added new structure info
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@@ -590,6 +590,13 @@ Structure list:
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* `village_savanna`: Savanna, acacia village.
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* `village_taiga`: Taiga, spruce village.
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* `village_snowy`: Resolute, Canada.
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* `nether_fossil`: Pile of bones (1.16)
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* `ruined_portal`: Ruined portal, random variant.
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* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16)
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* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16)
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* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16)
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* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16)
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* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16)
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Feature list:
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@@ -646,6 +653,14 @@ Feature list:
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* `coral`: random coral structure. Require water to spawn.
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* `sea_pickle`
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* `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging.
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* `crimson_fungus` (1.16)
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* `warped_fungus` (1.16)
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* `nether_sprouts` (1.16)
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* `crimson_roots` (1.16)
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* `warped_roots` (1.16)
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* `weeping_vines` (1.16)
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* `twisting_vines` (1.16)
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* `basalt_pillar` (1.16)
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### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))`
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Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous
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