Merge branch 'master' into 1.16
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@@ -9,7 +9,7 @@ org.gradle.jvmargs=-Xmx1G
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loader_version=0.9.1+build.205
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# Mod Properties
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mod_version = 1.4.7+v200806
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mod_version = 1.4.8+v200811
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maven_group = carpet
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archives_base_name = fabric-carpet
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@@ -35,7 +35,7 @@ import static carpet.settings.RuleCategory.CLIENT;
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@SuppressWarnings("CanBeFinal")
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public class CarpetSettings
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{
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public static final String carpetVersion = "1.4.7+v200806";
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public static final String carpetVersion = "1.4.8+v200811";
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public static final Logger LOG = LogManager.getLogger();
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public static boolean skipGenerationChecks = false;
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public static boolean impendingFillSkipUpdates = false;
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@@ -8,36 +8,32 @@
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"rule.combineXPOrbs.name": "经验球合并",
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"rule.combineXPOrbs.desc": "会将多个小经验球合并为更大的经验球",
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"rule.commandCameramode.name": "灵魂出窍模式",
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"rule.commandCameramode.desc": "启用/c和/s命令使得玩家可以在生存模式和观察者模式间切换",
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"rule.commandCameramode.extra.0": "/c和/s命令所有玩家(包括非OP玩家)都可以使用",
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"rule.commandDistance.name": "距离测量",
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"rule.commandDistance.desc": "启用/distance命令以测量游戏中两点间距离",
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"rule.commandDistance.extra.0": "可以通过放置棕色地毯的方式使用本功能,前提是“放置地毯执行功能”已启用",
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"rule.commandDistance.extra.0": "可以通过放置棕色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"rule.commandDraw.name": "画图",
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"rule.commandDraw.desc": "启用/draw命令以允许绘制一些简单图形",
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"rule.commandInfo.name": "获取方块数据",
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"rule.commandInfo.desc": "启用/info命令以获取方块数据",
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"rule.commandInfo.extra.0": "可以通过放置灰色地毯的方式使用本功能,前提是“放置地毯执行功能”已启用",
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"rule.commandInfo.extra.0": "可以通过放置灰色地毯的方式使用本功能,前提是“多功能地毯”已启用",
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"rule.commandLog.name": "游戏数据监视器",
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"rule.commandLog.desc": "启用/log命令以在聊天栏/Tab栏监视游戏部分数据",
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"rule.commandLog.desc": "启用/log命令以在聊天栏或Tab栏监视游戏部分数据",
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"rule.commandPerimeterInfo.name": "刷怪区域搜寻器",
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"rule.commandPerimeterInfo.desc": "启用/perimeterinfo命令以搜寻周围的可刷怪区域",
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"rule.commandPlayer.name": "假人控制",
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"rule.commandPlayer.name": "玩家控制",
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"rule.commandPlayer.desc": "启用/player命令以控制/召唤玩家",
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"rule.commandScript.name": "地毯脚本控制器",
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"rule.commandScript.name": "Carpet脚本控制器",
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"rule.commandScript.desc": "启用/script相关命令",
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"rule.commandScript.extra.0": "一个Scarpet语言的游戏内API",
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"rule.commandSpawn.name": "刷怪追踪器",
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"rule.commandSpawn.desc": "启用/spawn命令用于怪物生成追踪",
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"rule.commandSpawn.desc": "启用/spawn命令以追踪怪物生成",
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"rule.commandTick.name": "游戏时钟控制器",
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"rule.commandTick.desc": "启用/tick命令以控制游戏时钟",
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@@ -45,16 +41,16 @@
