26.2-snap-4
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@@ -7,8 +7,8 @@ org.gradle.configuration-cache=false
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# Fabric Properties
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# check https://fabricmc.net/develop/
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minecraft_version=26.2-snapshot-3
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loader_version=0.18.6
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minecraft_version=26.2-snapshot-4
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loader_version=0.19.2
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loom_version=1.15-SNAPSHOT
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# Mod Properties
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@@ -52,10 +52,15 @@ public class LevelRenderer_scarpetRenderMixin
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@Inject(method = "render", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4fc;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;addAlwaysOnTopPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;submitFeatures(Lnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/SubmitNodeCollector;Z)V",
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addMainPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/util/profiling/ProfilerFiller;Lnet/minecraft/client/renderer/chunk/ChunkSectionsToRender;)V",
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//target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4fc;)V",
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shift = At.Shift.AFTER
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))
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private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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private void renderScarpetThingsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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//private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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@@ -8,6 +8,7 @@ import com.mojang.blaze3d.pipeline.RenderTarget;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.ByteBufferBuilder;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexFormat.Mode;
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import com.mojang.math.Axis;
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@@ -23,6 +24,7 @@ import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Font;
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import net.minecraft.client.gui.components.debug.DebugScreenEntries;
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import net.minecraft.client.gui.font.TextRenderable;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderBuffers;
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@@ -198,13 +200,13 @@ public class ShapesRenderer
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normal.render(matrices, bufferSource, cameraa.cameraRenderState, matrix4f);
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normal.submit(client.gameRenderer.featureRenderDispatcher().getSubmitNodeStorage(), cameraa.cameraRenderState, false);
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bufferSource.uploadAndDraw();
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if (false) {
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final RenderTarget mainRenderTarget = Minecraft.getInstance().gameRenderer.mainRenderTarget();
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RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(mainRenderTarget.getDepthTexture(), 1.0);
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onTop.render(matrices, bufferSource, cameraa.cameraRenderState, matrix4f);
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onTop.submit(client.gameRenderer.featureRenderDispatcher().getSubmitNodeStorage(), cameraa.cameraRenderState, true);
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bufferSource.uploadAndDraw();
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RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(Minecraft.getInstance().gameRenderer.mainRenderTarget().getDepthTexture(), 1.0);
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@@ -577,8 +579,18 @@ public class ShapesRenderer
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// text doesn't appear if backgroud is set
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///script run draw_shape('label', 100, 'pos', [200, 100, 200], 'text', 'Hewwo World!', 'color', 0xffffffff, 'fill', 0x33333333)
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textRenderer.drawInBatch(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.last().pose(), immediate, Font.DisplayMode.SEE_THROUGH, shape.textbck, 15728880);
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immediate.uploadAndDraw();
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//textRenderer.drawInBatch(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.last().pose(), immediate, Font.DisplayMode.SEE_THROUGH, shape.textbck, 15728880);
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final Font.PreparedText preparedText = textRenderer.prepareText(shape.value.getVisualOrderText(), text_x, 0.0F, shape.textcolor, false, false,0);
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preparedText.visit(new Font.GlyphVisitor() {
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@Override
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public void acceptRenderable(final TextRenderable renderable) {
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final VertexConsumer buffer = immediate.getBuffer(renderable.renderType(Font.DisplayMode.NORMAL));
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renderable.render(matrices.last().pose(), buffer, LightCoordsUtil.FULL_BRIGHT, false);
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}
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});
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immediate.uploadAndDraw();
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//}
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matrices.popPose();
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////RenderSystem.enableCull();
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