diff --git a/docs/scarpet/Full.md b/docs/scarpet/Full.md index e45949d4..572c8123 100644 --- a/docs/scarpet/Full.md +++ b/docs/scarpet/Full.md @@ -2860,7 +2860,7 @@ __on_tick_ender() // can access blocks and entities in the end __on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk, // prodiving lowest x and z coords in the chunk // event will not work with optifine installed in the game -__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn +__on_lightning(block, mode) // mode is `true` if lightning caused horse trap to spawn // player specific callbacks __on_player_uses_item(player, item_tuple, hand) // right click action __on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow) diff --git a/docs/scarpet/api/Events.md b/docs/scarpet/api/Events.md index 488ed040..aa9f1c98 100644 --- a/docs/scarpet/api/Events.md +++ b/docs/scarpet/api/Events.md @@ -21,7 +21,7 @@ __on_tick_ender() // can access blocks and entities in the end __on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk, // prodiving lowest x and z coords in the chunk // event will not work with optifine installed in the game -__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn +__on_lightning(block, mode) // mode is `true` if lightning caused horse trap to spawn // player specific callbacks __on_player_uses_item(player, item_tuple, hand) // right click action __on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow)