fixed position correction packets for superhot

This commit is contained in:
gnembon committed 2020-04-27 19:55:01 -03:00
1 parent 291268c14f
commit c6efb42195
1 file changed
+20 -3
@@ -31,6 +31,10 @@ public class ServerPlayNetworkHandler_tickMixin
}
}
// to skip reposition adjustment check
private static long lastMovedTick = 0L;
private static double lastMoved = 0.0D;
@Inject(method = "onPlayerMove", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/network/ServerPlayerEntity;isSleeping()Z",
@@ -38,10 +42,23 @@ public class ServerPlayNetworkHandler_tickMixin
))
private void checkMove(PlayerMoveC2SPacket p, CallbackInfo ci)
{
if (Math.abs(p.getX(player.getX()) - lastTickX) > 0.0001D
|| Math.abs(p.getY(player.getY()) - lastTickY) > 0.0001D
|| Math.abs(p.getZ(player.getZ()) - lastTickZ) > 0.0001D)
double movedBy = player.getPos().squaredDistanceTo(lastTickX, lastTickY, lastTickZ);
if (movedBy == 0.0D) return;
// corrective tick
if (movedBy < 0.0009 && lastMoved > 0.0009 && Math.abs(player.getServer().getTicks()-lastMovedTick-20)<2)
{
//CarpetSettings.LOG.error("Corrective movement packet");
return;
}
if (movedBy > 0.0D)
{
//CarpetSettings.LOG.error(String.format(
// "moved by %.6f at %d",
// player.getPos().squaredDistanceTo(lastTickX, lastTickY, lastTickZ),
// player.getServer().getTicks()-lastMovedTick
//));
lastMoved = movedBy;
lastMovedTick = player.getServer().getTicks();
TickSpeed.reset_player_active_timeout();
}
}