diff --git a/src/main/java/carpet/script/utils/ShapesRenderer.java b/src/main/java/carpet/script/utils/ShapesRenderer.java index c035022f..c1ab0edd 100644 --- a/src/main/java/carpet/script/utils/ShapesRenderer.java +++ b/src/main/java/carpet/script/utils/ShapesRenderer.java @@ -62,8 +62,7 @@ public class ShapesRenderer //RenderSystem.shadeModel(7425); RenderSystem.shadeModel(GL11.GL_FLAT); RenderSystem.enableAlphaTest(); - RenderSystem.defaultAlphaFunc(); - //RenderSystem.alphaFunc(GL11.GL_GREATER, 0.005F); + RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f); RenderSystem.disableCull(); RenderSystem.disableLighting(); RenderSystem.depthMask(false); diff --git a/src/main/resources/assets/carpet/scripts/overlay.sc b/src/main/resources/assets/carpet/scripts/overlay.sc index 82759c18..3aa06f1b 100644 --- a/src/main/resources/assets/carpet/scripts/overlay.sc +++ b/src/main/resources/assets/carpet/scripts/overlay.sc @@ -98,7 +98,7 @@ __structure_renderer(player_name) -> l(from, to) = structure_data; total_size = _euclidean(from, to); density = max(10, total_size/10); - draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF22); + draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF08); structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces'); for (structure_pieces, l(piece, direction, from, to) = _; r = 255 - floor(128 * _i/config:'max_pieces');