* fake-player-portal-fix:
* Fix the teleport fix, so it doesn't crash when bots go through nether portals (Fixes#1712)
* fake-player-portal-fix:
* Re-implement fix for #1190
* Without causing #1712
* Just move the bot on the chunkmap directly.
* Small cleanup to `/player` command
There should be no changes to users
* Use extracted `source` variable
* Inline another single-use small function
* Inline another trivial helper
* Import inner classes of the ActionPack
* Rename `literalargumentbuilder` variable
* Compact unnecessary three lines into one
* Inline `source.getServer` and pass `Vec3` to `createFake`
This gets outside of "just" the command, but it's fine
* Unpick name length constant
* Pass `Vec3` directly to `BlockPos.containing`
* fake-players-teleporting-fix:
* Fix fake players not being moved on the chunkmap when teleporting
* Fixes#1190 (Player bots cannot be teleported to unloaded chunks)
* fake-players-teleporting-fix:
* add missing access widener
* Revert "fake-players-teleporting-fix:"
This reverts commit 617702fca14035913103140d2e04fa33065bf628.
* fake-players-teleporting-fix:
* access awaitingTeleport in a nicer way
* fake-players-teleporting-fix: * access awaitingTeleport in a nicer way
* Fix fake players not accumulating fallDistance or ever 'hitting the ground'
* Fixes#1586 (Fake player does not take fall damage)
* Should Fix#1478 (fake players cannot use critical hits)
* Should Fix Unreported/Unconfirmed (fake players can not engage Elytras)
* Make fake players compatible with adventure platform and minor refactor around them
Cleaner approach
* Remove no longer needed enderpearl mixin for fake players
Their ClientConnection now has an open channel so isOpen returns true