Commit Graph
1772 Commits
Author SHA1 Message Date
Ghoulboy 8d41bfa167 Undid egyptian bracing
cos gnembon hates egyptians
2020-04-21 11:15:55 +02:00
Nameless-123 786ce3116a added different gamemode ids
cos i copypastad code and forgot to do that
2020-04-21 11:10:26 +02:00
Nameless-123 db48a5c061 wait, I hadn't amde it to gamemode_id!
oops
2020-04-21 11:08:40 +02:00
Nameless-123 2b6a1bf1c5 added gamemode_id and jump modifications 2020-04-21 11:07:00 +02:00
gnembon f5316a1e2d fixes #228 2020-04-21 01:38:48 -03:00
gnembon d56706b133 fixes #234 2020-04-21 03:03:28 -03:00
Nameless-123 fcf2a6775c Added square based pyramid
also edited command tree to make it more understandable. Cones are, after all, simply circular-based pyramids. I may or may not add octagons in the future.
2020-04-20 21:29:19 +02:00
Nameless-123 2f78068875 figured out why it wasnt showing proper affected blocks 2020-04-20 17:41:45 +02:00
Nameless-123 582f39b98d Renamed drawCone and added further steps toward pyramids 2020-04-20 17:41:21 +02:00
Nameless-123 36797a79e2 Made cone actually return affected blocks
I forgot for some reason
2020-04-20 17:22:56 +02:00
Nameless-123 94a0f55840 undid eqyptian braces
I hope you're happy now
https://github.com/gnembon/fabric-carpet/pull/232#discussion_r411022932
2020-04-20 17:20:15 +02:00
Nameless-123 e0828513fa Added pyramid literal
FIrst step towards adding other shape pyramids
2020-04-20 17:00:51 +02:00
Nameless-123 fe0ecccd4f Made drawCone WAY more fficient and code WAY less messy 2020-04-20 13:44:49 +02:00
Nameless-123 aa94ec0ebc forgot to remove testing stuff
I knew this would happen
2020-04-20 11:54:52 +02:00
Nameless-123 7783f60f64 This should be about 300% faster
I completely revamped it, only iterate over necessary blocks, and it returns correct value
2020-04-20 11:52:07 +02:00
Nameless-123 571e5722a8 added wiki definition to ingame definition
cos y not
2020-04-19 10:51:15 +02:00
Nameless-123 4a02bb1572 The stupid way
At least it works
2020-04-19 10:33:42 +02:00
Nameless-123 b16c0abc54 I tried this way
But it wont detect strings ofr some reason!?
2020-04-19 10:23:53 +02:00
Nameless-123 771fc8a437 added specific return statements
I dont even know why
2020-04-19 10:03:11 +02:00
Nameless-123 40dcd31bb0 added direction dtection
and command running based on that
2020-04-19 10:01:30 +02:00
Nameless-123 5aea313479 Added drawConex and drawConez methods
But they're not used yet
2020-04-19 09:36:15 +02:00
Nameless-123 25e8543a11 changing name to drawConey
So later I can add drawConex and draw Conez methods
2020-04-19 09:32:41 +02:00
Nameless-123 6d5c7ed3bd Ok, NOW it works! 2020-04-19 09:29:41 +02:00
Nameless-123 432c2a8394 Now it works
But if it is pointing up, it has a flat top
2020-04-19 09:23:47 +02:00
Nameless-123 776eec05b2 I think that fixed it
But now its conctantly crashing
2020-04-19 09:10:32 +02:00
Nameless-123 11f1ce61b7 Added cone
y not
2020-04-18 22:23:34 +02:00
Nameless-123 fe9ad4b297 I hope this works
I copy pasted above code and edited a bit to see if it works
(Btw, that is basically how I did #224)
2020-04-18 18:31:18 +02:00
Nameless-123 08e42523ba I thinks this helped? 2020-04-18 14:12:26 +02:00
Nameless-123 dab41bb0ce FIxed some stuff
Still borken asf, but im not sure how to fix
2020-04-18 14:07:24 +02:00
Nameless-123 67e3ed3229 Added draw command 2020-04-18 13:49:07 +02:00
gnembon a02d4d7e7c Merge branch 'master' into 1.16 2020-04-16 22:34:20 -03:00
gnembon 3e3dc3f868 fix merge errors 2020-04-16 23:32:02 -03:00
gnembon 609fc67061 Merge branch 'master' into 1.16
# Conflicts:
#	src/main/java/carpet/script/utils/CarpetArgParser.java
2020-04-16 23:30:37 -03:00
gnembon 17b15b4893 refactor arg parsers 2020-04-16 23:30:05 -03:00
gnembon 56749f731a refactored scan to also take pos arguments. 2020-04-16 22:33:53 -03:00
gnembon 531d1356a6 merge fixes 2020-04-16 21:11:12 -03:00
gnembon a6477d3919 Merge branch 'master' into 1.16
# Conflicts:
#	src/main/java/carpet/script/value/BlockValue.java
2020-04-16 21:02:16 -03:00
gnembon fb1a03b3f7 refactor argument parsers 2020-04-16 17:47:06 -03:00
gnembon bcbb197f13 Merge branch 'master' into 1.16
# Conflicts:
#	docs/scarpet/Full.md
#	docs/scarpet/api/BlocksAndWorldAccess.md
2020-04-16 00:55:09 -03:00
gnembon 022addf4e1 fixed #225 yet again, added display_name, command_name and team option for entities. 2020-04-16 00:24:02 -03:00
gnembon 9a588cf19a fixes #225 2020-04-15 23:58:59 -03:00
gnembon f47130a5fe Revert "Fixed Ticket #225" 2020-04-15 23:51:02 -03:00
SnaveSutit 999106480c Fixed Ticket #225 2020-04-15 22:39:07 -04:00
gnembon 7d1bced80d gave proper names to bastion structures. 2020-04-15 22:22:57 -03:00
gnembon 8cd79d0add b for bastion 2020-04-15 13:46:13 -03:00
gnembon d6a903bd16 added variants to bastions 2020-04-15 13:45:17 -03:00
gnembon 989987688c 20w16a plop them anywhere. 2020-04-15 13:12:25 -03:00
gnembon 7ed0a28843 20w16a, added ruined portals and bastion remnants structures 2020-04-15 12:56:10 -03:00
gnembon ca74935742 Merge branch 'master' into 1.16 2020-04-15 12:40:44 -03:00
gnembon 4bb283a851 1.3.19 2020-04-15 12:39:36 -03:00