Merge branch 'master' into 1.16
# Conflicts: # docs/scarpet/Full.md # docs/scarpet/api/BlocksAndWorldAccess.md
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@@ -2127,9 +2127,13 @@ Structure list:
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* `village_savanna`: Savanna, acacia village.
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* `village_taiga`: Taiga, spruce village.
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* `village_snowy`: Resolute, Canada.
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* `nether_fossil`: A pile of bones.
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* `bastion_remnant`: Piglin bastion.
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* `ruined_portal`: Unfinished portal.
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* `nether_fossil`: Pile of bones (1.16)
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* `ruined_portal`: Ruined portal, random variant.
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* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
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* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
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* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
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* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
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* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
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Feature list:
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@@ -2186,6 +2190,14 @@ Feature list:
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* `coral`: random coral structure. Require water to spawn.
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* `sea_pickle`
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* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
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* `crimson_fungus` (1.16)
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* `warped_fungus` (1.16)
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* `nether_sprouts` (1.16)
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* `crimson_roots` (1.16)
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* `warped_roots` (1.16)
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* `weeping_vines` (1.16)
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* `twisting_vines` (1.16)
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* `basalt_pillar` (1.16)
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### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
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Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous
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@@ -2358,15 +2370,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
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Respective component of the motion vector
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### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
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### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
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String of entity name
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<pre>query(e,'name') => Leatherworker
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<pre>
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query(e,'name') => Leatherworker
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query(e,'custom_name') => null
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query(e,'type') => villager
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</pre>
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## `query(e, 'command_name')`
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Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
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player, where its their name.
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<pre>
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run('/kill ' + e~'command_name');
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</pre>
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### `query(e,'is_riding')`
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Boolean. True if riding another entity.
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@@ -2510,6 +2532,10 @@ Returns `null` if the argument is not a player, otherwise:
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* `shadow`: any carpet-shadowed real player
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* `realms`: ?
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### `query(e, 'team')`
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Team name for entity, or `null` if no team is assigned.
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### `query(e,'ping')`
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Player's ping in milliseconds, or `null` if its not a player.
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@@ -590,9 +590,13 @@ Structure list:
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* `village_savanna`: Savanna, acacia village.
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* `village_taiga`: Taiga, spruce village.
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* `village_snowy`: Resolute, Canada.
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* `nether_fossil`: A pile of bones.
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* `bastion_remnant`: Piglin bastion.
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* `ruined_portal`: Unfinished portal.
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* `nether_fossil`: Pile of bones (1.16)
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* `ruined_portal`: Ruined portal, random variant.
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* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
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* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
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* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
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* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
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* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
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Feature list:
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@@ -649,6 +653,14 @@ Feature list:
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* `coral`: random coral structure. Require water to spawn.
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* `sea_pickle`
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* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
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* `crimson_fungus` (1.16)
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* `warped_fungus` (1.16)
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* `nether_sprouts` (1.16)
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* `crimson_roots` (1.16)
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* `warped_roots` (1.16)
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* `weeping_vines` (1.16)
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* `twisting_vines` (1.16)
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* `basalt_pillar` (1.16)
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### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
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Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous
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@@ -113,15 +113,25 @@ Triple of entity motion vector, `l(motion_x, motion_y, motion_z)`
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Respective component of the motion vector
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### `query(e,'name'), query(e,'custom_name'), query(e,'type')`
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### `query(e,'name'), query(e,'display_name'), query(e,'custom_name'), query(e,'type')`
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String of entity name
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<pre>query(e,'name') => Leatherworker
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<pre>
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query(e,'name') => Leatherworker
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query(e,'custom_name') => null
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query(e,'type') => villager
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</pre>
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## `query(e, 'command_name')`
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Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
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player, where its their name.
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<pre>
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run('/kill ' + e~'command_name');
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</pre>
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### `query(e,'is_riding')`
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Boolean. True if riding another entity.
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@@ -265,6 +275,10 @@ Returns `null` if the argument is not a player, otherwise:
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* `shadow`: any carpet-shadowed real player
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* `realms`: ?
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### `query(e, 'team')`
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Team name for entity, or `null` if no team is assigned.
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### `query(e,'ping')`
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Player's ping in milliseconds, or `null` if its not a player.
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@@ -118,7 +118,7 @@ public class EntityValue extends Value
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@Override
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public String getString()
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{
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return entity.getDisplayName().getString();
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return entity.getName().getString();
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}
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@Override
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@@ -220,7 +220,9 @@ public class EntityValue extends Value
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put("motion_x", (e, a) -> new NumericValue(e.getVelocity().x));
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put("motion_y", (e, a) -> new NumericValue(e.getVelocity().y));
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put("motion_z", (e, a) -> new NumericValue(e.getVelocity().z));
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put("name", (e, a) -> new StringValue(e.getDisplayName().getString()));
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put("name", (e, a) -> new StringValue(e.getName().getString()));
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put("display_name", (e, a) -> new StringValue(e.getDisplayName().getString()));
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put("command_name", (e, a) -> new StringValue(e.getEntityName()));
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put("custom_name", (e, a) -> e.hasCustomName()?new StringValue(e.getCustomName().getString()):Value.NULL);
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put("type", (e, a) -> new StringValue(nameFromRegistryId(Registry.ENTITY_TYPE.getId(e.getType()))));
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put("is_riding", (e, a) -> new NumericValue(e.hasVehicle()));
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@@ -331,6 +333,8 @@ public class EntityValue extends Value
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return Value.NULL;
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});
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put("team", (e, a) -> e.getScoreboardTeam()==null?Value.NULL:new StringValue(e.getScoreboardTeam().getName()));
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put("ping", (e, a) -> {
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if (e instanceof ServerPlayerEntity)
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{
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