Merge pull request #125 from G4me4u/master
Added a way to ensure tickrate compatibility with other mods.
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@@ -1,18 +1,22 @@
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package carpet.helpers;
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package carpet.helpers;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import carpet.CarpetServer;
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import carpet.CarpetServer;
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import carpet.utils.Messenger;
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import carpet.utils.Messenger;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.command.CommandManager;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.command.CommandManager;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.text.BaseText;
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import net.minecraft.text.BaseText;
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public class TickSpeed
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public class TickSpeed
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{
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{
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public static final int PLAYER_GRACE = 2;
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public static final int PLAYER_GRACE = 2;
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public static float tickrate = 20.0f;
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public static float tickrate = 20.0f;
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public static long mspt = 50l;
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public static float mspt = 50.0f;
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public static long time_bias = 0;
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public static long time_bias = 0;
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public static long time_warp_start_time = 0;
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public static long time_warp_start_time = 0;
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public static long time_warp_scheduled_ticks = 0;
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public static long time_warp_scheduled_ticks = 0;
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@@ -24,6 +28,13 @@ public class TickSpeed
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public static boolean is_paused = false;
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public static boolean is_paused = false;
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public static boolean is_superHot = false;
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public static boolean is_superHot = false;
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/**
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* Functional interface that listens for tickrate changes. This is
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* implemented to allow tickrate compatibility with other mods etc.
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*/
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private static final Map<String, BiConsumer<String, Float>> tickrateListeners = new HashMap<>();
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private static final float MIN_TICKRATE = 0.01f;
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public static void reset_player_active_timeout()
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public static void reset_player_active_timeout()
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{
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{
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if (player_active_timeout < PLAYER_GRACE)
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if (player_active_timeout < PLAYER_GRACE)
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@@ -37,17 +48,6 @@ public class TickSpeed
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player_active_timeout = PLAYER_GRACE+ticks;
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player_active_timeout = PLAYER_GRACE+ticks;
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}
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}
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public static void tickrate(float rate)
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{
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tickrate = rate;
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mspt = (long)(1000.0/tickrate);
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if (mspt <=0)
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{
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mspt = 1l;
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tickrate = 1000.0f;
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}
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}
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public static BaseText tickrate_advance(PlayerEntity player, int advance, String callback, ServerCommandSource source)
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public static BaseText tickrate_advance(PlayerEntity player, int advance, String callback, ServerCommandSource source)
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{
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{
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if (0 == advance)
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if (0 == advance)
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@@ -156,8 +156,61 @@ public class TickSpeed
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}
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}
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}
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}
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}
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public static void tickrate(float rate)
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{
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tickrate = rate;
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long mspt = (long)(1000.0 / tickrate);
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if (mspt <= 0L)
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{
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mspt = 1L;
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tickrate = 1000.0f;
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}
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TickSpeed.mspt = (float)mspt;
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notifyTickrateListeners("carpet");
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}
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private static void tickrateChanged(String modId, float rate)
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{
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// Other mods might change the tickrate in a slightly
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// different way. Also allow for tickrates that don't
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// divide into 1000 here.
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if (rate < MIN_TICKRATE)
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{
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rate = MIN_TICKRATE;
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}
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tickrate = rate;
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mspt = 1000.0f / tickrate;
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notifyTickrateListeners(modId);
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}
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private static void notifyTickrateListeners(String originModId)
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{
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synchronized (tickrateListeners)
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{
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for (Map.Entry<String, BiConsumer<String, Float>> listenerEntry : tickrateListeners.entrySet())
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{
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if (originModId == null || !originModId.equals(listenerEntry.getKey()))
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{
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listenerEntry.getValue().accept(originModId, Float.valueOf(tickrate));
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}
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}
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}
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}
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public static BiConsumer<String, Float> addTickrateListener(String modId, BiConsumer<String, Float> tickrateListener)
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{
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synchronized (tickrateListeners)
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{
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tickrateListeners.put(modId, tickrateListener);
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}
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return TickSpeed::tickrateChanged;
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}
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}
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}
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}
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@@ -44,6 +44,12 @@ public abstract class MinecraftServer_tickspeedMixin
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@Shadow private volatile boolean loading;
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@Shadow private volatile boolean loading;
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CarpetProfiler.ProfilerToken currentSection;
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CarpetProfiler.ProfilerToken currentSection;
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private float carpetMsptAccum = 0.0f;
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/**
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* To ensure compatibility with other mods we should allow milliseconds
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*/
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// Cancel a while statement
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// Cancel a while statement
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@Redirect(method = "run", at = @At(value = "FIELD", target = "Lnet/minecraft/server/MinecraftServer;running:Z"))
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@Redirect(method = "run", at = @At(value = "FIELD", target = "Lnet/minecraft/server/MinecraftServer;running:Z"))
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@@ -67,29 +73,38 @@ public abstract class MinecraftServer_tickspeedMixin
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{
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{
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CarpetProfiler.start_tick_profiling();
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CarpetProfiler.start_tick_profiling();
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}
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}
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long mspt = 0L;
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long msThisTick = 0L;
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long long_1 = 0L;
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long long_1 = 0L;
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if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
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if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
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{
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{
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//making sure server won't flop after the warp or if the warp is interrupted
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//making sure server won't flop after the warp or if the warp is interrupted
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this.timeReference = this.field_4557 = SystemUtil.getMeasuringTimeMs();
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this.timeReference = this.field_4557 = SystemUtil.getMeasuringTimeMs();
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carpetMsptAccum = TickSpeed.mspt;
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}
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}
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else
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else
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{
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{
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mspt = TickSpeed.mspt; // regular tick
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if (Math.abs(carpetMsptAccum - TickSpeed.mspt) > 1.0f)
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{
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// Tickrate changed. Ensure that we use the correct value.
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carpetMsptAccum = TickSpeed.mspt;
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}
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msThisTick = (long)carpetMsptAccum; // regular tick
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carpetMsptAccum += TickSpeed.mspt - msThisTick;
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long_1 = SystemUtil.getMeasuringTimeMs() - this.timeReference;
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long_1 = SystemUtil.getMeasuringTimeMs() - this.timeReference;
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}
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}
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//end tick deciding
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//end tick deciding
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//smoothed out delay to include mcpt component. With 50L gives defaults.
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//smoothed out delay to include mcpt component. With 50L gives defaults.
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if (long_1 > /*2000L*/1000L+20*mspt && this.timeReference - this.field_4557 >= /*15000L*/10000L+100*mspt)
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if (long_1 > /*2000L*/1000L+20*TickSpeed.mspt && this.timeReference - this.field_4557 >= /*15000L*/10000L+100*TickSpeed.mspt)
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{
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{
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long long_2 = long_1 / mspt;//50L;
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long long_2 = (long)(long_1 / TickSpeed.mspt);//50L;
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LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
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LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
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this.timeReference += long_2 * mspt;//50L;
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this.timeReference += (long)(long_2 * TickSpeed.mspt);//50L;
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this.field_4557 = this.timeReference;
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this.field_4557 = this.timeReference;
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}
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}
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this.timeReference += mspt;//50L;
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this.timeReference += msThisTick;//50L;
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if (this.profilerStartQueued)
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if (this.profilerStartQueued)
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{
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{
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this.profilerStartQueued = false;
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this.profilerStartQueued = false;
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@@ -101,7 +116,7 @@ public abstract class MinecraftServer_tickspeedMixin
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this.tick(TickSpeed.time_warp_start_time != 0 ? ()->true : this::shouldKeepTicking);
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this.tick(TickSpeed.time_warp_start_time != 0 ? ()->true : this::shouldKeepTicking);
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this.profiler.swap("nextTickWait");
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this.profiler.swap("nextTickWait");
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this.field_19249 = true;
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this.field_19249 = true;
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this.field_19248 = Math.max(SystemUtil.getMeasuringTimeMs() + /*50L*/ mspt, this.timeReference);
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this.field_19248 = Math.max(SystemUtil.getMeasuringTimeMs() + /*50L*/ msThisTick, this.timeReference);
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this.method_16208();
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this.method_16208();
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this.profiler.pop();
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this.profiler.pop();
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this.profiler.endTick();
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this.profiler.endTick();
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