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"rule.commandTrackAI.name": "AI追踪器",
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"rule.commandTrackAI.desc": "启用/track命令以追踪生物的AI",
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"rule.ctrlQCraftingFix.name": "ctrlQ合成修复",
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"rule.ctrlQCraftingFix.desc": "在合成时允许使用ctrl+Q快捷键扔出结果格内所有物品",
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"rule.ctrlQCraftingFix.name": "Ctrl+Q合成修复",
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"rule.ctrlQCraftingFix.desc": "在合成时允许使用Ctrl+Q快捷键扔出结果格内所有物品",
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"rule.customMOTD.name": "MOTD更改",
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"rule.customMOTD.desc": "设置一个不同的MOTD信息",
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"rule.customMOTD.extra.0": "使用'_'时将发送默认MOTD(从server.properties中读取)",
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"rule.customMOTD.extra.0": "使用“_”时将发送默认MOTD(从server.properties中读取)",
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"rule.defaultLoggers.name": "默认游戏监视器",
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"rule.defaultLoggers.desc": "为所有新进入玩家设置部分监视器默认开启",
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"rule.defaultLoggers.extra.0": "比如设置'tps,mobcaps'作为默认监视器",
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"rule.defaultLoggers.extra.0": "比如设置“tps,mobcaps”作为默认监视器",
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"rule.desertShrubs.name": "树苗在沙漠干枯",
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"rule.desertShrubs.desc": "树苗将在附近无水源的沙漠群系枯萎",
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@@ -70,7 +66,7 @@
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"rule.extremeBehaviours.extra.0": "发射器和投掷器将使用最大随机刻",
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"rule.fastRedstoneDust.name": "红石粉卡顿优化",
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"rule.fastRedstoneDust.desc": "红石粉卡顿优化 作者 Theosib",
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"rule.fastRedstoneDust.desc": "红石粉卡顿优化 作者:Theosib",
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"rule.fillLimit.name": "fill/clone上限更改",
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"rule.fillLimit.desc": "将fill/clone上限更改为自己需要的值",
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@@ -78,10 +74,10 @@
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"rule.fillUpdates.name": "fill更新开关",
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"rule.fillUpdates.desc": "fill/clone/setblock命令以及结构方块执行时是否产生更新",
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"rule.fillUpdates.extra.0": "设置为true有更新 设置为false时为无更新",
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"rule.fillUpdates.extra.0": "设置为true有更新,设置为false时为无更新",
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"rule.flatWorldStructureSpawning.name": "结构怪在超平坦世界生成",
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"rule.flatWorldStructureSpawning.desc": "允许结构怪在超平坦世界生成",
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"rule.flatWorldStructureSpawning.name": "结构在超平坦世界生成",
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"rule.flatWorldStructureSpawning.desc": "允许结构在超平坦世界生成",
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"rule.flippinCactus.name": "仙人掌扳手",
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"rule.flippinCactus.desc": "允许使用仙人掌调整方块朝向,并且不会产生更新",
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@@ -93,15 +89,15 @@
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"rule.hopperCounters.name": "漏斗计数器",
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"rule.hopperCounters.desc": "漏斗指向的羊毛会计算经过的物品",
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"rule.hopperCounters.extra.0": "在羊毛上放置红色或绿色地毯,使用/counter命令可启用",
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"rule.hopperCounters.extra.1": "使用 /counter <color?> reset重置计数器,使用/counter <color?>查询",
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"rule.hopperCounters.extra.1": "使用 /counter <颜色> reset重置计数器,使用/counter <颜色>查询",
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"rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放绿地毯可以查询,放红地毯重置",
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"rule.hopperCounters.extra.3": "数据是全局性在玩家间共享的,并且有16颜色可用",
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"rule.hopperCounters.extra.4": "物品会被销毁,每个漏斗每tick销毁一组物品",
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"rule.hopperCounters.extra.4": "物品会被销毁,每个漏斗每刻销毁一组物品",
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"rule.huskSpawningInTemples.name": "尸壳在神殿里生成",
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"rule.huskSpawningInTemples.desc": "只有尸壳会在沙漠神殿生成",
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"rule.lagFreeSpawning.name": "延迟自然生成",
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"rule.lagFreeSpawning.name": "无卡顿生成",
