resolve merge conflicts
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@@ -113,13 +113,8 @@ public class CarpetSettings
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"Counters are global and shared between players, 16 channels available",
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"Items counted are destroyed, count up to one stack per tick per hopper")
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.isACommand().boolAccelerate().defaultFalse(),
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<<<<<<< HEAD
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rule("renewableSponges", "experimental feature", "Guardians turn into Elder Guardian when struck by lightning"),
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rule("movableTileEntities", "experimental", "Pistons can push tile entities, like hoppers, chests etc.").boolAccelerate().wip(),
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=======
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rule("renewableSponges", "experimental feature", "Guardians turn into Elder Guardian when struck by lightning").wip(),
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rule("movableTileEntities", "experimental", "Pistons can push tile entities, like hoppers, chests etc.").boolAccelerate(),
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>>>>>>> master
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rule("desertShrubs", "feature", "Saplings turn into dead shrubs in hot climates and no water access when it attempts to grow into a tree").wip(),
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rule("silverFishDropGravel", "experimental", "Silverfish drop a gravel item when breaking out of a block"),
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rule("summonNaturalLightning","creative", "summoning a lightning bolt has all the side effects of natural lightning"),
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