* Lift entity limit up to the `getOtherEntities` method so it bails early
This has the potential to prevent a lot of bounding box computation
* Clean up decompiled code
* Fix raw generic types
This doesn't alter the signature, but it helps the compiler warn about misuse of the type later on
* Actually abort forEach when `limit` entities have been checked
`throw`ing a known exception is the easiest way to `break` out of a forEach call