added health and portal_cooldown
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@@ -60,7 +60,10 @@ public abstract class ServerChunkManager_tickMixin
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private boolean skipChunkTicking(ServerWorld serverWorld)
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{
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boolean debug = serverWorld.isDebugWorld();
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if (!TickSpeed.process_entities) {
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if (!TickSpeed.process_entities)
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{
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// simplified chunk tick iteration assuming world is frozen otherwise as suggested by Hadron67
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// to be kept in sync with the original injection source
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if (!debug){
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List<ChunkHolder> holders = Lists.newArrayList(((ThreadedAnvilChunkStorageInterface)threadedAnvilChunkStorage).getChunks());
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Collections.shuffle(holders);
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