added ability to render shapes around any entity

This commit is contained in:
gnembon committed 2020-12-03 23:30:42 -04:00
1 parent 4b0fd8296c
commit 0c604593bb
1 file changed
+28 -34
@@ -36,22 +36,15 @@ __config() ->
'slime_chunks' -> ['__toggle', 'slime_chunks', 'chunks'],
'portal coordinates' -> ['__toggle', 'coords', 'portals'],
'portal links' -> ['__toggle', 'links', 'portals'],
'<shape> <radius> following <player>' -> ['display_shape', [null,0xffffffff], true],
'<shape> <radius> at <player>' -> ['display_shape', [null,0xffffffff], false],
'<shape> <radius> following <player> <color>' -> ['display_shape', true],
'<shape> <radius> at <player> <color>' -> ['display_shape', false],
'<shape> <radius> following <entities>' -> ['display_shape', [null,0xffffffff], true],
'<shape> <radius> at <entities>' -> ['display_shape', [null,0xffffffff], false],
'<shape> <radius> following <entities> <color>' -> ['display_shape', true],
'<shape> <radius> at <entities> <color>' -> ['display_shape', false],
'<shape> clear' -> 'clear_shape',
'clear' -> 'clear',
},
'arguments' -> {
'structure' -> {'type' -> 'term', 'suggest' -> [
'monument', 'fortress', 'mansion', 'jungle_pyramid',
'desert_pyramid', 'endcity', 'igloo', 'shipwreck',
'swamp_hut', 'stronghold', 'ocean_ruin', 'buried_treasure',
'pillager_outpost', 'mineshaft', 'village', 'nether_fossil',
'bastion_remnant', 'ruined_portal'
]},
'player' -> {'type' -> 'players', 'single' -> true},
'structure' -> {'type' -> 'term', 'suggest' -> plop():'structures' },
'radius' -> {'type' -> 'int', 'min' -> 0, 'max' -> 1024, 'suggest' -> [128, 24, 32]},
'shape' -> {'type' -> 'term', 'options' -> keys(global_shapes) },
'color' -> {'type' -> 'teamcolor'}
@@ -59,29 +52,30 @@ __config() ->
};
display_shape(shape, r, player, color, following) ->
display_shape(shape, r, entities, color, following) ->
(
player = player(player);
if (!player, return());
if (shape == 'sphere',
shape_config = {
'center' -> if(following, [0,0,0], pos(player)),
'radius' -> r
}
, shape == 'box',
shape_config = {
'from' -> if(following, [-r,-r,-r], pos(player)-r),
'to' -> if(following, [r,r,r], pos(player)+r)
}
);
if (shape_config,
if (following, shape_config:'follow' = player);
shape_config:'fill' = color:1 - 200;
shape_config:'color' = color:1;
shape_config:'line' = 5;
draw_shape(shape, 72000, shape_config);
global_shapes:shape += shape_config;
thicc = max(1, floor(6-length(entities)/2));
fillc = 250 - 100/(length(entities)+1);
for (entities,
if (shape == 'sphere',
shape_config = {
'center' -> if(following, [0,0,0], pos(_)),
'radius' -> r
}
, shape == 'box',
shape_config = {
'from' -> if(following, [-r,-r,-r], pos(_)-r),
'to' -> if(following, [r,r,r], pos(_)+r)
}
);
if (shape_config,
if (following, shape_config:'follow' = _);
shape_config:'fill' = color:1 - fillc;
shape_config:'color' = color:1;
shape_config:'line' = thicc;
draw_shape(shape, 72000, shape_config);
global_shapes:shape += shape_config;
)
)
);