Merge branch 'master' into 1.17
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b2bde4b836
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@@ -58,6 +58,9 @@ public class PlayerCommand
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.then(makeActionCommand("dropStack", EntityPlayerActionPack.ActionType.DROP_STACK))
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.then(makeDropCommand("dropStack", true))
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.then(makeActionCommand("swapHands", EntityPlayerActionPack.ActionType.SWAP_HANDS))
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.then(literal("hotbar")
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.then(argument("slot", IntegerArgumentType.integer(1, 9))
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.executes(c -> manipulate(c, ap -> ap.setSlot(IntegerArgumentType.getInteger(c, "slot"))))))
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.then(literal("kill").executes(PlayerCommand::kill))
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.then(literal("shadow"). executes(PlayerCommand::shadow))
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.then(literal("mount").executes(manipulation(ap -> ap.mount(true)))
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@@ -10,6 +10,7 @@ import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.entity.vehicle.BoatEntity;
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import net.minecraft.entity.vehicle.MinecartEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.s2c.play.HeldItemChangeS2CPacket;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket;
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import net.minecraft.server.world.ServerWorld;
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@@ -276,6 +277,12 @@ public class EntityPlayerActionPack
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}
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}
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public void setSlot(int slot)
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{
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player.inventory.selectedSlot = slot-1;
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player.networkHandler.sendPacket(new HeldItemChangeS2CPacket(slot-1));
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}
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public enum ActionType
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{
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USE(true)
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@@ -36,22 +36,15 @@ __config() ->
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'slime_chunks' -> ['__toggle', 'slime_chunks', 'chunks'],
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'portal coordinates' -> ['__toggle', 'coords', 'portals'],
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'portal links' -> ['__toggle', 'links', 'portals'],
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'<shape> <radius> following <player>' -> ['display_shape', [null,0xffffffff], true],
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'<shape> <radius> at <player>' -> ['display_shape', [null,0xffffffff], false],
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'<shape> <radius> following <player> <color>' -> ['display_shape', true],
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'<shape> <radius> at <player> <color>' -> ['display_shape', false],
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'<shape> <radius> following <entities>' -> ['display_shape', [null,0xffffffff], true],
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'<shape> <radius> at <entities>' -> ['display_shape', [null,0xffffffff], false],
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'<shape> <radius> following <entities> <color>' -> ['display_shape', true],
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'<shape> <radius> at <entities> <color>' -> ['display_shape', false],
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'<shape> clear' -> 'clear_shape',
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'clear' -> 'clear',
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},
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'arguments' -> {
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'structure' -> {'type' -> 'term', 'suggest' -> [
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'monument', 'fortress', 'mansion', 'jungle_pyramid',
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'desert_pyramid', 'endcity', 'igloo', 'shipwreck',
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'swamp_hut', 'stronghold', 'ocean_ruin', 'buried_treasure',
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'pillager_outpost', 'mineshaft', 'village', 'nether_fossil',
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'bastion_remnant', 'ruined_portal'
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]},
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'player' -> {'type' -> 'players', 'single' -> true},
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'structure' -> {'type' -> 'term', 'suggest' -> plop():'structures' },
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'radius' -> {'type' -> 'int', 'min' -> 0, 'max' -> 1024, 'suggest' -> [128, 24, 32]},
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'shape' -> {'type' -> 'term', 'options' -> keys(global_shapes) },
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'color' -> {'type' -> 'teamcolor'}
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@@ -59,30 +52,31 @@ __config() ->
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};
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display_shape(shape, r, player, color, following) ->
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display_shape(shape, r, entities, color, following) ->
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(
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player = player(player);
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if (!player, return());
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thicc = max(1, floor(6-length(entities)/2));
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fillc = 250 - 100/(length(entities)+1);
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for (entities,
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if (shape == 'sphere',
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shape_config = {
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'center' -> if(following, [0,0,0], pos(player)),
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'center' -> if(following, [0,0,0], pos(_)),
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'radius' -> r
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}
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, shape == 'box',
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shape_config = {
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'from' -> if(following, [-r,-r,-r], pos(player)-r),
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'to' -> if(following, [r,r,r], pos(player)+r)
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'from' -> if(following, [-r,-r,-r], pos(_)-r),
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'to' -> if(following, [r,r,r], pos(_)+r)
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}
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);
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if (shape_config,
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if (following, shape_config:'follow' = player);
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shape_config:'fill' = color:1 - 200;
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if (following, shape_config:'follow' = _);
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shape_config:'fill' = color:1 - fillc;
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shape_config:'color' = color:1;
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shape_config:'line' = 5;
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shape_config:'line' = thicc;
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draw_shape(shape, 72000, shape_config);
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global_shapes:shape += shape_config;
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)
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)
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);
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