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"rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和内存",
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"rule.leadFix.name": "栓绳修复",
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@@ -111,7 +107,7 @@
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"rule.maxEntityCollisions.desc": "设定最大实体挤压限制,0表示无限大",
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"rule.mergeTNT.name": "合并TNT",
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"rule.mergeTNT.desc": "合并静止的点燃的tnt实体",
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"rule.mergeTNT.desc": "合并静止的点燃的TNT实体",
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"rule.missingTools.name": "工具缺失修复",
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"rule.missingTools.desc": "活塞,玻璃和海绵可以用合适的工具更快地破坏",
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@@ -120,13 +116,13 @@
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"rule.movableBlockEntities.desc": "活塞可推动方块实体,比如箱子,漏斗",
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"rule.onePlayerSleeping.name": "单个玩家睡觉",
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"rule.onePlayerSleeping.desc": "服务器里一个玩家睡觉可跳过夜晚",
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"rule.onePlayerSleeping.desc": "服务器里一个玩家睡觉即可跳过夜晚",
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"rule.optimizedTNT.name": "TNT优化",
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"rule.optimizedTNT.desc": "tnt在相同的地点或在流体里,爆炸造成更小的延迟",
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"rule.optimizedTNT.desc": "TNT在相同的地点或在流体里,爆炸造成更小的延迟",
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"rule.persistentParrots.name": "鹦鹉停留",
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"rule.persistentParrots.desc": "鹦鹉不会离开你的肩膀,除非你收到伤害",
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"rule.persistentParrots.desc": "鹦鹉不会离开你的肩膀,除非你受到伤害",
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"rule.placementRotationFix.name": "放置旋转修复",
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"rule.placementRotationFix.desc": "修复了玩家放置方块时快速转身造成的问题",
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@@ -137,7 +133,7 @@
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"rule.quasiConnectivity.name": "半连接激活开关",
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"rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应",
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"rule.quasiConnectivity.extra.0": "设置为true为开启 设置为false为禁用",
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"rule.quasiConnectivity.extra.0": "设置为true为开启,设置为false为禁用",
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"rule.railPowerLimit.name": "自定义动力铁轨激活距离",
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"rule.railPowerLimit.desc": "动力铁轨激活上限可自定义",
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@@ -168,7 +164,7 @@
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"rule.stackableShulkerBoxes.name": "潜影盒堆叠",
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"rule.stackableShulkerBoxes.desc": "空潜影盒仍在地上时将自动堆叠,直至堆叠为1组",
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"rule.stackableShulkerBoxes.extra.0": "在物品GUI中,请使用shift键+单击以移动整组潜影盒",
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"rule.stackableShulkerBoxes.extra.0": "在物品GUI中,请使用Shift+单击以移动整组潜影盒",
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"rule.summonNaturalLightning.name": "召唤闪电自然化",
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"rule.summonNaturalLightning.desc": "召唤的闪电将拥有所有自然生成闪电拥有的特性",
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@@ -180,8 +176,8 @@
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"rule.tntPrimerMomentumRemoved.desc": "TNT点燃时的随机动量将被移除",
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"rule.tntRandomRange.name": "TNT爆炸范围设置",
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"rule.tntRandomRange.desc": "设置TNT随机爆炸范围为一个固定的值,设为-1以禁用",
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"rule.tntRandomRange.extra.0": "必须启用optimizedTNT功能",
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"rule.tntRandomRange.desc": "设置TNT随机爆炸范围为一个固定的值,设为-1以禁用",
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"rule.tntRandomRange.extra.0": "必须启用TNT优化功能",
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"rule.tntRandomRange.extra.1": "不能为负值,除了-1",
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"rule.unloadedEntityFix.name": "未加载实体修复",
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@@ -189,7 +185,7 @@
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"rule.viewDistance.name": "自定义视距",
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"rule.viewDistance.desc": "改变服务器视距,设为0以使用默认值",
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"rule.viewDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
