Nameless-123
e8c8e68333
moved it all to ints
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less intuitive but code syntax is much better!
2020-04-22 10:34:42 +02:00
Nameless-123
699d0abc52
broke into 2 lines
2020-04-22 09:54:49 +02:00
Ghoulboy
8d41bfa167
Undid egyptian bracing
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cos gnembon hates egyptians
2020-04-21 11:15:55 +02:00
Nameless-123
fcf2a6775c
Added square based pyramid
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also edited command tree to make it more understandable. Cones are, after all, simply circular-based pyramids. I may or may not add octagons in the future.
2020-04-20 21:29:19 +02:00
Nameless-123
2f78068875
figured out why it wasnt showing proper affected blocks
2020-04-20 17:41:45 +02:00
Nameless-123
582f39b98d
Renamed drawCone and added further steps toward pyramids
2020-04-20 17:41:21 +02:00
Nameless-123
36797a79e2
Made cone actually return affected blocks
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I forgot for some reason
2020-04-20 17:22:56 +02:00
Nameless-123
94a0f55840
undid eqyptian braces
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I hope you're happy now
https://github.com/gnembon/fabric-carpet/pull/232#discussion_r411022932
2020-04-20 17:20:15 +02:00
Nameless-123
e0828513fa
Added pyramid literal
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FIrst step towards adding other shape pyramids
2020-04-20 17:00:51 +02:00
Nameless-123
fe0ecccd4f
Made drawCone WAY more fficient and code WAY less messy
2020-04-20 13:44:49 +02:00
Nameless-123
aa94ec0ebc
forgot to remove testing stuff
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I knew this would happen
2020-04-20 11:54:52 +02:00
Nameless-123
7783f60f64
This should be about 300% faster
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I completely revamped it, only iterate over necessary blocks, and it returns correct value
2020-04-20 11:52:07 +02:00
Nameless-123
571e5722a8
added wiki definition to ingame definition
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cos y not
2020-04-19 10:51:15 +02:00
Nameless-123
4a02bb1572
The stupid way
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At least it works
2020-04-19 10:33:42 +02:00
Nameless-123
b16c0abc54
I tried this way
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But it wont detect strings ofr some reason!?
2020-04-19 10:23:53 +02:00
Nameless-123
771fc8a437
added specific return statements
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I dont even know why
2020-04-19 10:03:11 +02:00
Nameless-123
40dcd31bb0
added direction dtection
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and command running based on that
2020-04-19 10:01:30 +02:00
Nameless-123
5aea313479
Added drawConex and drawConez methods
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But they're not used yet
2020-04-19 09:36:15 +02:00
Nameless-123
25e8543a11
changing name to drawConey
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So later I can add drawConex and draw Conez methods
2020-04-19 09:32:41 +02:00
Nameless-123
6d5c7ed3bd
Ok, NOW it works!
2020-04-19 09:29:41 +02:00
Nameless-123
432c2a8394
Now it works
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But if it is pointing up, it has a flat top
2020-04-19 09:23:47 +02:00
Nameless-123
776eec05b2
I think that fixed it
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But now its conctantly crashing
2020-04-19 09:10:32 +02:00
Nameless-123
11f1ce61b7
Added cone
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y not
2020-04-18 22:23:34 +02:00
Nameless-123
fe9ad4b297
I hope this works
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I copy pasted above code and edited a bit to see if it works
(Btw, that is basically how I did #224 )
2020-04-18 18:31:18 +02:00
Nameless-123
08e42523ba
I thinks this helped?
2020-04-18 14:12:26 +02:00
Nameless-123
dab41bb0ce
FIxed some stuff
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Still borken asf, but im not sure how to fix
2020-04-18 14:07:24 +02:00
Nameless-123
67e3ed3229
Added draw command
2020-04-18 13:49:07 +02:00
gnembon
8dbf269fde
added world_time and day_time. Add ability to store app data in shared space. as well as store in file hierarchies. Fixes #215
2020-04-15 01:58:46 -03:00
gnembon
3c25110b50
Merge pull request #213 from X-Green/master
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More infomation in TNT logging
2020-04-14 09:31:55 -03:00
X-Green
4c5b19767e
Update TNTLogHelper.java
2020-04-14 16:19:38 +08:00
gnembon
3e76adbdaa
added deep frozen state where chunk tickets will not be expiring as well, preventing chunks from unloading. Fixes #204
2020-04-14 01:28:00 -03:00
gnembon
07b3029820
added mixer option and defaulted sounds to master. Fixes #201
2020-04-13 02:04:00 -03:00
gnembon
2a1d5542f1
just to change from disabling spawn chunks to control over its size. Removes disableSpawnChunks, adds spawnChunksSize. Fixes #192
2020-04-13 00:59:55 -03:00
gnembon
19a01bee1b
cannot shadow other players if you are not OP. Fixes #208
2020-04-12 20:47:39 -03:00
gnembon
66e361167d
didn't treat appending to containers the same way for variables as well as for container lvalues. Fixes #209
2020-04-12 20:26:49 -03:00
gnembon
d6d6b69fcb
added inhabited_time and player events revolving around damage, death and respawns.
2020-04-12 19:42:04 -03:00
gnembon
0133ceb507
Merge pull request #207 from Stypox/patch-2
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Add newline at end of markdown documentation file
2020-04-12 01:10:10 -03:00
X-Green
ec0aecf6b5
More infomation in TNT logging #2
2020-04-12 10:56:06 +08:00
X-Green
dd4f2aa12d
More infomation in TNT logging #1
2020-04-12 10:55:22 +08:00
gnembon
e1948a2fe0
1.3.18
2020-04-08 12:31:08 -03:00
Stypox
4da722f3e3
Add newline at end of file
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To prevent concatenation problems
2020-04-08 08:10:05 +02:00
gnembon
cdf7445e20
counter results sorted by rate
2020-04-08 01:28:43 -03:00
gnembon
a867c04b11
inhabited_time
2020-04-04 01:31:44 -03:00
gnembon
d08a348266
block not pos
2020-04-03 00:50:22 -03:00
gnembon
321a051a80
1.3.17?
2020-04-01 13:19:37 -03:00
gnembon
c2dfaca1b8
added 'ping'
2020-04-01 13:09:02 -03:00
gnembon
652ca7d6a0
spawning illegal entities with perimetercheck, fixes #194
2020-03-31 21:04:09 -03:00
gnembon
182eac89c9
too long player names, fixes #195
2020-03-31 20:53:10 -03:00
gnembon
fe63334509
enabled some client side command interpretation.
2020-03-30 17:14:16 -03:00
gnembon
f3093183ce
added extra to fastRedstoneDust
2020-03-30 16:10:12 -03:00