I did say transpose
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@@ -295,7 +295,7 @@ trim_path() ->
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);
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// moves entire camera path keeping the angles to player position being in the starting point
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reposition() ->
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transpose() ->
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(
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__assert_can_modify_path();
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shift = pos(__get_player())-slice(global_points:0:0, 0, 3);
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