block not pos
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@@ -2860,7 +2860,7 @@ __on_tick_ender() // can access blocks and entities in the end
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__on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk,
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// prodiving lowest x and z coords in the chunk
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// event will not work with optifine installed in the game
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__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn
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__on_lightning(block, mode) // mode is `true` if lightning caused horse trap to spawn
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// player specific callbacks
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__on_player_uses_item(player, item_tuple, hand) // right click action
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__on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow)
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@@ -21,7 +21,7 @@ __on_tick_ender() // can access blocks and entities in the end
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__on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk,
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// prodiving lowest x and z coords in the chunk
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// event will not work with optifine installed in the game
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__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn
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__on_lightning(block, mode) // mode is `true` if lightning caused horse trap to spawn
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// player specific callbacks
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__on_player_uses_item(player, item_tuple, hand) // right click action
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__on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow)
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