diff --git a/docs/scarpet/Full.md b/docs/scarpet/Full.md index b212f553..56398e7d 100644 --- a/docs/scarpet/Full.md +++ b/docs/scarpet/Full.md @@ -2127,6 +2127,13 @@ Structure list: * `village_savanna`: Savanna, acacia village. * `village_taiga`: Taiga, spruce village. * `village_snowy`: Resolute, Canada. +* `nether_fossil`: Pile of bones (1.16) +* `ruined_portal`: Ruined portal, random variant. +* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16) +* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16) +* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16) +* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16) +* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16) Feature list: @@ -2183,6 +2190,14 @@ Feature list: * `coral`: random coral structure. Require water to spawn. * `sea_pickle` * `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging. +* `crimson_fungus` (1.16) +* `warped_fungus` (1.16) +* `nether_sprouts` (1.16) +* `crimson_roots` (1.16) +* `warped_roots` (1.16) +* `weeping_vines` (1.16) +* `twisting_vines` (1.16) +* `basalt_pillar` (1.16) ### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))` Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous diff --git a/docs/scarpet/api/BlocksAndWorldAccess.md b/docs/scarpet/api/BlocksAndWorldAccess.md index 1ec333d7..0847bbbf 100644 --- a/docs/scarpet/api/BlocksAndWorldAccess.md +++ b/docs/scarpet/api/BlocksAndWorldAccess.md @@ -590,6 +590,13 @@ Structure list: * `village_savanna`: Savanna, acacia village. * `village_taiga`: Taiga, spruce village. * `village_snowy`: Resolute, Canada. +* `nether_fossil`: Pile of bones (1.16) +* `ruined_portal`: Ruined portal, random variant. +* `bastion_remnant`: Piglin bastion, random variant for the chunk (1.16) +* `bastion_remnant_housing`: Housing units version of a piglin bastion (1.16) +* `bastion_remnant_stable`: Hoglin stables version of q piglin bastion (1.16) +* `bastion_remnant_treasure`: Treasure room version of a piglin bastion (1.16) +* `bastion_remnant_bridge` : Bridge version of a piglin bastion (1.16) Feature list: @@ -646,6 +653,14 @@ Feature list: * `coral`: random coral structure. Require water to spawn. * `sea_pickle` * `boulder`: A rocky, mossy formation from a giant taiga biome. Doesn't update client properly, needs relogging. +* `crimson_fungus` (1.16) +* `warped_fungus` (1.16) +* `nether_sprouts` (1.16) +* `crimson_roots` (1.16) +* `warped_roots` (1.16) +* `weeping_vines` (1.16) +* `twisting_vines` (1.16) +* `basalt_pillar` (1.16) ### `reset_chunk(pos)`, `reset_chunk(from_pos, to_pos)`, `reset_chunk(l(pos, ...))` Removes and resets the chunk, all chunks in the specified area or all chunks in a list at once, removing all previous