allow apps define their own command permission level, fixes #542
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@@ -38,10 +38,9 @@ To access global/server state for a player app, which you shouldn't do, you need
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so either use a command block, or any
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arbitrary entity: `/execute as @e[type=bat,limit=1] run script in <app> globals` for instance, however
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running anything in the global scope for a `'player'` scoped app is not intended.
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* `'stay_loaded'`: defaults to `false`. If true, and `/carpet scriptsAutoload` is turned on, the following apps will
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* `'stay_loaded'`: defaults to `true`. If true, and `/carpet scriptsAutoload` is turned on, the following apps will
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stay loaded after startup. Otherwise, after reading the app the first time, and fetching the config, server will drop them down.
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This is to allow to store multiple apps on the server/world and selectively decide which one should be running at
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startup. WARNING: all apps will run once at startup anyways, so be aware that their actions that are called
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WARNING: all apps will run once at startup anyways, so be aware that their actions that are called
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statically, will be performed once anyways. Only apps present in the world's `scripts` folder will be autoloaded.
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* `'legacy_command_type_support'` - if `true`, and the app defines the legacy command system via `__command()` function,
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all parameters of command functions will be interpreted and used using brigadier / vanilla style argument parser and their type
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@@ -52,9 +51,20 @@ conflicts and ambiguities between different paths of execution. While ambiguous
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and they tend to execute correctly, the suggestion support works really poorly in these situations and scarpet
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will warn and prevent such apps from loading with an error message. If `allow_command_conflicts` is specified and
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`true`, then scarpet will load all provided commands regardless.
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* `'command_permission'` - indicates a custom permission to run the command. It can either be a number indicating
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permission level (from 1 to 4) or a string value, one of: `'all'` (default), `'ops'` (default opped player with permission level of 2),
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`'server'` - command accessible only through the server console and commandblocks, but not in chat, `'players'` - opposite
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of the former, allowing only use in player chat. It can also be a function (lambda function or function value, not function name)
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that takes 1 parameter, which represents the calling player, or `'null'` if the command represents a server call.
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The function will prevent the command from running if it evaluates to `false`.
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Please note, that Minecraft evaluates eligible commands for players when they join, or on reload/restart, so if you use a
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predicate that is volatile and might change, the command might falsely do or do not indicate that it is available to the player,
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however player will always be able to type it in and either succeed, or fail, based on their current permissions.
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Custom permission applies to legacy commands with `'legacy_command_type_support'` as well
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as for the custom commands defined with `'commands'`, see below.
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* `'arguments'` - defines custom argument types for legacy commands with `'legacy_command_type_support'` as well
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as for the custom commands defined with `'commands'`, see below
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* `'commands'` - defines custom commands for the app to be executed with `/<app>` command, see below
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as for the custom commands defined with `'commands'`, see below.
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* `'commands'` - defines custom commands for the app to be executed with `/<app>` command, see below.
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## Custom app commands
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@@ -11,6 +11,7 @@ import carpet.script.exception.CarpetExpressionException;
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import carpet.script.exception.ExpressionException;
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import carpet.script.exception.InternalExpressionException;
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import carpet.script.exception.InvalidCallbackException;
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import carpet.script.value.EntityValue;
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import carpet.script.value.FunctionValue;
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import carpet.script.value.MapValue;
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import carpet.script.value.NumericValue;
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@@ -38,6 +39,7 @@ import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Locale;
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import java.util.Map;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@@ -163,8 +165,9 @@ public class CarpetScriptHost extends ScriptHost
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) throws CommandSyntaxException
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{
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String hostName = main.getName();
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Function<ServerCommandSource, Boolean> configValidator = getCommandConfigPermissions();
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LiteralArgumentBuilder<ServerCommandSource> command = literal(hostName).
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requires((player) -> CarpetServer.scriptServer.modules.containsKey(hostName) && useValidator.apply(player));
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requires((player) -> CarpetServer.scriptServer.modules.containsKey(hostName) && useValidator.apply(player) && configValidator.apply(player));
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for (Pair<List<CommandToken>,FunctionArgument<Value>> commandData : entries)
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{
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command = this.addPathToCommand(command, commandData.getKey(), commandData.getValue());
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@@ -172,6 +175,49 @@ public class CarpetScriptHost extends ScriptHost
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return command;
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}
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public Function<ServerCommandSource, Boolean> getCommandConfigPermissions() throws CommandSyntaxException
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{
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Value confValue = appConfig.get(StringValue.of("command_permission"));
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if (confValue == null) return s -> true;
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if (confValue instanceof NumericValue)
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{
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int level = ((NumericValue) confValue).getInt();
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if (level < 1 || level > 4) throw CommandArgument.error("Numeric permission level for custom commands should be between 1 and 4");
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return s -> s.hasPermissionLevel(level);
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}
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if (!(confValue instanceof FunctionValue))
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{
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String perm = confValue.getString().toLowerCase(Locale.ROOT);
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switch (perm)
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{
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case "ops": return s -> s.hasPermissionLevel(2);
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case "server": return s -> !(s.getEntity() instanceof ServerPlayerEntity);
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case "players": return s -> s.getEntity() instanceof ServerPlayerEntity;
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case "all": return s -> true;
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default: throw CommandArgument.error("Unknown command permission: "+perm);
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}
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}
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FunctionValue fun = (FunctionValue) confValue;
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if (fun.getNumParams() != 1) throw CommandArgument.error("Custom command permission function should expect 1 argument");
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String hostName = getName();
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return s -> {
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try
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{
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CarpetScriptHost cHost = null;
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cHost = CarpetServer.scriptServer.modules.get(hostName).retrieveOwnForExecution(s);
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Value response = cHost.handleCommand(s, fun, Collections.singletonList(
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(s.getEntity() instanceof ServerPlayerEntity)?new EntityValue(s.getEntity()):Value.NULL)
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);
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return response.getBoolean();
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}
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catch (CommandSyntaxException e)
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{
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Messenger.m(s, "rb Unable to run app command: "+e.getMessage());
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return false;
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}
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};
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}
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@Override
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protected ScriptHost duplicate()
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{
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@@ -221,7 +221,6 @@ public class CarpetScriptServer
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public boolean addScriptHost(ServerCommandSource source, String name, Function<ServerCommandSource, Boolean> commandValidator,
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boolean perPlayer, boolean autoload, boolean isRuleApp)
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{
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//TODO add per player modules to support player actions better on a server
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if (commandValidator == null) commandValidator = p -> true;
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long start = System.nanoTime();
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name = name.toLowerCase(Locale.ROOT);
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@@ -325,8 +324,19 @@ public class CarpetScriptServer
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return true;
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}
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Function<ServerCommandSource, Boolean> configValidator;
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try
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{
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configValidator = host.getCommandConfigPermissions();
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}
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catch (CommandSyntaxException e)
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{
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Messenger.m(source, "rb "+e.getMessage());
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return false;
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}
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LiteralArgumentBuilder<ServerCommandSource> command = literal(hostName).
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requires((player) -> modules.containsKey(hostName) && useValidator.apply(player)).
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requires((player) -> modules.containsKey(hostName) && useValidator.apply(player) && configValidator.apply(player)).
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executes( (c) ->
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{
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CarpetScriptHost targetHost = modules.get(hostName).retrieveOwnForExecution(c.getSource());
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