26.2-snap-4
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@@ -52,10 +52,15 @@ public class LevelRenderer_scarpetRenderMixin
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@Inject(method = "render", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4fc;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;addAlwaysOnTopPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;submitFeatures(Lnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/SubmitNodeCollector;Z)V",
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addMainPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/util/profiling/ProfilerFiller;Lnet/minecraft/client/renderer/chunk/ChunkSectionsToRender;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4fc;)V",
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shift = At.Shift.AFTER
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))
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private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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private void renderScarpetThingsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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//private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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