This commit is contained in:
gnembon committed 2025-10-22 10:03:35 +02:00
1 parent 983d8658f9
commit f12ce62460
8 files changed
+92 -279

No files matched your search

@@ -2,9 +2,11 @@ package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
import com.mojang.blaze3d.framegraph.FramePass;
import com.mojang.blaze3d.resource.GraphicsResourceAllocator;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
@@ -12,12 +14,11 @@ import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LevelTargetBundle;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import net.minecraft.client.renderer.feature.FeatureRenderDispatcher;
import net.minecraft.client.renderer.state.LevelRenderState;
import net.minecraft.util.profiling.ProfilerFiller;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -34,14 +35,20 @@ public class LevelRenderer_scarpetRenderMixin
@Shadow @Final private RenderBuffers renderBuffers;
@Shadow @Final private LevelRenderState levelRenderState;
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, LevelRenderState levelRenderState, FeatureRenderDispatcher featureRenderDispatcher, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(minecraft);
}
@Inject(method = "addMainPass", at = @At("RETURN"))
private void renderScarpetThingsLate(FrameGraphBuilder frameGraphBuilder, Frustum frustum, Matrix4f matrix4f, GpuBufferSlice gpuBufferSlice, boolean bl, LevelRenderState levelRenderState, DeltaTracker deltaTracker, ProfilerFiller profilerFiller, CallbackInfo ci)
@Inject(method = "renderLevel", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4f;)V",
shift = At.Shift.AFTER
))
private void renderStarpetThingsLate(GraphicsResourceAllocator graphicsResourceAllocator, DeltaTracker deltaTracker, boolean bl, Camera camera, Matrix4f matrix4f, Matrix4f arg5, Matrix4f matrix4f3, GpuBufferSlice gpuBufferSlice, Vector4f vector4f, boolean bl2, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
// we might actually not need to play with render hooks here.