diff --git a/src/main/resources/assets/carpet/scripts/camera.sc b/src/main/resources/assets/carpet/scripts/camera.sc index 0489cf9f..2aa6bafc 100644 --- a/src/main/resources/assets/carpet/scripts/camera.sc +++ b/src/main/resources/assets/carpet/scripts/camera.sc @@ -295,7 +295,7 @@ trim_path() -> ); // moves entire camera path keeping the angles to player position being in the starting point -reposition() -> +transpose() -> ( __assert_can_modify_path(); shift = pos(__get_player())-slice(global_points:0:0, 0, 3);