Merge branch 'master' into 1.16

# Conflicts:
#	docs/scarpet/Full.md
#	docs/scarpet/api/BlocksAndWorldAccess.md
This commit is contained in:
gnembon committed 2020-04-16 00:55:09 -03:00
commit bcbb197f13
4 files changed
+68 -12

No files matched your search

+31 -5
View File
@@ -2127,9 +2127,13 @@ Structure list:
* `village_savanna`: Savanna, acacia village.
* `village_taiga`: Taiga, spruce village.
* `village_snowy`: Resolute, Canada.
* `nether_fossil`: A pile of bones.
* `bastion_remnant`: Piglin bastion.
* `ruined_portal`: Unfinished portal.
* `nether_fossil`: Pile of bones (1.16)
* `ruined_portal`: Ruined portal, random variant.
* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
Feature list:
@@ -2186,6 +2190,14 @@ Feature list:
* `coral`: random coral structure. Require water to spawn.
* `sea_pickle`
* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
* `crimson_fungus` (1.16)
* `warped_fungus` (1.16)
* `nether_sprouts` (1.16)
* `crimson_roots` (1.16)
* `warped_roots` (1.16)
* `weeping_vines` (1.16)
* `twisting_vines` (1.16)
* `basalt_pillar` (1.16)
### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous
@@ -2358,15 +2370,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
Respective component of the motion vector
### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
String of entity name
<pre>query(e,'name') => Leatherworker
<pre>
query(e,'name') => Leatherworker
query(e,'custom_name') => null
query(e,'type') => villager
</pre>
## `query(e, 'command_name')`
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
player, where its their name.
<pre>
run('/kill ' + e~'command_name');
</pre>
### `query(e,'is_riding')`
Boolean. True if riding another entity.
@@ -2510,6 +2532,10 @@ Returns `null` if the argument is not a player, otherwise:
* `shadow`: any carpet-shadowed real player
* `realms`: ?
### `query(e, 'team')`
Team name for entity, or `null` if no team is assigned.
### `query(e,'ping')`
Player's ping in milliseconds, or `null` if its not a player.
+15 -3
View File
@@ -590,9 +590,13 @@ Structure list:
* `village_savanna`: Savanna, acacia village.
* `village_taiga`: Taiga, spruce village.
* `village_snowy`: Resolute, Canada.
* `nether_fossil`: A pile of bones.
* `bastion_remnant`: Piglin bastion.
* `ruined_portal`: Unfinished portal.
* `nether_fossil`: Pile of bones (1.16)
* `ruined_portal`: Ruined portal, random variant.
* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
Feature list:
@@ -649,6 +653,14 @@ Feature list:
* `coral`: random coral structure. Require water to spawn.
* `sea_pickle`
* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
* `crimson_fungus` (1.16)
* `warped_fungus` (1.16)
* `nether_sprouts` (1.16)
* `crimson_roots` (1.16)
* `warped_roots` (1.16)
* `weeping_vines` (1.16)
* `twisting_vines` (1.16)
* `basalt_pillar` (1.16)
### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous
+16 -2
View File
@@ -113,15 +113,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
Respective component of the motion vector
### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
String of entity name
<pre>query(e,'name') => Leatherworker
<pre>
query(e,'name') => Leatherworker
query(e,'custom_name') => null
query(e,'type') => villager
</pre>
## `query(e, 'command_name')`
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
player, where its their name.
<pre>
run('/kill ' + e~'command_name');
</pre>
### `query(e,'is_riding')`
Boolean. True if riding another entity.
@@ -265,6 +275,10 @@ Returns `null` if the argument is not a player, otherwise:
* `shadow`: any carpet-shadowed real player
* `realms`: ?
### `query(e, 'team')`
Team name for entity, or `null` if no team is assigned.
### `query(e,'ping')`
Player's ping in milliseconds, or `null` if its not a player.
@@ -118,7 +118,7 @@ public class EntityValue extends Value
@Override
public String getString()
{
return entity.getDisplayName().getString();
return entity.getName().getString();
}
@Override
@@ -220,7 +220,9 @@ public class EntityValue extends Value
put("motion_x", (e, a) -> new NumericValue(e.getVelocity().x));
put("motion_y", (e, a) -> new NumericValue(e.getVelocity().y));
put("motion_z", (e, a) -> new NumericValue(e.getVelocity().z));
put("name", (e, a) -> new StringValue(e.getDisplayName().getString()));
put("name", (e, a) -> new StringValue(e.getName().getString()));
put("display_name", (e, a) -> new StringValue(e.getDisplayName().getString()));
put("command_name", (e, a) -> new StringValue(e.getEntityName()));
put("custom_name", (e, a) -> e.hasCustomName()?new StringValue(e.getCustomName().getString()):Value.NULL);
put("type", (e, a) -> new StringValue(nameFromRegistryId(Registry.ENTITY_TYPE.getId(e.getType()))));
put("is_riding", (e, a) -> new NumericValue(e.hasVehicle()));
@@ -331,6 +333,8 @@ public class EntityValue extends Value
return Value.NULL;
});
put("team", (e, a) -> e.getScoreboardTeam()==null?Value.NULL:new StringValue(e.getScoreboardTeam().getName()));
put("ping", (e, a) -> {
if (e instanceof ServerPlayerEntity)
{