Update Entities.md
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@@ -761,7 +761,7 @@ players, since they are controlled client side.
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### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?, ambient?)`
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### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?, ambient?)`
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Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`,
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Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`,
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`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If name is not specified,
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`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If duration is -1, it will represent infinity. If name is not specified,
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it clears all effects.
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it clears all effects.
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### `modify(e, 'health', float)`
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### `modify(e, 'health', float)`
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