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"rule.viewDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数",
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"rule.xpNoCooldown.name": "经验吸收无冷却",
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"rule.xpNoCooldown.desc": "玩家吸收经验球时不会有冷却时间",
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@@ -211,21 +207,21 @@
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"rule.creativeFlyDrag.name": "创造飞行阻力系数",
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"rule.creativeFlyDrag.desc": "允许使用本功能更改创造模式下飞行时的空气阻力系数",
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"rule.creativeFlyDrag.extra.0": "阻力增加会降低您的飞行速度,\n所以需要相应地调整速度,\n使用 1.0 阻力系数的时候,使用 11 的速度系数似乎与原版速度相匹配.\n本功能仅在客户端也安装地毯MOD(版本>=服务器安装版本)的情况下生效",
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"rule.creativeFlyDrag.extra.0": "阻力增加会降低您的飞行速度,\n所以需要相应地调整速度,\n使用1.0阻力系数的时候,使用11的速度系数似乎与原版速度相匹配。\n本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
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"rule.creativeFlySpeed.name": "创造飞行速度系数",
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"rule.creativeFlySpeed.desc": "允许使用本功能更改创造模式下飞行速度系数",
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"rule.creativeFlySpeed.extra.0": "本功能仅在客户端也安装地毯MOD(版本>=服务器安装版本)的情况下生效",
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"rule.creativeFlySpeed.extra.0": "本功能仅在客户端也安装Carpet Mod(并且版本>=服务器安装版本)的情况下生效",
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"rule.creativeNoClip.name": "创造玩家无碰撞检测",
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"rule.creativeNoClip.desc": "创造玩家可以穿过方块",
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"rule.creativeNoClip.extra.0": "这个选项需要服务端和客户端同时支持才生效.\n仅在服务端设置是无效的,而仅在客户端设置的情况下\n你可以利用一些和活板门有关的技巧来穿墙",
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"rule.creativeNoClip.extra.0": "这个选项需要服务端和客户端同时支持才生效。\n仅在服务端设置是无效的,而仅在客户端设置的情况下\n你可以利用一些和活板门有关的技巧来穿墙",
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|
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"rule.fogOff.name": "关闭雾气",
|
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"rule.fogOff.desc": "启用本功能以关闭地狱与末地的雾气",
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"rule.fogOff.extra.0": "提高了可见度,但看起来很奇怪",
|
||||
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"rule.forceloadLimit.name": "永加载区块上限更改",
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||||
"rule.forceloadLimit.name": "永久加载区块上限更改",
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"rule.forceloadLimit.desc": "允许使用本功能更改/forceload命令标记的永久加载区块上限",
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||||
|
||||
"rule.interactionUpdates.name": "放置方块产生更新",
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||||
@@ -237,12 +233,12 @@
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||||
"rule.portalSurvivalDelay.name": "生存模式地狱门传送延迟",
|
||||
"rule.portalSurvivalDelay.desc": "设置生存模式下地狱门传送的延迟(单位:tick)",
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||||
|
||||
"rule.spawnChunksSize.name": "出生点永加载区块半径",
|
||||
"rule.spawnChunksSize.desc": "更改出生点永加载区块半径",
|
||||
"rule.spawnChunksSize.name": "出生点永久加载区块半径",
|
||||
"rule.spawnChunksSize.desc": "更改出生点永久加载区块半径",
|
||||
"rule.spawnChunksSize.extra.0": "定义新半径\n设为0以禁用出生点区块加载",
|
||||
|
||||
|
||||
"category.bugfix": "BUG修复",
|
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"category.bugfix": "漏洞修复",
|
||||
"category.survival": "生存",
|
||||
"category.creative": "创造",
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||||
"category.experimental": "试验性",
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@@ -251,7 +247,7 @@
|
||||
"category.command": "指令",
|
||||
"category.tnt": "TNT",
|
||||
"category.dispenser": "发射器",
|
||||
"category.scarpet": "scarpet脚本语言",
|
||||
"category.scarpet": "Scarpet脚本语言",
|
||||
"category.client": "客户端",
|
||||
|
||||
"ui.browse_categories": "浏览分类",
|
||||
@@ -263,13 +259,13 @@
|
||||
"ui.is_set_to": "被设置为",
|
||||
"ui.unknown_rule": "未知的规则选项",
|
||||
"ui.current_%(mod)s_startup_settings_from_%(conf)s": "目前启用的%s选项,从%s中读取得",
|
||||
"ui.%(mod)s_settings_matching_'%(query)s'": "%s中符合\"%s\"的选项:",
|
||||
"ui.%(mod)s_settings_matching_'%(query)s'": "%s中符合“%s”的选项:",
|
||||
"ui.all_%(mod)s_settings": "所有的%s选项",
|
||||
"ui.tags": "分类",
|
||||
"ui.change_permanently": "永久更改",
|
||||
"ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "点击此按钮以使此选项保存于%s,重启后依旧生效",
|
||||
"ui.rule_%(rule)s_will_now_default_to_%(value)s": "规则“%s”将会被默认设置为%s",
|
||||
"ui.rule_%(rule)s_not_set_restart": "规则“%s”将在重启后恢复默认值",
|
||||
"ui.current_value": "当前的值"
|
||||
"ui.current_value": "当前值"
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"id": "carpet",
|
||||
"version": "1.4.7",
|
||||
"version": "1.4.8",
|
||||
|
||||
"name": "Carpet Mod in Fabric",
|
||||
"description": "Carpet made out of fabric",
|
||||
|
||||
Reference in new issue
Block a user