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gnembon committed 2019-05-23 15:59:43 -03:00
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package carpet.helpers;
import carpet.CarpetSettings;
import carpet.fakes.StructureFeatureInterface;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSourceConfig;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGeneratorConfig;
import net.minecraft.world.gen.feature.BoulderFeatureConfig;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import net.minecraft.world.gen.feature.DoublePlantFeatureConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.FeatureConfig;
import net.minecraft.world.gen.feature.IcebergFeatureConfig;
import net.minecraft.world.gen.feature.JungleGroundBushFeature;
import net.minecraft.world.gen.feature.LakeFeatureConfig;
import net.minecraft.world.gen.feature.MineshaftFeature;
import net.minecraft.world.gen.feature.MineshaftFeatureConfig;
import net.minecraft.world.gen.feature.OceanRuinFeature;
import net.minecraft.world.gen.feature.OceanRuinFeatureConfig;
import net.minecraft.world.gen.feature.PlantedFeatureConfig;
import net.minecraft.world.gen.feature.SeaPickleFeatureConfig;
import net.minecraft.world.gen.feature.SeagrassFeatureConfig;
import net.minecraft.world.gen.feature.ShipwreckFeatureConfig;
import net.minecraft.world.gen.feature.StructureFeature;
import net.minecraft.world.gen.feature.VillageFeatureConfig;
import java.util.HashMap;
import java.util.Map;
public class FeatureGenerator
{
@FunctionalInterface
private interface Thing
{
Boolean plop(World world, BlockPos pos);
}
private static Thing simplePlop(Feature<DefaultFeatureConfig> feature)
{
return simplePlop(feature, FeatureConfig.DEFAULT);
}
private static Thing simplePlop(Feature feature, FeatureConfig config)
{
return (w, p) -> {
CarpetSettings.skipGenerationChecks=true;
boolean res = feature.generate(w, w.getChunkManager().getChunkGenerator(), w.random, p, config);
CarpetSettings.skipGenerationChecks=false;
return res;
};
}
private static Thing spawnCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
return (w, p) -> {
ChunkGenerator chunkgen = new OverworldChunkGenerator(w, null, new OverworldChunkGeneratorConfig())
{
@Override
public <C extends FeatureConfig> C getStructureConfig(Biome biome_1, StructureFeature<C> structureFeature_1)
{
return (C)conf;
}
@Override
public BiomeSource getBiomeSource()
{
return new VanillaLayeredBiomeSource(new VanillaLayeredBiomeSourceConfig().setLevelProperties(w.getLevelProperties()))
{
@Override
public Biome getBiome(int i, int j)
{
return biome;
}
};
}
};
return ((StructureFeatureInterface)structure).plopAnywhere(w, p, chunkgen);
};
}
public static Boolean spawn(String name, World world, BlockPos pos)
{
if (featureMap.containsKey(name))
return featureMap.get(name).plop(world, pos);
return null;
}
private static Map<String, Thing> featureMap = new HashMap<String, Thing>() {{
put("oak", simplePlop(Feature.NORMAL_TREE));
put("oak_large", simplePlop(Feature.FANCY_TREE));
put("birch", simplePlop(Feature.BIRCH_TREE));
put("birch_large", simplePlop(Feature.SUPER_BIRCH_TREE));
put("shrub", simplePlop(Feature.JUNGLE_GROUND_BUSH));
put("shrub_acacia", simplePlop(new JungleGroundBushFeature((d) -> FeatureConfig.DEFAULT, Blocks.ACACIA_WOOD.getDefaultState(), Blocks.ACACIA_LEAVES.getDefaultState())));
put("shrub_birch", simplePlop(new JungleGroundBushFeature((d) -> FeatureConfig.DEFAULT, Blocks.BIRCH_WOOD.getDefaultState(), Blocks.BIRCH_LEAVES.getDefaultState())));
put("shrub_snowy", simplePlop(new JungleGroundBushFeature((d) -> FeatureConfig.DEFAULT, Blocks.BONE_BLOCK.getDefaultState(), Blocks.COBWEB.getDefaultState())));
put("jungle", simplePlop(Feature.JUNGLE_TREE));
put("spruce_matchstick", simplePlop(Feature.PINE_TREE));
put("dark_oak", simplePlop(Feature.DARK_OAK_TREE));
put("acacia", simplePlop(Feature.SAVANNA_TREE));
put("spruce", simplePlop(Feature.SPRUCE_TREE));
put("oak_swamp", simplePlop(Feature.SWAMP_TREE));
put("jungle_large", simplePlop(Feature.MEGA_JUNGLE_TREE));
//put("spruce_matchstick_large", simplePlop(Feature.MEGA_PINE_TREE));??
