Ghoulboy
8d41bfa167
Undid egyptian bracing
...
cos gnembon hates egyptians
2020-04-21 11:15:55 +02:00
Nameless-123
786ce3116a
added different gamemode ids
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cos i copypastad code and forgot to do that
2020-04-21 11:10:26 +02:00
Nameless-123
db48a5c061
wait, I hadn't amde it to gamemode_id!
...
oops
2020-04-21 11:08:40 +02:00
Nameless-123
2b6a1bf1c5
added gamemode_id and jump modifications
2020-04-21 11:07:00 +02:00
gnembon
f5316a1e2d
fixes #228
2020-04-21 01:38:48 -03:00
gnembon
d56706b133
fixes #234
2020-04-21 03:03:28 -03:00
Nameless-123
fcf2a6775c
Added square based pyramid
...
also edited command tree to make it more understandable. Cones are, after all, simply circular-based pyramids. I may or may not add octagons in the future.
2020-04-20 21:29:19 +02:00
Nameless-123
2f78068875
figured out why it wasnt showing proper affected blocks
2020-04-20 17:41:45 +02:00
Nameless-123
582f39b98d
Renamed drawCone and added further steps toward pyramids
2020-04-20 17:41:21 +02:00
Nameless-123
36797a79e2
Made cone actually return affected blocks
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I forgot for some reason
2020-04-20 17:22:56 +02:00
Nameless-123
94a0f55840
undid eqyptian braces
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I hope you're happy now
https://github.com/gnembon/fabric-carpet/pull/232#discussion_r411022932
2020-04-20 17:20:15 +02:00
Nameless-123
e0828513fa
Added pyramid literal
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FIrst step towards adding other shape pyramids
2020-04-20 17:00:51 +02:00
Nameless-123
fe0ecccd4f
Made drawCone WAY more fficient and code WAY less messy
2020-04-20 13:44:49 +02:00
Nameless-123
aa94ec0ebc
forgot to remove testing stuff
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I knew this would happen
2020-04-20 11:54:52 +02:00
Nameless-123
7783f60f64
This should be about 300% faster
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I completely revamped it, only iterate over necessary blocks, and it returns correct value
2020-04-20 11:52:07 +02:00
Nameless-123
571e5722a8
added wiki definition to ingame definition
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cos y not
2020-04-19 10:51:15 +02:00
Nameless-123
4a02bb1572
The stupid way
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At least it works
2020-04-19 10:33:42 +02:00
Nameless-123
b16c0abc54
I tried this way
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But it wont detect strings ofr some reason!?
2020-04-19 10:23:53 +02:00
Nameless-123
771fc8a437
added specific return statements
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I dont even know why
2020-04-19 10:03:11 +02:00
Nameless-123
40dcd31bb0
added direction dtection
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and command running based on that
2020-04-19 10:01:30 +02:00
Nameless-123
5aea313479
Added drawConex and drawConez methods
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But they're not used yet
2020-04-19 09:36:15 +02:00
Nameless-123
25e8543a11
changing name to drawConey
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So later I can add drawConex and draw Conez methods
2020-04-19 09:32:41 +02:00
Nameless-123
6d5c7ed3bd
Ok, NOW it works!
2020-04-19 09:29:41 +02:00
Nameless-123
432c2a8394
Now it works
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But if it is pointing up, it has a flat top
2020-04-19 09:23:47 +02:00
Nameless-123
776eec05b2
I think that fixed it
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But now its conctantly crashing
2020-04-19 09:10:32 +02:00
Nameless-123
11f1ce61b7
Added cone
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y not
2020-04-18 22:23:34 +02:00
Nameless-123
fe9ad4b297
I hope this works
...
I copy pasted above code and edited a bit to see if it works
(Btw, that is basically how I did #224 )
2020-04-18 18:31:18 +02:00
Nameless-123
08e42523ba
I thinks this helped?
2020-04-18 14:12:26 +02:00
Nameless-123
dab41bb0ce
FIxed some stuff
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Still borken asf, but im not sure how to fix
2020-04-18 14:07:24 +02:00
Nameless-123
67e3ed3229
Added draw command
2020-04-18 13:49:07 +02:00
gnembon
a02d4d7e7c
Merge branch 'master' into 1.16
2020-04-16 22:34:20 -03:00
gnembon
3e3dc3f868
fix merge errors
2020-04-16 23:32:02 -03:00
gnembon
609fc67061
Merge branch 'master' into 1.16
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# Conflicts:
# src/main/java/carpet/script/utils/CarpetArgParser.java
2020-04-16 23:30:37 -03:00
gnembon
17b15b4893
refactor arg parsers
2020-04-16 23:30:05 -03:00
gnembon
56749f731a
refactored scan to also take pos arguments.
2020-04-16 22:33:53 -03:00
gnembon
531d1356a6
merge fixes
2020-04-16 21:11:12 -03:00
gnembon
a6477d3919
Merge branch 'master' into 1.16
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# Conflicts:
# src/main/java/carpet/script/value/BlockValue.java
2020-04-16 21:02:16 -03:00
gnembon
fb1a03b3f7
refactor argument parsers
2020-04-16 17:47:06 -03:00
gnembon
bcbb197f13
Merge branch 'master' into 1.16
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# Conflicts:
# docs/scarpet/Full.md
# docs/scarpet/api/BlocksAndWorldAccess.md
2020-04-16 00:55:09 -03:00
gnembon
022addf4e1
fixed #225 yet again, added display_name, command_name and team option for entities.
2020-04-16 00:24:02 -03:00
gnembon
9a588cf19a
fixes #225
2020-04-15 23:58:59 -03:00
gnembon
f47130a5fe
Revert "Fixed Ticket #225 "
2020-04-15 23:51:02 -03:00
SnaveSutit
999106480c
Fixed Ticket #225
2020-04-15 22:39:07 -04:00
gnembon
7d1bced80d
gave proper names to bastion structures.
2020-04-15 22:22:57 -03:00
gnembon
8cd79d0add
b for bastion
2020-04-15 13:46:13 -03:00
gnembon
d6a903bd16
added variants to bastions
2020-04-15 13:45:17 -03:00
gnembon
989987688c
20w16a plop them anywhere.
2020-04-15 13:12:25 -03:00
gnembon
7ed0a28843
20w16a, added ruined portals and bastion remnants structures
2020-04-15 12:56:10 -03:00
gnembon
ca74935742
Merge branch 'master' into 1.16
2020-04-15 12:40:44 -03:00
gnembon
4bb283a851
1.3.19
2020-04-15 12:39:36 -03:00