Cleanup to the /player command (#1690)

* Small cleanup to `/player` command

There should be no changes to users

* Use extracted `source` variable

* Inline another single-use small function

* Inline another trivial helper

* Import inner classes of the ActionPack

* Rename `literalargumentbuilder` variable

* Compact unnecessary three lines into one

* Inline `source.getServer` and pass `Vec3` to `createFake`

This gets outside of "just" the command, but it's fine

* Unpick name length constant

* Pass `Vec3` directly to `BlockPos.containing`
This commit is contained in:
altrisi authored and GitHub committed 2023-04-03 18:41:09 +02:00
1 parent 5fcfc7aa8d
commit 431b0e68de
2 files changed
+80 -120

No files matched your search

+76 -117
View File
@@ -1,6 +1,8 @@
package carpet.commands;
import carpet.helpers.EntityPlayerActionPack;
import carpet.helpers.EntityPlayerActionPack.Action;
import carpet.helpers.EntityPlayerActionPack.ActionType;
import carpet.CarpetSettings;
import carpet.fakes.ServerPlayerInterface;
import carpet.patches.EntityPlayerMPFake;
@@ -17,6 +19,7 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
import net.minecraft.commands.CommandBuildContext;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.arguments.DimensionArgument;
import net.minecraft.commands.arguments.GameModeArgument;
import net.minecraft.commands.arguments.coordinates.RotationArgument;
import net.minecraft.commands.arguments.coordinates.Vec3Argument;
import net.minecraft.core.BlockPos;
@@ -31,7 +34,6 @@ import net.minecraft.world.level.GameType;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
import java.util.Arrays;
import java.util.Collection;
import java.util.LinkedHashSet;
import java.util.List;
@@ -44,26 +46,22 @@ import static net.minecraft.commands.SharedSuggestionProvider.suggest;
public class PlayerCommand
{
// TODO: allow any order like execute
public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext commandBuildContext)
{
final String[] gamemodeStrings = Arrays.stream(GameType.values())
.map(GameType::getName)
.toArray(String[]::new);
LiteralArgumentBuilder<CommandSourceStack> literalargumentbuilder = literal("player")
LiteralArgumentBuilder<CommandSourceStack> command = literal("player")
.requires((player) -> CommandHelper.canUseCommand(player, CarpetSettings.commandPlayer))
.then(argument("player", StringArgumentType.word())
.suggests( (c, b) -> suggest(getPlayers(c.getSource()), b))
.then(literal("stop").executes(PlayerCommand::stop))
.then(makeActionCommand("use", EntityPlayerActionPack.ActionType.USE))
.then(makeActionCommand("jump", EntityPlayerActionPack.ActionType.JUMP))
.then(makeActionCommand("attack", EntityPlayerActionPack.ActionType.ATTACK))
.then(makeActionCommand("drop", EntityPlayerActionPack.ActionType.DROP_ITEM))
.suggests((c, b) -> suggest(getPlayerSuggestions(c.getSource()), b))
.then(literal("stop").executes(manipulation(EntityPlayerActionPack::stopAll)))
.then(makeActionCommand("use", ActionType.USE))
.then(makeActionCommand("jump", ActionType.JUMP))
.then(makeActionCommand("attack", ActionType.ATTACK))
.then(makeActionCommand("drop", ActionType.DROP_ITEM))
.then(makeDropCommand("drop", false))
.then(makeActionCommand("dropStack", EntityPlayerActionPack.ActionType.DROP_STACK))
.then(makeActionCommand("dropStack", ActionType.DROP_STACK))
.then(makeDropCommand("dropStack", true))
.then(makeActionCommand("swapHands", EntityPlayerActionPack.ActionType.SWAP_HANDS))
.then(makeActionCommand("swapHands", ActionType.SWAP_HANDS))
.then(literal("hotbar")
.then(argument("slot", IntegerArgumentType.integer(1, 9))
.executes(c -> manipulate(c, ap -> ap.setSlot(IntegerArgumentType.getInteger(c, "slot"))))))
@@ -83,63 +81,60 @@ public class PlayerCommand
.then(literal("west").executes(manipulation(ap -> ap.look(Direction.WEST))))
.then(literal("up").executes(manipulation(ap -> ap.look(Direction.UP))))
.then(literal("down").executes(manipulation(ap -> ap.look(Direction.DOWN))))
.then(literal("at").then(argument("position", Vec3Argument.vec3()).executes(PlayerCommand::lookAt)))
.then(literal("at").then(argument("position", Vec3Argument.vec3())
.executes(c -> manipulate(c, ap -> ap.lookAt(Vec3Argument.getVec3(c, "position"))))))
.then(argument("direction", RotationArgument.rotation())
.executes(c -> manipulate(c, ap -> ap.look(RotationArgument.getRotation(c, "direction").getRotation(c.getSource())))))
).then(literal("turn")
.then(literal("left").executes(c -> manipulate(c, ap -> ap.turn(-90, 0))))
.then(literal("right").executes(c -> manipulate(c, ap -> ap.turn(90, 0))))
.then(literal("back").executes(c -> manipulate(c, ap -> ap.turn(180, 0))))
.then(literal("left").executes(manipulation(ap -> ap.turn(-90, 0))))
.then(literal("right").executes(manipulation(ap -> ap.turn(90, 0))))
.then(literal("back").executes(manipulation(ap -> ap.turn(180, 0))))
.then(argument("rotation", RotationArgument.rotation())
.executes(c -> manipulate(c, ap -> ap.turn(RotationArgument.getRotation(c, "rotation").getRotation(c.getSource())))))
).then(literal("move").executes(c -> manipulate(c, EntityPlayerActionPack::stopMovement))
.then(literal("forward").executes(c -> manipulate(c, ap -> ap.setForward(1))))
.then(literal("backward").executes(c -> manipulate(c, ap -> ap.setForward(-1))))
.then(literal("left").executes(c -> manipulate(c, ap -> ap.setStrafing(1))))
.then(literal("right").executes(c -> manipulate(c, ap -> ap.setStrafing(-1))))
).then(literal("move").executes(manipulation(EntityPlayerActionPack::stopMovement))
.then(literal("forward").executes(manipulation(ap -> ap.setForward(1))))
.then(literal("backward").executes(manipulation(ap -> ap.setForward(-1))))
.then(literal("left").executes(manipulation(ap -> ap.setStrafing(1))))
.then(literal("right").executes(manipulation(ap -> ap.setStrafing(-1))))
).then(literal("spawn").executes(PlayerCommand::spawn)
.then(literal("in").requires((player) -> player.hasPermission(2))
.then(argument("gamemode", StringArgumentType.word())
.suggests( (c, b) -> suggest(gamemodeStrings, b))
.then(argument("gamemode", GameModeArgument.gameMode())
.executes(PlayerCommand::spawn)))
.then(literal("at").then(argument("position", Vec3Argument.vec3()).executes(PlayerCommand::spawn)
.then(literal("facing").then(argument("direction", RotationArgument.rotation()).executes(PlayerCommand::spawn)
.then(literal("in").then(argument("dimension", DimensionArgument.dimension()).executes(PlayerCommand::spawn)
.then(literal("in").requires((player) -> player.hasPermission(2))
.then(argument("gamemode", StringArgumentType.word()).suggests( (c, b) -> suggest(gamemodeStrings, b))
.then(argument("gamemode", GameModeArgument.gameMode())
.executes(PlayerCommand::spawn)
)))
)))
))
)
);
dispatcher.register(literalargumentbuilder);
dispatcher.register(command);
}
private static LiteralArgumentBuilder<CommandSourceStack> makeActionCommand(String actionName, EntityPlayerActionPack.ActionType type)
private static LiteralArgumentBuilder<CommandSourceStack> makeActionCommand(String actionName, ActionType type)
{
return literal(actionName)
.executes(c -> action(c, type, EntityPlayerActionPack.Action.once()))
.then(literal("once").executes(c -> action(c, type, EntityPlayerActionPack.Action.once())))
.then(literal("continuous").executes(c -> action(c, type, EntityPlayerActionPack.Action.continuous())))
.executes(manipulation(ap -> ap.start(type, Action.once())))
.then(literal("once").executes(manipulation(ap -> ap.start(type, Action.once()))))
.then(literal("continuous").executes(manipulation(ap -> ap.start(type, Action.continuous()))))
.then(literal("interval").then(argument("ticks", IntegerArgumentType.integer(1))
.executes(c -> action(c, type, EntityPlayerActionPack.Action.interval(IntegerArgumentType.getInteger(c, "ticks"))))));
.executes(c -> manipulate(c, ap -> ap.start(type, Action.interval(IntegerArgumentType.getInteger(c, "ticks")))))));
}
private static LiteralArgumentBuilder<CommandSourceStack> makeDropCommand(String actionName, boolean dropAll)
{
return literal(actionName)
.then(literal("all").executes(c ->manipulate(c, ap -> ap.drop(-2,dropAll))))
.then(literal("mainhand").executes(c ->manipulate(c, ap -> ap.drop(-1,dropAll))))
.then(literal("offhand").executes(c ->manipulate(c, ap -> ap.drop(40,dropAll))))
.then(literal("all").executes(manipulation(ap -> ap.drop(-2, dropAll))))
.then(literal("mainhand").executes(manipulation(ap -> ap.drop(-1, dropAll))))
.then(literal("offhand").executes(manipulation(ap -> ap.drop(40, dropAll))))
.then(argument("slot", IntegerArgumentType.integer(0, 40)).
executes(c ->manipulate(c, ap -> ap.drop(
IntegerArgumentType.getInteger(c,"slot"),
dropAll
))));
executes(c -> manipulate(c, ap -> ap.drop(IntegerArgumentType.getInteger(c, "slot"), dropAll))));
}
private static Collection<String> getPlayers(CommandSourceStack source)
private static Collection<String> getPlayerSuggestions(CommandSourceStack source)
{
Set<String> players = new LinkedHashSet<>(List.of("Steve", "Alex"));
players.addAll(source.getOnlinePlayerNames());
@@ -156,26 +151,23 @@ public class PlayerCommand
private static boolean cantManipulate(CommandContext<CommandSourceStack> context)
{
Player player = getPlayer(context);
CommandSourceStack source = context.getSource();
if (player == null)
{
Messenger.m(context.getSource(), "r Can only manipulate existing players");
Messenger.m(source, "r Can only manipulate existing players");
return true;
}
Player sendingPlayer;
try
{
sendingPlayer = context.getSource().getPlayerOrException();
}
catch (CommandSyntaxException e)
Player sender = source.getPlayer();
if (sender == null)
{
return false;
}
if (!context.getSource().getServer().getPlayerList().isOp(sendingPlayer.getGameProfile()))
if (!source.getServer().getPlayerList().isOp(sender.getGameProfile()))
{
if (sendingPlayer != player && !(player instanceof EntityPlayerMPFake))
if (sender != player && !(player instanceof EntityPlayerMPFake))
{
Messenger.m(context.getSource(), "r Non OP players can't control other real players");
Messenger.m(source, "r Non OP players can't control other real players");
return true;
}
}
@@ -196,8 +188,8 @@ public class PlayerCommand
String playerName = StringArgumentType.getString(context, "player");
MinecraftServer server = context.getSource().getServer();
PlayerList manager = server.getPlayerList();
Player player = manager.getPlayerByName(playerName);
if (player != null)
if (manager.getPlayerByName(playerName) != null)
{
Messenger.m(context.getSource(), "r Player ", "rb " + playerName, "r is already logged on");
return true;
@@ -234,109 +226,86 @@ public class PlayerCommand
return 1;
}
private static int lookAt(CommandContext<CommandSourceStack> context)
{
return manipulate(context, ap -> {
//try {
ap.lookAt(Vec3Argument.getVec3(context, "position"));
//} catch (CommandSyntaxException ignored) {}
});
}
@FunctionalInterface
interface SupplierWithCommandSyntaxException<T>
interface SupplierWithCSE<T>
{
T get() throws CommandSyntaxException;
}
private static <T> T tryGetArg(SupplierWithCommandSyntaxException<T> a, SupplierWithCommandSyntaxException<T> b) throws CommandSyntaxException
private static <T> T getArgOrDefault(SupplierWithCSE<T> getter, T defaultValue) throws CommandSyntaxException
{
try
{
return a.get();
return getter.get();
}
catch (IllegalArgumentException e)
{
return b.get();
return defaultValue;
}
}
private static int spawn(CommandContext<CommandSourceStack> context) throws CommandSyntaxException
{
if (cantSpawn(context)) return 0;
CommandSourceStack source = context.getSource();
Vec3 pos = tryGetArg(
Vec3 pos = getArgOrDefault(
() -> Vec3Argument.getVec3(context, "position"),
source::getPosition
source.getPosition()
);
Vec2 facing = tryGetArg(
() -> RotationArgument.getRotation(context, "direction").getRotation(context.getSource()),
source::getRotation
Vec2 facing = getArgOrDefault(
() -> RotationArgument.getRotation(context, "direction").getRotation(source),
source.getRotation()
);
ResourceKey<Level> dimType = tryGetArg(
ResourceKey<Level> dimType = getArgOrDefault(
() -> DimensionArgument.getDimension(context, "dimension").dimension(),
() -> source.getLevel().dimension() // dimension.getType()
source.getLevel().dimension()
);
GameType mode = GameType.CREATIVE;
boolean flying = false;
try
if (source.getEntity() instanceof ServerPlayer sender)
{
ServerPlayer player = context.getSource().getPlayerOrException();
mode = player.gameMode.getGameModeForPlayer();
flying = player.getAbilities().flying;
mode = sender.gameMode.getGameModeForPlayer();
flying = sender.getAbilities().flying;
}
catch (CommandSyntaxException ignored) {}
try {
String opGameMode = StringArgumentType.getString(context, "gamemode");
mode = GameType.byName(opGameMode, null);
if(mode == null)
{
Messenger.m(context.getSource(), "rb Invalid game mode: "+opGameMode+".");
return 0;
}
} catch (IllegalArgumentException ignored) {}
if(mode == GameType.SPECTATOR)
mode = GameModeArgument.getGameMode(context, "gamemode");
} catch (IllegalArgumentException notPresent) {}
if (mode == GameType.SPECTATOR)
{
// Force override flying to true for spectator players, or they will fell out of the world.
flying = true;
} else if(mode.isSurvival()){
} else if (mode.isSurvival())
{
// Force override flying to false for survival-like players, or they will fly too
flying = false;
}
String playerName = StringArgumentType.getString(context, "player");
if (playerName.length()>maxPlayerLength(source.getServer()))
if (playerName.length() > maxNameLength(source.getServer()))
{
Messenger.m(context.getSource(), "rb Player name: "+playerName+" is too long");
Messenger.m(source, "rb Player name: " + playerName + " is too long");
return 0;
}
MinecraftServer server = source.getServer();
if (!Level.isInSpawnableBounds(BlockPos.containing(pos.x, pos.y, pos.z)))
if (!Level.isInSpawnableBounds(BlockPos.containing(pos)))
{
Messenger.m(context.getSource(), "rb Player "+playerName+" cannot be placed outside of the world");
Messenger.m(source, "rb Player " + playerName + " cannot be placed outside of the world");
return 0;
}
Player player = EntityPlayerMPFake.createFake(playerName, server, pos.x, pos.y, pos.z, facing.y, facing.x, dimType, mode, flying);
Player player = EntityPlayerMPFake.createFake(playerName, source.getServer(), pos, facing.y, facing.x, dimType, mode, flying);