put("spruce_large", simplePlop(Feature.MEGA_SPRUCE_TREE));
put("well", simplePlop(Feature.DESERT_WELL));
put("grass_jungle", simplePlop(Feature.JUNGLE_GRASS));
put("fern", simplePlop(Feature.TAIGA_GRASS));
put("grass", simplePlop(Feature.DOUBLE_PLANT, new DoublePlantFeatureConfig(Blocks.TALL_GRASS.getDefaultState())));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
put("cactus", simplePlop(Feature.CACTUS));
put("dead_bush", simplePlop(Feature.DEAD_BUSH));
put("fossils", simplePlop(Feature.FOSSIL)); // spawn above, spawn invisible
put("mushroom_brown", simplePlop(Feature.HUGE_BROWN_MUSHROOM, new PlantedFeatureConfig(false)));
put("mushroom_red", simplePlop(Feature.HUGE_RED_MUSHROOM, new PlantedFeatureConfig(false)));
put("ice_spike", simplePlop(Feature.ICE_SPIKE));
put("glowstone", simplePlop(Feature.GLOWSTONE_BLOB));
put("melon", simplePlop(Feature.MELON));
put("pumpkin", simplePlop(Feature.PUMPKIN));
put("sugarcane", simplePlop(Feature.REED));
put("lilypad", simplePlop(Feature.WATERLILY));
put("dungeon", simplePlop(Feature.MONSTER_ROOM));
put("iceberg", simplePlop(Feature.ICEBERG, new IcebergFeatureConfig(Blocks.PACKED_ICE.getDefaultState())));
put("iceberg_blue", simplePlop(Feature.ICEBERG, new IcebergFeatureConfig(Blocks.BLUE_ICE.getDefaultState())));
put("lake", simplePlop(Feature.LAKE, new LakeFeatureConfig(Blocks.WATER.getDefaultState())));
put("lake_lava", simplePlop(Feature.LAKE, new LakeFeatureConfig(Blocks.LAVA.getDefaultState())));
//put("end tower", simplePlop(Feature.END_CRYSTAL_TOWER)); // requires more complex setup
put("end_island", simplePlop(Feature.END_ISLAND));
put("chorus", simplePlop(Feature.CHORUS_PLANT));
put("sea_grass", simplePlop(Feature.SEAGRASS, new SeagrassFeatureConfig(80, 0.8D)));
put("sea_grass_river", simplePlop(Feature.SEAGRASS, new SeagrassFeatureConfig(48, 0.4D)));
put("kelp", simplePlop(Feature.KELP));
put("coral_tree", simplePlop(Feature.CORAL_TREE));
put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM));
put("coral_claw", simplePlop(Feature.CORAL_CLAW));
put("coral", (w, p) ->
w.random.nextInt(3)!=0?
(w.random.nextInt(2)!=0?
simplePlop(Feature.CORAL_MUSHROOM).plop(w, p):
simplePlop(Feature.CORAL_TREE).plop(w, p))
:simplePlop(Feature.CORAL_CLAW).plop(w, p));
put("sea_pickle", simplePlop(Feature.SEA_PICKLE, new SeaPickleFeatureConfig(20)));
put("boulder", simplePlop(Feature.FOREST_ROCK, new BoulderFeatureConfig(Blocks.MOSSY_COBBLESTONE.getDefaultState(), 0)));
//structures
put("monument", ((StructureFeatureInterface)Feature.OCEAN_MONUMENT)::plopAnywhere);
put("fortress", ((StructureFeatureInterface)Feature.NETHER_BRIDGE)::plopAnywhere);
put("mansion", ((StructureFeatureInterface)Feature.WOODLAND_MANSION)::plopAnywhere);
put("jungle_temple", ((StructureFeatureInterface)Feature.JUNGLE_TEMPLE)::plopAnywhere);
put("desert_temple", ((StructureFeatureInterface)Feature.DESERT_PYRAMID)::plopAnywhere);
put("end_city", ((StructureFeatureInterface)Feature.END_CITY)::plopAnywhere);
put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::plopAnywhere);
put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
put("witchhut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::plopAnywhere);
put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::plopAnywhere);
put("oceanruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
put("oceanruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::plopAnywhere);
put("mineshaft", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS));
put("mineshaft_mesa", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS));
put("village", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/plains/town_centers",6), Biomes.PLAINS));
put("village_desert", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/desert/town_centers", 6), Biomes.PLAINS));
put("village_savanna", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/savanna/town_centers", 6), Biomes.PLAINS));
put("village_taiga", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/taiga/town_centers", 6), Biomes.PLAINS));
put("village_snowy", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/snowy/town_centers", 6), Biomes.PLAINS));
}};
}