gnembon
7c73a9344c
25w06a
2025-02-05 21:45:23 +01:00
gnembon
e7d30ccf7c
24w46a
2024-11-13 23:20:39 +01:00
gnembon
0bf2b5b862
24w44a
2024-10-30 23:16:29 +01:00
gnembon
3a66dd0a9b
24w40a
2024-10-04 20:16:39 +02:00
gnembon
b32de10cf3
24w38a
2024-09-18 17:24:23 +02:00
gnembon
5e89cc6ddb
24w35a
2024-08-28 23:43:40 +02:00
gnembon
6d0c9597cd
24w34a
2024-08-21 23:19:15 +02:00
gnembon
d11586fdaf
update to 24w33a
2024-08-18 19:10:40 +02:00
gnembon
0e799bbc3e
24e18a
2024-05-04 00:33:16 +02:00
gnembon
a0bd6e22ac
simplify stackableShulkerBoxes rule
2024-02-29 11:11:18 +01:00
gnembon
dcb45c93b8
24w05a
2024-02-01 11:42:59 +01:00
gnembon
d524df5a0b
removed spawn chunks size rule. Hack for network stuff - may stay. 24w03a
2024-01-18 23:11:56 +01:00
gnembon
d76d013acb
23w51b
2023-12-18 19:20:26 +01:00
gnembon
5c1da81b9f
23w45a fixes and unmaintainable optimized TNT rule pseudofix.
2023-11-08 21:41:49 +01:00
gnembon
382706a6df
23w43a
2023-10-25 19:09:20 +02:00
gnembon
1a7e8b6875
yeet most of tick
2023-10-25 17:06:53 +02:00
gnembon
bccefa4729
23w42a and removed portalCreativeDelay and portalSurvivalDelay
2023-10-18 20:44:35 +02:00
altrisi
e3d11f744b
Use the game's constants for NBT types
2023-10-13 15:45:26 +02:00
gnembon
93079eb9ba
1.20.2-pre4
2023-09-14 02:19:02 +02:00
gnembon
55a88c6cdc
1.4.113 on 23w31a, many regressions including modded networking, fake players, scoreboard api and more.
2023-08-03 12:33:49 +02:00
gnembon
b744956777
fixed server only issues, properly separated client / server logic in common class.
2023-05-18 14:19:26 +02:00
gnembon
c6f52b3293
retire static TickSpeed. Use Server and Client synchronization agents.
2023-05-17 21:20:00 +02:00
gnembon
df786605c2
moar client-server tick speed separation
2023-05-16 10:35:40 +02:00
gnembon
e0a3060339
tickspeed server - client separation.
2023-05-14 23:36:55 +02:00
gnembon
fa0200c137
1.20-pre1
2023-05-10 21:12:15 +02:00
altrisi and manyrandomthings
334f1060a5
Fix wrong zero padding of hex color in #1709
...
Found by manyrandomthings on #1715
Co-authored-by: manyrandomthings <42223559+manyrandomthings@users.noreply.github.com >
2023-05-01 14:45:12 +02:00
altrisi
1c4bcd682d
Use DyeColor's textColor for hopper counters ( #1709 )
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* Use `DyeColor`'s `textColor` for hopper counters
* Remove now unused `Material2DyeName` map in `WoolTool`
2023-04-27 18:06:57 +02:00
gnembon
07033af7dd
23w17a
2023-04-26 22:58:59 +02:00
altrisi
15b120f729
Encapsulate COUNTERS field in HopperCounter
2023-04-22 20:45:29 +02:00
gnembon
d68c252180
23w16a
2023-04-20 22:13:32 +02:00
altrisi
51f213fa15
Cleanup counter command ( #1695 )
...
- Import `Commands.literal`
- Use more readable syntax for Brigadier command
- Use `DyeColor` directly instead of toString -> fromString everywhere
- Also updates `WoolTool` to use the new `HopperCounter` getter that supports it
- Split `resetCounter` in two, one for single and one for all
Also: HopperCounter now uses `.overworld()` and its `//OW` comments are removed
2023-04-08 20:14:26 +02:00
gnembon
1751f103f9
23w14a
2023-04-05 20:12:21 +02:00
altrisi
56e25a780c
Missed call in 5fcfc7a
2023-04-03 19:19:31 +02:00
altrisi
5fcfc7aa8d
Tiny drive-by cleanup of action pack's onUpdate
2023-04-02 21:54:44 +02:00
altrisi
73260a220c
Use EnumMap in the action pack
2023-04-02 21:23:42 +02:00
altrisi
2d0a8e11da
Keep the other improvements from #1689
2023-04-02 13:26:46 +02:00
altrisi
b055b05263
Revert "Fix /player look and turn commands reversing yaw and pitch ( #1689 )"
...
This reverts commit 591153458c .
2023-04-02 12:51:22 +02:00
altrisi
591153458c
Fix /player look and turn commands reversing yaw and pitch ( #1689 )
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* Fix `/player` `look` and `turn` commands reversing yaw and pitch
* Translate a comment to mojmap and update it a bit
2023-04-01 12:34:54 +02:00
gnembon
f1586b3809
23w12a
2023-03-22 18:27:44 +01:00
Ghoulboy
cde3ffced2
Fixing /player botname stop with relation to *fake* player movement ( #1683 )
2023-03-19 18:56:12 +01:00
Ghoulboy
c2ef75df6d
Removed if clauses
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It was functionally equivalent to the solution proposed in #1072
2023-03-08 21:25:19 +01:00
gnembon
4c8e477f4b
1.19.4-pre1
2023-02-22 20:22:02 +01:00
gnembon
75d94b0570
cleanup of scarpet dependencies
2023-02-08 21:13:14 +01:00
Space Walker
0e2f6df4d3
Allow setting qc range with quasiConnectivity setting ( #1617 )
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* add quasiConnectivityRange setting
* make sure qc range respects different world heights
* check if source == null in qc range validator
* merge the two qc settings
* Set minimum range down to zero (no qc)
2023-01-25 17:28:05 +01:00
altrisi
914e129f6e
Merge particle caches ( #1528 )
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* Merge particle caches
* Reset this cache on world reload
2023-01-20 13:56:16 +01:00
gnembon
bd5dfdbf9f
refactor limit access to built-in registries
2023-01-18 04:07:55 +01:00
altrisi
bc31faca21
Fix flipped values for tick freezing
2023-01-04 22:29:17 +01:00
altrisi
e71cbcafab
Add comment related to previous commit
2023-01-04 20:32:20 +01:00
altrisi
cb923fbb67
Minor changes and fixes around tick warping
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When warping and frozen the game will now run at 20 (frozen) TPS instead of as fast as possible around a loop
Frozen ticks will no longer count towards tick warping
TPS logger will now display `TPS: 0.0` when the game is frozen
2023-01-04 20:21:51 +01:00
v2ray
ccd6512401
Fixed drop decay gamerules not working properly. ( #1612 )
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Fixed drop decay gamerules work exactly the opposite when using optimized tnt.
2022-12-28 14:42:44 +01:00