67 lines
3.4 KiB
Java
67 lines
3.4 KiB
Java
package carpet.mixins;
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import carpet.network.CarpetClient;
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import carpet.script.utils.ShapesRenderer;
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import com.llamalad7.mixinextras.sugar.Local;
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import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
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import com.mojang.blaze3d.framegraph.FramePass;
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import com.mojang.blaze3d.resource.GraphicsResourceAllocator;
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import net.minecraft.client.Camera;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.LevelTargetBundle;
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import net.minecraft.client.renderer.RenderBuffers;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
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import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
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import net.minecraft.client.renderer.feature.FeatureRenderDispatcher;
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import net.minecraft.client.renderer.state.LevelRenderState;
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import org.joml.Matrix4f;
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import org.joml.Vector4f;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LevelRenderer.class)
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public class LevelRenderer_scarpetRenderMixin
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{
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@Shadow @Final private LevelTargetBundle targets;
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@Shadow @Final private FeatureRenderDispatcher featureRenderDispatcher;
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@Shadow @Final private RenderBuffers renderBuffers;
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@Shadow @Final private LevelRenderState levelRenderState;
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@Inject(method = "<init>", at = @At("RETURN"))
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private void addRenderers(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, LevelRenderState levelRenderState, FeatureRenderDispatcher featureRenderDispatcher, CallbackInfo ci)
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{
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CarpetClient.shapes = new ShapesRenderer(minecraft);
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}
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@Inject(method = "renderLevel", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4f;)V",
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shift = At.Shift.AFTER
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))
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private void renderStarpetThingsLate(GraphicsResourceAllocator graphicsResourceAllocator, DeltaTracker deltaTracker, boolean bl, Camera camera, Matrix4f matrix4f, Matrix4f arg5, Matrix4f matrix4f3, GpuBufferSlice gpuBufferSlice, Vector4f vector4f, boolean bl2, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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//if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
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if (CarpetClient.shapes != null)
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{
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final float deltaPartialTick = deltaTracker.getGameTimeDeltaPartialTick(false);
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FramePass pass = frameGraphBuilder.addPass("scarpet_shapes");
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targets.main = pass.readsAndWrites(targets.main);
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pass.executes(() -> CarpetClient.shapes.render(renderBuffers, levelRenderState, matrix4f, deltaPartialTick));
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featureRenderDispatcher.renderAllFeatures();
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renderBuffers.bufferSource().endLastBatch();
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}
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}
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}
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