added new structure info

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gnembon committed 2020-04-15 22:46:58 -03:00
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commit a229c2084c
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@@ -590,6 +590,13 @@ Structure list:
* `village_savanna`: Savanna, acacia village.
* `village_taiga`: Taiga, spruce village.
* `village_snowy`: Resolute, Canada.
* `nether_fossil`: Pile of bones (1.16)
* `ruined_portal`: Ruined portal, random variant.
* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
Feature list:
@@ -646,6 +653,14 @@ Feature list:
* `coral`: random coral structure. Require water to spawn.
* `sea_pickle`
* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
* `crimson_fungus` (1.16)
* `warped_fungus` (1.16)
* `nether_sprouts` (1.16)
* `crimson_roots` (1.16)
* `warped_roots` (1.16)
* `weeping_vines` (1.16)
* `twisting_vines` (1.16)
* `basalt_pillar` (1.16)
### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous