Merge branch 'master' into 1.16
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@@ -62,8 +62,7 @@ public class ShapesRenderer
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//RenderSystem.shadeModel(7425);
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RenderSystem.shadeModel(GL11.GL_FLAT);
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RenderSystem.enableAlphaTest();
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RenderSystem.defaultAlphaFunc();
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//RenderSystem.alphaFunc(GL11.GL_GREATER, 0.005F);
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RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f);
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RenderSystem.disableCull();
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RenderSystem.disableLighting();
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RenderSystem.depthMask(false);
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@@ -98,7 +98,7 @@ __structure_renderer(player_name) ->
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l(from, to) = structure_data;
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total_size = _euclidean(from, to);
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density = max(10, total_size/10);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF22);
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draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF08);
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structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
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for (structure_pieces, l(piece, direction, from, to) = _;
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r = 255 - floor(128 * _i/config:'max_pieces');
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