Merge branch 'master' into 1.17
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@@ -922,6 +922,11 @@ map(range(10), bool(rand(2))) => [false, false, true, false, false, false, true,
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map(range(10), str('%.1f',rand(_))) => [0.0, 0.4, 0.6, 1.9, 2.8, 3.8, 5.3, 2.2, 1.6, 5.6]
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</pre>
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## `reset_seed(seed)`
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Resets the sequence of the randomizer used by `rand` for this seed to its initial state. Returns a boolean value
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indicating if the given seed has been used or not.
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### `perlin(x), perlin(x, y), perlin(x, y, z), perlin(x, y, z, seed)`
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returns a noise value from `0.0` to `1.0` (roughly) for 1, 2 or 3 dimensional coordinate. The default seed it samples
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@@ -1508,8 +1513,8 @@ but like everywhere else, doing that sounds like a bad idea.
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`unknown_poi_type`, `unknown_dimension`, `unknown_structure`, `unknown_criterion`: Specific
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errors thrown when a specified internal name does not exist or is invalid.
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- `io_exception`: This is the parent for any exception that occurs due to an error handling external data.
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- `nbt_read_error`: Incorrect input NBT file.
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- `json_read_error`: Incorrect input JSON data.
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- `nbt_error`: Incorrect input/output NBT file.
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- `json_error`: Incorrect input/output JSON data.
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- `user_exception`: Exception thrown by default with `throw` function.
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Synopsis:
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@@ -2431,16 +2436,18 @@ used to match specific information from it, or use it to copy to another block
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<pre> block_data(x,y,z) => '{TransferCooldown:0,x:450,y:68, ... }'
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</pre>
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### `poi(pos), poi(pos, radius?, type?, status?, column?)`
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### `poi(pos), poi(pos, radius?, type?, status?, column_search?)`
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Queries a POI (Point of Interest) at a given position, returning `null` if none is found, or tuple of poi type and its
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occupancy load. With optional `type`, `radius` and `status`, returns a list of POIs around `pos` within a
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given `radius`. If the `type` is specified, returns only poi types of that types, or everything if omitted or `'any'`.
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If `status` is specified (either `'any'`, `'available'`, or `'occupied'`) returns only POIs with that status.
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With `column` set to `true`, it will return all POIs in a cuboid with `radius` blocks away on x and z, in the entire
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With `column_search` set to `true`, it will return all POIs in a cuboid with `radius` blocks away on x and z, in the entire
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block column from 0 to 255. Default (`false`) returns POIs within a spherical area centered on `pos` and with `radius`
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radius.
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All results of `poi` calls are returned in sorted order with respect to the euclidean distance to the requested center of `pos`.
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The return format of the results is a list of poi type, occupancy load, and extra triple of coordinates.
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Querying for POIs using the radius is the intended use of POI mechanics, and the ability of accessing individual POIs
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@@ -3708,6 +3715,10 @@ Requires a living entity as an argument.
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Will make the entity jump once.
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### `modify(e, 'swing')` `modify(e, 'swing', 'offhand')`
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Makes the living entity swing their required limb.
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### `modify(e, 'silent', boolean)`
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Silences or unsilences the entity.
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@@ -4438,13 +4449,12 @@ Displays or modifies individual scoreboard values. With no arguments, returns th
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With specified `objective`, lists all keys (players) associated with current objective, or `null` if objective does not exist.
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With specified `objective` and
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`key`, returns current value of the objective for a given player (key). With additional `value` sets a new scoreboard
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value, returning previous value associated with the `key`.
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value, returning previous value associated with the `key`. If the `value` is null, resets the scoreboard value.
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### `scoreboard_add(objective, criterion?)`
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Adds a new objective to scoreboard. If `criterion` is not specified, assumes `'dummy'`.
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If the objective already exists, changes the criterion of that objective and returns `false`. If the criterion was not specified but the objective already exists, returns the current criterion.
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If the objective was added, returns `true`. If nothing is affected, returns `null`
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Returns `true` if the objective was created, or `null` if an objective with the specified name already exists.
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Throws `unknown_criterion` if criterion doesn't exist.
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@@ -4465,6 +4475,15 @@ for the objective.
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Sets display location for a specified `objective`. If `objective` is `null`, then display is cleared. If objective is invalid,
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returns `null`.
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### `scoreboard_property(objective, property)` `scoreboard_property(objective, property, value)`
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Reads a property of an `objective` or sets it to a `value` if specified. Available properties are:
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* `criterion`
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* `display_name` (Formatted text supported)
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* `display_slot`: When reading, returns a list of slots this objective is displayed in, when modifying, displays the objective in the specified slot
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* `render_type`: Either `'integer'` or `'hearts'`, defaults to `'integer'` if invalid value specified
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# Team
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### `team_list()`, `team_list(team)`
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@@ -4603,7 +4622,7 @@ Collection of other methods that control smaller, yet still important aspects of
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## Sounds
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### `sound(name, pos, volume?, pitch?, mixer?)`
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### `sound()`, `sound(name, pos, volume?, pitch?, mixer?)`
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Plays a specific sound `name`, at block or position `pos`, with optional `volume` and modified `pitch`, and under
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optional `mixer`. Default values for `volume`, `pitch` and `mixer` are `1.0`, `1.0`, and `master`.
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@@ -4611,17 +4630,23 @@ Valid mixer options are `master`, `music`, `record`, `weather`, `block`, `hostil
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and `voice`. `pos` can be either a block, triple of coords, or a list of thee numbers. Uses the same options as a
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corresponding `playsound` command.
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Used with no arguments, return the list of available sound names.
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Throws `unknown_sound` if sound doesn't exist.
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## Particles
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### `particle(name, pos, count?. spread?, speed?, player?)`
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### `particle()`, `particle(name, pos, count?. spread?, speed?, player?)`
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Renders a cloud of particles `name` centered around `pos` position, by default `count` 10 of them, default `speed`
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of 0, and to all players nearby, but these options can be changed via optional arguments. Follow vanilla `/particle`
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command on details on those options. Valid particle names are
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for example `'angry_villager', 'item diamond', 'block stone', 'dust 0.8 0.1 0.1 4'`.
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Used with no arguments, return the list of available particle names. Note that some of the names do not correspond to a valid
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particle that can be fed to `particle(...)` function due to a fact that some particles need more configuration
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to be valid, like `dust`, `block` etc. Should be used as a reference only.
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Throws `unknown_particle` if particle doesn't exist.
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### `particle_line(name, pos, pos2, density?, player?)`
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@@ -4673,7 +4698,7 @@ Optional shared shape attributes:
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in the form of `0xRRGGBBAA`, with the default of `-1`, so white opaque, or `0xFFFFFFFF`.
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* `player` - name or player entity to send the shape to. If specified, the shapes will appear only for the specified
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player, otherwise it will be send to all players in the dimension.
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* `line` - line thickness, defaults to 2.0pt
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* `line` - (Deprecated) line thickness, defaults to 2.0pt. Not supported in 1.17's 3.2 core GL renderer.
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* `fill` - color for the faces, defaults to no fill. Use `color` attribute format
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* `follow` - entity, or player name. Shape will follow an entity instead of being static.
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Follow attribute requires all positional arguments to be relative to the entity and disallow
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@@ -4707,7 +4732,7 @@ Available shapes:
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* `align` - text alignment with regards to `pos`. Default is `center` (displayed text is
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centered with respect to `pos`), `left` (`pos` indicates beginning of text), and `right` (`pos`
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indicates the end of text).
