Use the game's constants for NBT types

This commit is contained in:
altrisi committed 2023-10-13 15:45:26 +02:00
1 parent c6eec9cebb
commit e3d11f744b
1 file changed
+2 -15
@@ -3,23 +3,10 @@ package carpet.helpers;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.item.ItemStack;
import static net.minecraft.nbt.Tag.*;
public class InventoryHelper
{
// From nbt/NbtElement.java createTag()
public static final int TAG_END = 0;
public static final int TAG_BYTE = 1;
public static final int TAG_SHORT = 2;
public static final int TAG_INT = 3;
public static final int TAG_LONG = 4;
public static final int TAG_FLOAT = 5;
public static final int TAG_DOUBLE = 6;
public static final int TAG_BYTEARRAY = 7;
public static final int TAG_STRING = 8;
public static final int TAG_LIST = 9;
public static final int TAG_COMPOUND = 10;
public static final int TAG_INTARRAY = 11;
public static final int TAG_LONGARRAY = 12;
public static boolean cleanUpShulkerBoxTag(ItemStack stack)
{
boolean changed = false;