if (player == null)
{
Messenger.m(context.getSource(), "rb Player " + StringArgumentType.getString(context, "player") + " doesn't exist " +
"and cannot spawn in online mode. Turn the server offline to spawn non-existing players");
Messenger.m(source, "rb Player " + playerName + " doesn't exist and cannot spawn in online mode. " +
"Turn the server offline to spawn non-existing players");
return 0;
}
return 1;
}
private static int maxPlayerLength(MinecraftServer server)
private static int maxNameLength(MinecraftServer server)
{
return server.getPort() >= 0 ? 16 : 40;
}
private static int stop(CommandContext<CommandSourceStack> context)
{
if (cantManipulate(context)) return 0;
ServerPlayer player = getPlayer(context);
((ServerPlayerInterface) player).getActionPack().stopAll();
return 1;
return server.getPort() >= 0 ? Player.MAX_NAME_LENGTH : 40;
}
private static int manipulate(CommandContext<CommandSourceStack> context, Consumer<EntityPlayerActionPack> action)
@@ -352,13 +321,10 @@ public class PlayerCommand
return c -> manipulate(c, action);
}
private static int action(CommandContext<CommandSourceStack> context, EntityPlayerActionPack.ActionType type, EntityPlayerActionPack.Action action)
{
return manipulate(context, ap -> ap.start(type, action));
}
private static int shadow(CommandContext<CommandSourceStack> context)
{
if (cantManipulate(context)) return 0;
ServerPlayer player = getPlayer(context);
if (player instanceof EntityPlayerMPFake)
{
@@ -369,14 +335,7 @@ public class PlayerCommand
Messenger.m(context.getSource(), "r Cannot shadow single-player server owner");
return 0;
}
ServerPlayer sendingPlayer = null;
try
{
sendingPlayer = context.getSource().getPlayerOrException();
}
catch (CommandSyntaxException ignored) { }
if (sendingPlayer!=player && cantManipulate(context)) return 0;
EntityPlayerMPFake.createShadow(player.server, player);
return 1;
}
@@ -26,6 +26,7 @@ import net.minecraft.world.level.GameType;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.SkullBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
import carpet.fakes.ServerPlayerInterface;
import carpet.utils.Messenger;
@@ -37,7 +38,7 @@ public class EntityPlayerMPFake extends ServerPlayer
public Runnable fixStartingPosition = () -> {};
public boolean isAShadow;
public static EntityPlayerMPFake createFake(String username, MinecraftServer server, double d0, double d1, double d2, double yaw, double pitch, ResourceKey<Level> dimensionId, GameType gamemode, boolean flying)
public static EntityPlayerMPFake createFake(String username, MinecraftServer server, Vec3 pos, double yaw, double pitch, ResourceKey<Level> dimensionId, GameType gamemode, boolean flying)
{
//prolly half of that crap is not necessary, but it works
ServerLevel worldIn = server.getLevel(dimensionId);
@@ -65,9 +66,9 @@ public class EntityPlayerMPFake extends ServerPlayer
gameprofile = result.get();
}
EntityPlayerMPFake instance = new EntityPlayerMPFake(server, worldIn, gameprofile, false);
instance.fixStartingPosition = () -> instance.moveTo(d0, d1, d2, (float) yaw, (float) pitch);
instance.fixStartingPosition = () -> instance.moveTo(pos.x, pos.y, pos.z, (float) yaw, (float) pitch);
server.getPlayerList().placeNewPlayer(new FakeClientConnection(PacketFlow.SERVERBOUND), instance);
instance.teleportTo(worldIn, d0, d1, d2, (float)yaw, (float)pitch);
instance.teleportTo(worldIn, pos.x, pos.y, pos.z, (float) yaw, (float) pitch);
instance.setHealth(20.0F);
instance.unsetRemoved();
instance.setMaxUpStep(0.6F);