1 to 1024
|
|
|
|
## quasiConnectivity
|
|
Pistons, droppers and dispensers react if block above them is powered
|
|
* Type: `boolean`
|
|
* Default value: `true`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## railPowerLimit
|
|
Customizable powered rail power range
|
|
* Type: `int`
|
|
* Default value: `9`
|
|
* Suggested options: `9`, `15`, `30`
|
|
* Categories: `CREATIVE`
|
|
* Additional notes:
|
|
* You must choose a value from 1 to 1024
|
|
|
|
## renewableCoral
|
|
Coral structures will grow with bonemeal from coral plants
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## renewableSponges
|
|
Guardians turn into Elder Guardian when struck by lightning
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## rotatorBlock
|
|
Cactus in dispensers rotates blocks.
|
|
Rotates block anti-clockwise if possible
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## scriptsAutoload
|
|
Scarpet script from world files will autoload on server/world start
|
|
if /script is enabled
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## shulkerSpawningInEndCities
|
|
Shulkers will respawn in end cities
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## silverFishDropGravel
|
|
Silverfish drop a gravel item when breaking out of a block
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `FEATURE`
|
|
|
|
## smoothClientAnimations
|
|
smooth client animations with low tps settings
|
|
works only in SP, and will slow down players
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## stackableShulkerBoxes
|
|
Empty shulker boxes can stack to 64 when dropped on the ground
|
|
To move them around between inventories, use shift click to move entire stacks
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `SURVIVAL`, `FEATURE`
|
|
|
|
## summonNaturalLightning
|
|
summoning a lightning bolt has all the side effects of natural lightning
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## superSecretSetting
|
|
Gbhs sgnf sadsgras fhskdpri!
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `EXPERIMENTAL`
|
|
|
|
## tntDoNotUpdate
|
|
TNT doesn't update when placed against a power source
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## tntPrimerMomentumRemoved
|
|
Removes random TNT momentum when primed
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|
|
## unloadedEntityFix
|
|
Entities pushed or moved into unloaded chunks no longer disappear
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `EXPERIMENTAL`, `BUGFIX`
|
|
|
|
## viewDistance
|
|
Changes the view distance of the server.
|
|
Set to 0 to not override the value in server settings.
|
|
* Type: `int`
|
|
* Default value: `0`
|
|
* Suggested options: `0`, `12`, `16`, `32`
|
|
* Categories: `CREATIVE`
|
|
* Additional notes:
|
|
* You must choose a value from 0 (use server settings) to 32
|
|
|
|
## xpNoCooldown
|
|
Players absorb XP instantly, without delay
|
|
* Type: `boolean`
|
|
* Default value: `false`
|
|
* Required options: `true`, `false`
|
|
* Categories: `CREATIVE`
|
|
|