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* `tilt` - additional rotation of the text on the canvas
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* `tilt`, `lean`, `turn` - additional rotations of the text on the canvas along all three axis
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* `indent`, `height`, `raise` - offsets for text rendering on X (`indent`), Y (`height`), and Z axis (`raise`)
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with regards to the plane of the text. One unit of these corresponds to 1 line spacing, which
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can be used to display multiple lines of text bound to the same `pos`
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@@ -4891,7 +4916,8 @@ Resource is identified by a path to the file.
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A path can contain letters, numbers, characters `-`, `+`, or `_`, and a folder separator: `'/'`. Any other characters are stripped
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from the name. Empty descriptors are invalid, except for `list_files` where it means the root folder.
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Do not add file extensions to the descriptor - extensions are inferred
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based on the `type` of the file.
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based on the `type` of the file. A path can have one `'.zip'` component indicating a zip folder allowing to read / write to and from
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zip files, although you cannot nest zip files in other zip files.
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Resources can be located in the app specific space, or a shared space for all the apps. Accessing of app-specific
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resources is guaranteed to be isolated from other apps. Shared resources are... well, shared across all apes, meaning
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@@ -4905,7 +4931,7 @@ specific data directory is under `world/scripts/foo.data/...`, and shared data s
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The default no-name app, via `/script run` command can only save/load/read files from the shared space.
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Functions return `null` if an error is encounter or no file is present (for read, list and delete operations). Returns `true`
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Functions return `null` if no file is present (for read, list and delete operations). Returns `true`
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for success writes and deletes, and requested data, based on the file type, for read operations. It returns list of files
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for folder listing.
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@@ -4929,6 +4955,10 @@ third argument.
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Throws:
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- `nbt_read_error`: When failed to read NBT file.
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- `json_read_error`: When failed to read JSON file. The exception data will contain details about the problem.
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- `io_exception`: For all other errors when handling data on disk not related to encoding issues
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All other errors resulting of improper use of input arguments should result in `null` returned from the function, rather than exception
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thrown.
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<pre>
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write_file('foo', 'shared_text, ['one', 'two']);
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@@ -5209,7 +5239,13 @@ Available options in the scarpet app space:
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* `game_view_distance` - the view distance
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* `game_mod_name` - the name of the base mod. Expect `'fabric'`
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* `game_version` - base version of the game
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* `game_target` - target release version
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* `game_major_target` - major release target. For 1.12.2, that would be 12
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* `game_minor_reease` - minor release target. For 1.12.2, that woudl be 2
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* `game_protocol` - protocol version number
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* `game_pack_version` - datapack version number
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* `game_data_version` - data version of the game. Returns an integer, so it can be compared.
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* `game_stable` - indicating if its a production release or a snapshot
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Server related properties
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* `server_motd` - the motd of the server visible when joining
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@@ -6,11 +6,11 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(targets="net.minecraft.client.sound.SoundEngine$SourceSetImpl")
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@Mixin(targets="net.minecraft.client.sound.SoundEngine$SourceSetImpl", priority = 69420)
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public class SoundEngineInt_cleanLogsMixin
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{
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// createSource // method_19666, remap = false,
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@Redirect(method = "createSource()Lnet/minecraft/client/sound/Source;", at = @At(remap = false,
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@Redirect(method = "createSource()Lnet/minecraft/client/sound/Source;", require = 0, at = @At(remap = false,
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value="INVOKE",
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target = "Lorg/apache/logging/log4j/Logger;warn(Ljava/lang/String;Ljava/lang/Object;)V"
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))
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@@ -7,10 +7,10 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(SoundSystem.class)
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@Mixin(value = SoundSystem.class, priority = 69420)
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public class SoundSystem_cleanLogsMixin
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{
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@Redirect(method = "play(Lnet/minecraft/client/sound/SoundInstance;)V", at = @At( remap = false,
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@Redirect(method = "play(Lnet/minecraft/client/sound/SoundInstance;)V", require = 0, at = @At( remap = false,
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value = "INVOKE",
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target = "Lorg/apache/logging/log4j/Logger;warn(Ljava/lang/String;)V"
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))
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Reference in new issue
Block a user